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  • Hash : 3bdaf4c6
    Author : Ryan C. Gordon
    Date : 2016-01-05T02:46:10

    Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
    
    This is currently implemented for X11, Cocoa, Windows, and DirectFB.
    
    This patch is based on work in Unreal Engine 4's fork of SDL,
    compliments of Epic Games.
    

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    Fork of https://github.com/libsdl-org/SDL

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