Hash :
ac9e8691
Author :
Date :
2022-07-21T14:49:35
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491
cmake_minimum_required(VERSION 3.0)
project(SDL2_test)
if(NOT TARGET SDL2::SDL2-static)
find_package(SDL2 2.0.23 REQUIRED COMPONENTS SDL2-static SDL2test)
endif()
enable_testing()
if(SDL_INSTALL_TESTS)
include(GNUInstallDirs)
endif()
if(PSP)
link_libraries(
SDL2::SDL2main
SDL2::SDL2test
SDL2::SDL2-static
GL
pspvram
pspvfpu
pspdisplay
pspgu
pspge
pspaudio
pspctrl
psphprm
psppower
)
elseif(PS2)
link_libraries(
SDL2main
SDL2_test
SDL2-static
patches
ps2_drivers
)
else()
link_libraries(SDL2::SDL2test SDL2::SDL2-static)
endif()
if(WINDOWS)
# mingw32 must come before SDL2main to link successfully
if(MINGW OR CYGWIN)
link_libraries(mingw32)
endif()
# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
# but we need them for VS as well.
link_libraries(SDL2main)
add_definitions(-Dmain=SDL_main)
endif()
# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
# Prefer GLVND, if present
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL)
endif()
if (OPENGL_FOUND)
add_definitions(-DHAVE_OPENGL)
endif()
add_executable(checkkeys checkkeys.c)
add_executable(checkkeysthreads checkkeysthreads.c)
add_executable(loopwave loopwave.c testutils.c)
add_executable(loopwavequeue loopwavequeue.c testutils.c)
add_executable(testsurround testsurround.c)
add_executable(testresample testresample.c)
add_executable(testaudioinfo testaudioinfo.c)
file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
add_executable(testmultiaudio testmultiaudio.c testutils.c)
add_executable(testaudiohotplug testaudiohotplug.c testutils.c)
add_executable(testaudiocapture testaudiocapture.c)
add_executable(testatomic testatomic.c)
add_executable(testintersections testintersections.c)
add_executable(testrelative testrelative.c)
add_executable(testhittesting testhittesting.c)
add_executable(testdraw2 testdraw2.c)
add_executable(testdrawchessboard testdrawchessboard.c)
add_executable(testdropfile testdropfile.c)
add_executable(testerror testerror.c)
if(LINUX)
add_executable(testevdev testevdev.c)
endif()
add_executable(testfile testfile.c)
add_executable(testgamecontroller testgamecontroller.c testutils.c)
add_executable(testgeometry testgeometry.c testutils.c)
add_executable(testgesture testgesture.c)
add_executable(testgl2 testgl2.c)
add_executable(testgles testgles.c)
add_executable(testgles2 testgles2.c)
add_executable(testhaptic testhaptic.c)
add_executable(testhotplug testhotplug.c)
add_executable(testrumble testrumble.c)
add_executable(testthread testthread.c)
add_executable(testiconv testiconv.c testutils.c)
add_executable(testime testime.c testutils.c)
add_executable(testjoystick testjoystick.c)
add_executable(testkeys testkeys.c)
add_executable(testloadso testloadso.c)
add_executable(testlocale testlocale.c)
add_executable(testlock testlock.c)
add_executable(testmouse testmouse.c)
if(APPLE)
add_executable(testnative testnative.c
testnativecocoa.m
testnativex11.c
testutils.c)
elseif(WINDOWS)
add_executable(testnative testnative.c testnativew32.c testutils.c)
elseif(HAVE_X11)
add_executable(testnative testnative.c testnativex11.c testutils.c)
target_link_libraries(testnative X11)
endif()
add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c testutils.c)
add_executable(testplatform testplatform.c)
add_executable(testpower testpower.c)
add_executable(testfilesystem testfilesystem.c)
add_executable(testrendertarget testrendertarget.c testutils.c)
add_executable(testscale testscale.c testutils.c)
add_executable(testsem testsem.c)
add_executable(testsensor testsensor.c)
add_executable(testshader testshader.c)
add_executable(testshape testshape.c)
add_executable(testsprite2 testsprite2.c testutils.c)
add_executable(testspriteminimal testspriteminimal.c testutils.c)
add_executable(teststreaming teststreaming.c testutils.c)
add_executable(testtimer testtimer.c)
add_executable(testurl testurl.c)
add_executable(testver testver.c)
add_executable(testviewport testviewport.c testutils.c)
add_executable(testwm2 testwm2.c)
add_executable(testyuv testyuv.c testyuv_cvt.c)
add_executable(torturethread torturethread.c)
add_executable(testrendercopyex testrendercopyex.c testutils.c)
add_executable(testmessage testmessage.c)
add_executable(testdisplayinfo testdisplayinfo.c)
add_executable(testqsort testqsort.c)
add_executable(testbounds testbounds.c)
add_executable(testcustomcursor testcustomcursor.c)
add_executable(controllermap controllermap.c testutils.c)
add_executable(testvulkan testvulkan.c)
add_executable(testoffscreen testoffscreen.c)
SET(ALL_TESTS
checkkeys
checkkeysthreads
controllermap
loopwave
loopwavequeue
testatomic
testaudiocapture
testaudiohotplug
testaudioinfo
testautomation
testbounds
testcustomcursor
testdisplayinfo
testdraw2
testdrawchessboard
testdropfile
testerror
testfile
testfilesystem
testgamecontroller
testgeometry
testgesture
testgl2
testgles
testgles2
testhaptic
testhittesting
testhotplug
testiconv
testime
testintersections
testjoystick
testkeys
testloadso
testlocale
testlock
testmessage
testmouse
testmultiaudio
testoffscreen
testoverlay2
testplatform
testpower
testqsort
testrelative
testrendercopyex
testrendertarget
testresample
testrumble
testscale
testsem
testsensor
testshader
testshape
testsprite2
testspriteminimal
teststreaming
testsurround
testthread
testtimer
testurl
testver
testviewport
testvulkan
testwm2
testyuv
torturethread
)
set(NONINTERACTIVE
testatomic
testerror
testfilesystem
testlocale
testplatform
testpower
testqsort
testthread
testtimer
testver
)
if(WINDOWS OR APPLE OR SDL_X11)
list(APPEND ALL_TESTS testnative)
endif()
if(LINUX)
list(APPEND ALL_TESTS testevdev)
list(APPEND NONINTERACTIVE testevdev)
endif()
if(SDL_DUMMYAUDIO)
set(NEEDS_AUDIO
testaudioinfo
testsurround
)
endif()
if(SDL_DUMMYVIDEO)
set(NEEDS_DISPLAY
testkeys
testbounds
testdisplayinfo
)
endif()
if(OPENGL_FOUND)
target_link_libraries(testshader OpenGL::GL)
target_link_libraries(testgl2 OpenGL::GL)
endif()
file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
if(PSP OR PS2)
set(NEEDS_RESOURCES
testscale
testrendercopyex
controllermap
testyuv
testgamecontroller
testshape
testshader
testspriteminimal
testautomation
testrendertarget
testsprite2
loopwave
loopwavequeue
testresample
testaudiohotplug
testmultiaudio
testiconv
testoverlay2
teststreaming
testviewport
)
else()
set(NEEDS_RESOURCES
testscale
testrendercopyex
controllermap
testyuv
testgamecontroller
testshape
testshader
testspriteminimal
testautomation
testcustomcursor
testrendertarget
testsprite2
loopwave
loopwavequeue
testresample
testaudiohotplug
testmultiaudio
testime
testiconv
testoverlay2
teststreaming
testviewport
)
if(WINDOWS OR APPLE OR HAVE_X11)
list(APPEND NEEDS_RESOURCES testnative)
endif()
endif()
if(PSP)
# Build EBOOT files if building for PSP
set(BUILD_EBOOT
${NEEDS_RESOURCES}
testatomic
testaudiocapture
testaudioinfo
testbounds
testdisplayinfo
testdraw2
testdrawchessboard
testerror
testfile
testfilesystem
testgeometry
testgl2
testhittesting
testiconv
testintersections
testjoystick
testlock
testmessage
testoverlay2
testplatform
testpower
testqsort
testsem
teststreaming
testsurround
testthread
testtimer
testver
testviewport
testwm2
torturethread
)
foreach(APP IN LISTS BUILD_EBOOT)
create_pbp_file(
TARGET ${APP}
TITLE SDL-${APP}
ICON_PATH NULL
BACKGROUND_PATH NULL
PREVIEW_PATH NULL
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename
$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
)
if(${BUILD_PRX})
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
)
endif()
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove
$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
)
endforeach()
endif()
if(RISCOS)
set(ALL_TESTS_AIF "")
foreach(APP IN LISTS ALL_TESTS)
target_link_options(${APP} PRIVATE -static)
add_custom_command(
OUTPUT ${APP},ff8
COMMAND elf2aif ${APP} ${APP},ff8
DEPENDS ${APP}
)
add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
list(APPEND ALL_TESTS_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
endforeach()
endif()
foreach(APP IN LISTS NEEDS_RESOURCES)
foreach(RESOURCE_FILE ${RESOURCE_FILES})
if(PSP OR PS2)
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
else()
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
endif()
endforeach(RESOURCE_FILE)
if(APPLE)
# Make sure resource files get installed into macOS/iOS .app bundles.
target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
endif()
endforeach()
# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
# platforms (iOS, for example).
if(APPLE)
if(${CMAKE_VERSION} VERSION_LESS "3.7.0")
# CMake's 'BUILDSYSTEM_TARGETS' property is only available in
# CMake 3.7 and above.
message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
else()
get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS)
foreach(CURRENT_TARGET IN LISTS TARGETS)
get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE)
if(TARGET_TYPE STREQUAL "EXECUTABLE")
set_target_properties("${CURRENT_TARGET}" PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
)
endif()
endforeach()
endif()
endif()
set(TESTS_ENVIRONMENT
SDL_AUDIODRIVER=dummy
SDL_VIDEODRIVER=dummy
)
foreach(TESTCASE ${NONINTERACTIVE} ${NEEDS_AUDIO} ${NEEDS_DISPLAY})
add_test(
NAME ${TESTCASE}
COMMAND ${TESTCASE}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
set_tests_properties(
${TESTCASE}
PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}"
)
if(SDL_INSTALL_TESTS)
set(exe ${TESTCASE})
set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL2")
configure_file(template.test.in "${exe}.test" @ONLY)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL2
)
endif()
endforeach()
if(SDL_INSTALL_TESTS)
if(RISCOS)
install(
FILES ${ALL_TESTS_AIF}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
)
else()
install(
TARGETS ${ALL_TESTS}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
)
endif()
install(
FILES ${RESOURCE_FILES}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
)
endif()