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  • Hash : ed10d947
    Author : Ryan C. Gordon
    Date : 2020-02-10T12:53:54

    opengl: Build out full GL_LINES and respect the diamond-exit rule.
    
    Likewise for the GLES1 and GLES2 renderers.
    
    This solves the missing pixel at the end of a line and removes all the
    heuristics for various platforms/drivers. It's possible we could still use
    GL_LINE_STRIP with this and save some vertex buffer space, assuming this
    doesn't upset some driver somewhere, but this seems to be a clean fix that
    makes the GL renderers match the software renderer output.
    
    Diamond-exit rule explanation:
    http://graphics-software-engineer.blogspot.com/2012/04/rasterization-rules.html
    
    Fixes Bugzilla #3182.
    

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