• Show log

    Commit

  • Hash : 65023e07
    Author : David Ludwig
    Date : 2014-06-25T22:38:40

    WinRT: Fixed game controller axis mappings
    
    SDL/WinRT currently uses a separate XInput backend from SDL/Win32, as WinRT
    has no support for DirectInput.  This change makes SDL/WinRT's XInput
    code snag some recently-changed bits from the Win32-specific,
    DirectInput + XInput backend, in order to get the SDL_GameController API
    working again on WinRT, insofar that axes map to the correct parts.
    
    TODO:
     - test all buttons, making sure WinRT maps buttons the same way that Win32 does
     - consider making the Win32 and WinRT codebases share more stuff, minus
       the sort of duplication happening via this change.  Maybe simulate, or
       stub-out, DirectInput calls when on WinRT?
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
    Tags