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  • Hash : 0e45984f
    Author : Philipp Wiesemann
    Date : 2015-06-21T17:33:46

    Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
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    Fork of https://github.com/libsdl-org/SDL

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  • README

  • TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS.  Most of these test programs work fine, with the following exceptions:
    
    testalpha:
    	Program crashes.  Problem appears to effect Mac OS X as well.
    
    testthread:
    	SIGTERM kills the process immediately without executing the 'kill' function.  The posix standard says this shouldn't happen.  Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
    
    testlock:
    	Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
    
    testpalette:
    	"SDL error: blitting boat: Blit combination not supported."  Happens on Mac OS X as well.
    
    testsprite2: 
    	SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
    
    testwin:
    	Behaves as it does under Mac OS X ... not sure if that is correctly or not.
    
    threadwin:
    	Works if -threaded is not on.  Otherwise it doesn't work, but this is true under Mac OS X as well.