Hash :
dc62fec5
Author :
Date :
2022-05-20T21:07:25
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_EMSCRIPTEN
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_emscriptenaudio.h"
#include <emscripten/emscripten.h>
/* !!! FIXME: this currently expects that the audio callback runs in the main thread,
!!! FIXME: in intervals when the application isn't running, but that may not be
!!! FIXME: true always once pthread support becomes widespread. Revisit this code
!!! FIXME: at some point and see what needs to be done for that! */
static void
FeedAudioDevice(_THIS, const void *buf, const int buflen)
{
const int framelen = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels'];
for (var c = 0; c < numChannels; ++c) {
var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c);
if (channelData.length != $1) {
throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
}
for (var j = 0; j < $1; ++j) {
channelData[j] = HEAPF32[$0 + ((j*numChannels + c) << 2) >> 2]; /* !!! FIXME: why are these shifts here? */
}
}
}, buf, buflen / framelen);
}
static void
HandleAudioProcess(_THIS)
{
SDL_AudioCallback callback = this->callbackspec.callback;
const int stream_len = this->callbackspec.size;
/* Only do something if audio is enabled */
if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
if (this->stream) {
SDL_AudioStreamClear(this->stream);
}
SDL_memset(this->work_buffer, this->spec.silence, this->spec.size);
FeedAudioDevice(this, this->work_buffer, this->spec.size);
return;
}
if (this->stream == NULL) { /* no conversion necessary. */
SDL_assert(this->spec.size == stream_len);
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
} else { /* streaming/converting */
int got;
while (SDL_AudioStreamAvailable(this->stream) < ((int) this->spec.size)) {
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
if (SDL_AudioStreamPut(this->stream, this->work_buffer, stream_len) == -1) {
SDL_AudioStreamClear(this->stream);
SDL_AtomicSet(&this->enabled, 0);
break;
}
}
got = SDL_AudioStreamGet(this->stream, this->work_buffer, this->spec.size);
SDL_assert((got < 0) || (got == this->spec.size));
if (got != this->spec.size) {
SDL_memset(this->work_buffer, this->spec.silence, this->spec.size);
}
}
FeedAudioDevice(this, this->work_buffer, this->spec.size);
}
static void
HandleCaptureProcess(_THIS)
{
SDL_AudioCallback callback = this->callbackspec.callback;
const int stream_len = this->callbackspec.size;
/* Only do something if audio is enabled */
if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
SDL_AudioStreamClear(this->stream);
return;
}
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
for (var c = 0; c < numChannels; ++c) {
var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c);
if (channelData.length != $1) {
throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
}
if (numChannels == 1) { /* fastpath this a little for the common (mono) case. */
for (var j = 0; j < $1; ++j) {
setValue($0 + (j * 4), channelData[j], 'float');
}
} else {
for (var j = 0; j < $1; ++j) {
setValue($0 + (((j * numChannels) + c) * 4), channelData[j], 'float');
}
}
}
}, this->work_buffer, (this->spec.size / sizeof (float)) / this->spec.channels);
/* okay, we've got an interleaved float32 array in C now. */
if (this->stream == NULL) { /* no conversion necessary. */
SDL_assert(this->spec.size == stream_len);
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
} else { /* streaming/converting */
if (SDL_AudioStreamPut(this->stream, this->work_buffer, this->spec.size) == -1) {
SDL_AtomicSet(&this->enabled, 0);
}
while (SDL_AudioStreamAvailable(this->stream) >= stream_len) {
const int got = SDL_AudioStreamGet(this->stream, this->work_buffer, stream_len);
SDL_assert((got < 0) || (got == stream_len));
if (got != stream_len) {
SDL_memset(this->work_buffer, this->callbackspec.silence, stream_len);
}
callback(this->callbackspec.userdata, this->work_buffer, stream_len); /* Send it to the app. */
}
}
}
static void
EMSCRIPTENAUDIO_CloseDevice(_THIS)
{
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
if ($0) {
if (SDL2.capture.silenceTimer !== undefined) {
clearTimeout(SDL2.capture.silenceTimer);
}
if (SDL2.capture.stream !== undefined) {
var tracks = SDL2.capture.stream.getAudioTracks();
for (var i = 0; i < tracks.length; i++) {
SDL2.capture.stream.removeTrack(tracks[i]);
}
SDL2.capture.stream = undefined;
}
if (SDL2.capture.scriptProcessorNode !== undefined) {
SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {};
SDL2.capture.scriptProcessorNode.disconnect();
SDL2.capture.scriptProcessorNode = undefined;
}
if (SDL2.capture.mediaStreamNode !== undefined) {
SDL2.capture.mediaStreamNode.disconnect();
SDL2.capture.mediaStreamNode = undefined;
}
if (SDL2.capture.silenceBuffer !== undefined) {
SDL2.capture.silenceBuffer = undefined
}
SDL2.capture = undefined;
} else {
if (SDL2.audio.scriptProcessorNode != undefined) {
SDL2.audio.scriptProcessorNode.disconnect();
SDL2.audio.scriptProcessorNode = undefined;
}
SDL2.audio = undefined;
}
if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) {
SDL2.audioContext.close();
SDL2.audioContext = undefined;
}
}, this->iscapture);
#if 0 /* !!! FIXME: currently not used. Can we move some stuff off the SDL2 namespace? --ryan. */
SDL_free(this->hidden);
#endif
}
static int
EMSCRIPTENAUDIO_OpenDevice(_THIS, const char *devname)
{
SDL_AudioFormat test_format;
SDL_bool iscapture = this->iscapture;
int result;
/* based on parts of library_sdl.js */
/* create context */
result = MAIN_THREAD_EM_ASM_INT({
if(typeof(Module['SDL2']) === 'undefined') {
Module['SDL2'] = {};
}
var SDL2 = Module['SDL2'];
if (!$0) {
SDL2.audio = {};
} else {
SDL2.capture = {};
}
if (!SDL2.audioContext) {
if (typeof(AudioContext) !== 'undefined') {
SDL2.audioContext = new AudioContext();
} else if (typeof(webkitAudioContext) !== 'undefined') {
SDL2.audioContext = new webkitAudioContext();
}
if (SDL2.audioContext) {
autoResumeAudioContext(SDL2.audioContext);
}
}
return SDL2.audioContext === undefined ? -1 : 0;
}, iscapture);
if (result < 0) {
return SDL_SetError("Web Audio API is not available!");
}
for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) {
switch (test_format) {
case AUDIO_F32: /* web audio only supports floats */
break;
default:
continue;
}
break;
}
if (!test_format) {
/* Didn't find a compatible format :( */
return SDL_SetError("%s: Unsupported audio format", "emscripten");
}
this->spec.format = test_format;
/* Initialize all variables that we clean on shutdown */
#if 0 /* !!! FIXME: currently not used. Can we move some stuff off the SDL2 namespace? --ryan. */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
#endif
this->hidden = (struct SDL_PrivateAudioData *)0x1;
/* limit to native freq */
this->spec.freq = EM_ASM_INT_V({
var SDL2 = Module['SDL2'];
return SDL2.audioContext.sampleRate;
});
SDL_CalculateAudioSpec(&this->spec);
if (iscapture) {
/* The idea is to take the capture media stream, hook it up to an
audio graph where we can pass it through a ScriptProcessorNode
to access the raw PCM samples and push them to the SDL app's
callback. From there, we "process" the audio data into silence
and forget about it. */
/* This should, strictly speaking, use MediaRecorder for capture, but
this API is cleaner to use and better supported, and fires a
callback whenever there's enough data to fire down into the app.
The downside is that we are spending CPU time silencing a buffer
that the audiocontext uselessly mixes into any output. On the
upside, both of those things are not only run in native code in
the browser, they're probably SIMD code, too. MediaRecorder
feels like it's a pretty inefficient tapdance in similar ways,
to be honest. */
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
var have_microphone = function(stream) {
//console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
if (SDL2.capture.silenceTimer !== undefined) {
clearTimeout(SDL2.capture.silenceTimer);
SDL2.capture.silenceTimer = undefined;
}
SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream);
SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1);
SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {
if ((SDL2 === undefined) || (SDL2.capture === undefined)) { return; }
audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0);
SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer;
dynCall('vi', $2, [$3]);
};
SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode);
SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination);
SDL2.capture.stream = stream;
};
var no_microphone = function(error) {
//console.log('SDL audio capture: we DO NOT have a microphone! (' + error.name + ')...leaving silence callback running.');
};
/* we write silence to the audio callback until the microphone is available (user approves use, etc). */
SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate);
SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0);
var silence_callback = function() {
SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer;
dynCall('vi', $2, [$3]);
};
SDL2.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000);
if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) {
navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone);
} else if (navigator.webkitGetUserMedia !== undefined) {
navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone);
}
}, this->spec.channels, this->spec.samples, HandleCaptureProcess, this);
} else {
/* setup a ScriptProcessorNode */
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; }
SDL2.audio.currentOutputBuffer = e['outputBuffer'];
dynCall('vi', $2, [$3]);
};
SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']);
}, this->spec.channels, this->spec.samples, HandleAudioProcess, this);
}
return 0;
}
static void
EMSCRIPTENAUDIO_LockOrUnlockDeviceWithNoMixerLock(SDL_AudioDevice * device)
{
}
static SDL_bool
EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl * impl)
{
SDL_bool available, capture_available;
/* Set the function pointers */
impl->OpenDevice = EMSCRIPTENAUDIO_OpenDevice;
impl->CloseDevice = EMSCRIPTENAUDIO_CloseDevice;
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
/* no threads here */
impl->LockDevice = impl->UnlockDevice = EMSCRIPTENAUDIO_LockOrUnlockDeviceWithNoMixerLock;
impl->ProvidesOwnCallbackThread = SDL_TRUE;
/* check availability */
available = MAIN_THREAD_EM_ASM_INT({
if (typeof(AudioContext) !== 'undefined') {
return true;
} else if (typeof(webkitAudioContext) !== 'undefined') {
return true;
}
return false;
});
if (!available) {
SDL_SetError("No audio context available");
}
capture_available = available && MAIN_THREAD_EM_ASM_INT({
if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) {
return true;
} else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') {
return true;
}
return false;
});
impl->HasCaptureSupport = capture_available ? SDL_TRUE : SDL_FALSE;
impl->OnlyHasDefaultCaptureDevice = capture_available ? SDL_TRUE : SDL_FALSE;
return available;
}
AudioBootStrap EMSCRIPTENAUDIO_bootstrap = {
"emscripten", "SDL emscripten audio driver", EMSCRIPTENAUDIO_Init, SDL_FALSE
};
#endif /* SDL_AUDIO_DRIVER_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */