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kc3-lang/SDL/include/SDL_blendmode.h

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  • Author : David Ludwig
    Date : 2014-04-09 21:29:19
    Hash : 3dcb451f
    Message : Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.

  • include/SDL_blendmode.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    
    /**
     *  \file SDL_blendmode.h
     *
     *  Header file declaring the SDL_BlendMode enumeration
     */
    
    #ifndef _SDL_blendmode_h
    #define _SDL_blendmode_h
    
    #include "begin_code.h"
    /* Set up for C function definitions, even when using C++ */
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    /**
     *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
     */
    typedef enum
    {
        SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending
                                                  dstRGBA = srcRGBA */
        SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending
                                                  dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
                                                  dstA = srcA + (dstA * (1-srcA)) */
        SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
                                                  dstRGB = (srcRGB * srcA) + dstRGB
                                                  dstA = dstA */
        SDL_BLENDMODE_MOD = 0x00000004       /**< color modulate
                                                  dstRGB = srcRGB * dstRGB
                                                  dstA = dstA */
    } SDL_BlendMode;
    
    /* Ends C function definitions when using C++ */
    #ifdef __cplusplus
    }
    #endif
    #include "close_code.h"
    
    #endif /* _SDL_video_h */
    
    /* vi: set ts=4 sw=4 expandtab: */