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kc3-lang/SDL/android-project/AndroidManifest.xml

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  • Author : Sam Lantinga
    Date : 2017-08-12 08:15:09
    Hash : 0a52db54
    Message : Fixed bug 3191 - haptic system on android? Patch provided by jintiao and Milan Nikolic, thanks!

  • android-project/AndroidManifest.xml
  • <?xml version="1.0" encoding="utf-8"?>
    <!-- Replace org.libsdl.app with the identifier of your game below, e.g.
         com.gamemaker.game
    -->
    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
          package="org.libsdl.app"
          android:versionCode="1"
          android:versionName="1.0"
          android:installLocation="auto">
    
        <!-- Android 2.3.3 -->
        <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
    
        <!-- OpenGL ES 2.0 -->
        <uses-feature android:glEsVersion="0x00020000" />
    
        <!-- Allow writing to external storage -->
        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
        <!-- Allow access to the vibrator -->
        <uses-permission android:name="android.permission.VIBRATE" />
    
        <!-- if you want to capture audio, uncomment this. -->
        <!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
    
        <!-- Create a Java class extending SDLActivity and place it in a
             directory under src matching the package, e.g.
             	src/com/gamemaker/game/MyGame.java
    
             then replace "SDLActivity" with the name of your class (e.g. "MyGame")
             in the XML below.
    
             An example Java class can be found in README-android.md
        -->
        <application android:label="@string/app_name"
                     android:icon="@drawable/ic_launcher"
                     android:allowBackup="true"
                     android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                     android:hardwareAccelerated="true" >
            <activity android:name="SDLActivity"
                      android:label="@string/app_name"
                      android:configChanges="keyboardHidden|orientation|screenSize"
                      >
                <intent-filter>
                    <action android:name="android.intent.action.MAIN" />
                    <category android:name="android.intent.category.LAUNCHER" />
                </intent-filter>
                <!-- Drop file event -->
                <!--
                <intent-filter>
                    <action android:name="android.intent.action.VIEW" />
                    <category android:name="android.intent.category.DEFAULT" />
                    <data android:mimeType="*/*" />
                </intent-filter>
                -->
            </activity>
        </application>
    
    </manifest>