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kc3-lang/SDL/README-porting.txt

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  • Author : Gabriel Jacobo
    Date : 2013-11-29 10:06:08
    Hash : f848adff
    Message : Improve Android pause/resume behavior.

  • README-porting.txt
  • * Porting To A New Platform
    
      The first thing you have to do when porting to a new platform, is look at
    include/SDL_platform.h and create an entry there for your operating system.
    The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
    Ideally SDL_platform.h will be able to auto-detect the system it's building
    on based on C preprocessor symbols.
    
    There are two basic ways of building SDL at the moment:
    
    1. The "UNIX" way:  ./configure; make; make install
    
       If you have a GNUish system, then you might try this.  Edit configure.in,
       take a look at the large section labelled:
    	"Set up the configuration based on the target platform!"
       Add a section for your platform, and then re-run autogen.sh and build!
    
    2. Using an IDE:
    
       If you're using an IDE or other non-configure build system, you'll probably
       want to create a custom SDL_config.h for your platform.  Edit SDL_config.h,
       add a section for your platform, and create a custom SDL_config_{platform}.h,
       based on SDL_config.h.minimal and SDL_config.h.in
    
       Add the top level include directory to the header search path, and then add
       the following sources to the project:
    	src/*.c
    	src/atomic/*.c
    	src/audio/*.c
    	src/cpuinfo/*.c
    	src/events/*.c
    	src/file/*.c
    	src/haptic/*.c
    	src/joystick/*.c
    	src/power/*.c
    	src/render/*.c
    	src/stdlib/*.c
    	src/thread/*.c
    	src/timer/*.c
    	src/video/*.c
    	src/audio/disk/*.c
    	src/audio/dummy/*.c
    	src/video/dummy/*.c
    	src/haptic/dummy/*.c
    	src/joystick/dummy/*.c
    	src/main/dummy/*.c
    	src/thread/generic/*.c
    	src/timer/dummy/*.c
    	src/loadso/dummy/*.c
    
    
    Once you have a working library without any drivers, you can go back to each
    of the major subsystems and start implementing drivers for your platform.
    
    If you have any questions, don't hesitate to ask on the SDL mailing list:
    	http://www.libsdl.org/mailing-list.php
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)