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kc3-lang/SDL/test/testmouse.c

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  • Author : Christoph Reichenbach
    Date : 2022-04-02 21:28:56
    Hash : 6cd444f0
    Message : Visualise scroll wheel events in testmouse

  • test/testmouse.c
  • /*
      Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely.
    */
    
    #include "SDL.h"
    
    #ifdef __EMSCRIPTEN__
    #include <emscripten/emscripten.h>
    #endif
    
    #include <stdlib.h> /* exit() */
    
    #ifdef __IPHONEOS__
    #define SCREEN_WIDTH    320
    #define SCREEN_HEIGHT   480
    #else
    #define SCREEN_WIDTH    640
    #define SCREEN_HEIGHT   480
    #endif
    
    static SDL_Window *window;
    
    typedef struct _Line {
        struct _Line *next;
    
        int x1, y1, x2, y2;
        Uint8 r, g, b;
    } Line;
    
    static Line *active = NULL;
    static Line *lines = NULL;
    static int buttons = 0;
    
    static SDL_bool wheel_x_active = SDL_FALSE;
    static SDL_bool wheel_y_active = SDL_FALSE;
    static float wheel_x = SCREEN_WIDTH * 0.5f;
    static float wheel_y = SCREEN_HEIGHT * 0.5f;
    
    static SDL_bool done = SDL_FALSE;
    
    void
    DrawLine(SDL_Renderer * renderer, Line * line)
    {
        SDL_SetRenderDrawColor(renderer, line->r, line->g, line->b, 255);
        SDL_RenderDrawLine(renderer, line->x1, line->y1, line->x2, line->y2);
    }
    
    void
    DrawLines(SDL_Renderer * renderer)
    {
        Line *next = lines;
        while (next != NULL) {
            DrawLine(renderer, next);
            next = next->next;
        }
    }
    
    void
    AppendLine(Line *line)
    {
        if (lines) {
            Line *next = lines;
            while (next->next != NULL) {
                next = next->next;
            }
            next->next = line;
        } else {
            lines = line;
        }
    }
    
    void
    loop(void *arg)
    {
        SDL_Renderer *renderer = (SDL_Renderer *)arg;
        SDL_Event event;
    
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_MOUSEWHEEL:
                    if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
                            event.wheel.preciseX *= -1.0f;
                            event.wheel.preciseY *= -1.0f;
                            event.wheel.x *= -1;
                            event.wheel.y *= -1;
                    }
                    if (event.wheel.preciseX != 0.0f) {
                            wheel_x_active = SDL_TRUE;
                            /* "positive to the right and negative to the left"  */
                            wheel_x += event.wheel.preciseX * 10.0f;
                    }
                    if (event.wheel.preciseY != 0.0f) {
                            wheel_y_active = SDL_TRUE;
                            /* "positive away from the user and negative towards the user" */
                            wheel_y -= event.wheel.preciseY * 10.0f;
                    }
                    break;
    
            case SDL_MOUSEMOTION:
                if (!active)
                    break;
    
                active->x2 = event.motion.x;
                active->y2 = event.motion.y;
                break;
    
            case SDL_MOUSEBUTTONDOWN:
                if (!active) {
                    active = SDL_calloc(1, sizeof(*active));
                    active->x1 = active->x2 = event.button.x;
                    active->y1 = active->y2 = event.button.y;
                }
    
                switch (event.button.button) {
                case SDL_BUTTON_LEFT:   active->r = 255; buttons |= SDL_BUTTON_LMASK; break;
                case SDL_BUTTON_MIDDLE: active->g = 255; buttons |= SDL_BUTTON_MMASK; break;
                case SDL_BUTTON_RIGHT:  active->b = 255; buttons |= SDL_BUTTON_RMASK; break;
                case SDL_BUTTON_X1:     active->r = 255; active->b = 255; buttons |= SDL_BUTTON_X1MASK; break;
                case SDL_BUTTON_X2:     active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break;
                }
                break;
            case SDL_MOUSEBUTTONUP:
                if (!active)
                    break;
    
                switch (event.button.button) {
                case SDL_BUTTON_LEFT:   buttons &= ~SDL_BUTTON_LMASK; break;
                case SDL_BUTTON_MIDDLE: buttons &= ~SDL_BUTTON_MMASK; break;
                case SDL_BUTTON_RIGHT:  buttons &= ~SDL_BUTTON_RMASK; break;
                case SDL_BUTTON_X1:     buttons &= ~SDL_BUTTON_X1MASK; break;
                case SDL_BUTTON_X2:     buttons &= ~SDL_BUTTON_X2MASK; break;
                }
    
                if (buttons == 0) {
                    AppendLine(active);
                    active = NULL;
                }
                break;
    
            case SDL_QUIT:
                done = SDL_TRUE;
                break;
    
            default:
                break;
            }
        }
    
        SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
        SDL_RenderClear(renderer);
    
        /* Mouse wheel */
        SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
        if (wheel_x_active) {
                SDL_RenderDrawLine(renderer, wheel_x, 0, wheel_x, SCREEN_HEIGHT);
        }
        if (wheel_y_active) {
                SDL_RenderDrawLine(renderer, 0, wheel_y, SCREEN_WIDTH, wheel_y);
        }
    
        /* Lines from mouse clicks */
        DrawLines(renderer);
        if (active)
            DrawLine(renderer, active);
    
        SDL_RenderPresent(renderer);
    
    #ifdef __EMSCRIPTEN__
        if (done) {
            emscripten_cancel_main_loop();
        }
    #endif
    }
    
    int
    main(int argc, char *argv[])
    {
        SDL_Renderer *renderer;
    
        /* Enable standard application logging */
        SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    
        /* Initialize SDL (Note: video is required to start event loop) */
        if (SDL_Init(SDL_INIT_VIDEO) < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
            exit(1);
        }
    
        /* Create a window to display joystick axis position */
        window = SDL_CreateWindow("Mouse Test", SDL_WINDOWPOS_CENTERED,
                                  SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
                                  SCREEN_HEIGHT, 0);
        if (window == NULL) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
            return SDL_FALSE;
        }
    
        renderer = SDL_CreateRenderer(window, -1, 0);
        if (renderer == NULL) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
            SDL_DestroyWindow(window);
            return SDL_FALSE;
        }
    
        /* Main render loop */
    #ifdef __EMSCRIPTEN__
        emscripten_set_main_loop_arg(loop, renderer, 0, 1);
    #else
        while (!done) {
            loop(renderer);
        }
    #endif
    
        SDL_DestroyRenderer(renderer);
        SDL_DestroyWindow(window);
    
        SDL_Quit();
    
        return 0;
    }
    
    /* vi: set ts=4 sw=4 expandtab: */