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kc3-lang/SDL/premake/premake4.lua

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  • Author : Ryan C. Gordon
    Date : 2013-11-10 00:38:37
    Hash : 92b12812
    Message : Added Ben Henning's GSoC2013 work: premake build system.

  • premake/premake4.lua
  • -- Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
    --
    -- This software is provided 'as-is', without any express or implied
    -- warranty.  In no event will the authors be held liable for any damages
    -- arising from the use of this software.
    --
    -- Permission is granted to anyone to use this software for any purpose,
    -- including commercial applications, and to alter it and redistribute it
    -- freely.
    --
    -- Meta-build system using premake created and maintained by
    -- Benjamin Henning <b.henning@digipen.edu>
    
    --[[
    premake4.lua
    
    	This script sets up the entire premake system. It's responsible for executing
    	all of the definition scripts for the SDL2 library and the entire test suite,
    	or demos for the iOS platform. It handles each specific platform and uses the
    	setup state to generate both the configuration header file needed to build
    	SDL2 and the premake lua script to generate the target project files.
    ]]
    
    -- string utility functions
    dofile "util/sdl_string.lua"
    -- utility file wrapper for some useful functions
    dofile "util/sdl_file.lua"
    -- system for defining SDL projects
    dofile "util/sdl_projects.lua"
    -- offers a utility function for finding dependencies specifically on windows
    dofile "util/sdl_depends.lua"
    -- system for generating a *config.h file used to build the SDL2 library
    dofile "util/sdl_gen_config.lua"
    -- functions to handle complicated dependency checks using CMake-esque functions
    dofile "util/sdl_check_compile.lua"
    -- a list of dependency functions for the SDL2 project and any other projects
    dofile "util/sdl_dependency_checkers.lua"
    
    -- the following are various options for configuring the meta-build system
    newoption {
    	trigger = "to",
    	value   = "path",
    	description = "Set the base output directory for the generated and executed lua file."
    }
    
    newoption {
    	trigger = "mingw",
    	description = "Runs the premake generation script targeted to MinGW."
    }
    
    newoption {
    	trigger = "cygwin",
    	description = "Runs the premake generation script targeted to Cygwin."
    }
    
    newoption {
    	trigger = "ios",
    	description = "Runs the premake generation script targeted to iOS."
    }
    
    -- determine the localized destination path
    local baseLoc = "./"
    if _OPTIONS["to"] then
    	baseLoc = _OPTIONS["to"]:gsub("\\", "/")
    end
    
    local deps = SDL_getDependencies()
    for _,v in ipairs(deps) do
    	newoption {
    		trigger = v:lower(),
    		description = "Force on the dependency: " .. v
    	}
    end
    
    -- clean action
    if _ACTION == "clean" then
    	-- this is kept the way it is because premake's default method of cleaning the
    	-- build tree is not very good standalone, whereas the following correctly
    	-- cleans every build option
    	print("Cleaning the build environment...")
    	os.rmdir(baseLoc .. "/SDL2")
    	os.rmdir(baseLoc .. "/SDL2main")
    	os.rmdir(baseLoc .. "/SDL2test")
    	os.rmdir(baseLoc .. "/tests")
    	os.rmdir(baseLoc .. "/Demos")
    	os.rmdir(baseLoc .. "/ipch") -- sometimes shows up
    	os.remove(baseLoc .. "/SDL.sln")
    	os.remove(baseLoc .. "/SDL.suo")
    	os.remove(baseLoc .. "/SDL.v11.suo")
    	os.remove(baseLoc .. "/SDL.sdf")
    	os.remove(baseLoc .. "/SDL.ncb")
    	os.remove(baseLoc .. "/SDL-gen.lua")
    	os.remove(baseLoc .. "/SDL_config_premake.h")
    	os.remove(baseLoc .. "/Makefile")
    	os.rmdir(baseLoc .. "/SDL.xcworkspace")
    	os.exit()
    end
    
    -- only run through standard execution if not in help mode
    if _OPTIONS["help"] == nil then
    	-- load all of the project definitions
    	local results = os.matchfiles("projects/**.lua")
    	for _,dir in ipairs(results) do
    		dofile(dir)
    	end
    
    	-- figure out which configuration template to use
    	local premakeConfigHeader = baseLoc .. "/SDL_config_premake.h"
    	-- minimal configuration is the default
    	local premakeTemplateHeader = "./config/SDL_config_minimal.template.h"
    	if SDL_getos() == "windows" or SDL_getos() == "mingw" then
    		premakeTemplateHeader = "./config/SDL_config_windows.template.h"
    	elseif SDL_getos() == "macosx" then
    		premakeTemplateHeader = "./config/SDL_config_macosx.template.h"
    	elseif SDL_getos() == "ios" then
    		premakeTemplateHeader = "./config/SDL_config_iphoneos.template.h"
    	elseif os.get() == "linux" then
    		premakeTemplateHeader = "./config/SDL_config_linux.template.h"
    	elseif SDL_getos() == "cygwin" then
    		premakeTemplateHeader = "./config/SDL_config_cygwin.template.h"
    	end
    
    	local genFile = baseLoc .. "/SDL-gen.lua"
    	local file = fileopen(genFile, "wt")
    	print("Generating " .. genFile .. "...")
    	-- begin generating the config header file
    	startGeneration(premakeConfigHeader, premakeTemplateHeader)
    
    	-- begin generating the actual premake script
    	file:print(0, "-- Premake script generated by Simple DirectMedia Layer meta-build script")
    	file:print(1, 'solution "SDL"')
    	local platforms = { }
    	local platformsIndexed = { }
    		for n,p in pairs(projects) do
    			if p.platforms and #p.platforms ~= 0 then
    				for k,v in pairs(p.platforms) do
    					platforms[v] = true
    				end
    			end
    		end
    		for n,v in pairs(platforms) do
    			platformsIndexed[#platformsIndexed + 1] = n
    		end
    		file:print(2, implode(platformsIndexed, 'platforms {', '"', '"', ', ', '}'))
    		file:print(2, 'configurations { "Debug", "Release" }')
    		for n,p in pairs(projects) do
    			if p.compat then
    				local proj = {}
    				if p.projectLocation ~= nil then
    					proj.location = p.projectLocation .. "/" .. p.name
    				else
    					proj.location = p.name .. "/"
    				end
    				proj.includedirs = { path.getrelative(baseLoc,
    					path.getdirectory(premakeConfigHeader)),
    					path.getrelative(baseLoc, "../include") }
    				proj.libdirs = { }
    				proj.files = { }
    				local links = { }
    				local dbgCopyTable = { }
    				local relCopyTable = { }
    				-- custom links that shouldn't exist...
    				-- (these should always happen before dependencies)
    				if p.customLinks ~= nil then
    					for k,lnk in pairs(p.customLinks) do
    						table.insert(links, lnk)
    					end
    				end
    				-- setup project dependencies
    				local dependencyLocs = { }
    				if p.projectDependencies ~= nil and #p.projectDependencies ~= 0 then
    					for k,projname in pairs(p.projectDependencies) do
    						local depproj = projects[projname]
    						-- validation that it exists and can be linked to
    						if depproj ~= nil and (depproj.kind == "SharedLib" or depproj.kind == "StaticLib") then
    							if depproj.kind == "SharedLib" then
    								local deplocation = nil
    								if depproj.projectLocation ~= nil then
    									deplocation = depproj.projectLocation .. "/" .. p.name
    								else
    									deplocation = depproj.name .. "/"
    								end
    								table.insert(dependencyLocs, { location = deplocation, name = projname })
    							else -- static lib
    								-- we are now dependent on everything the static lib is dependent on
    								if depproj.customLinks ~= nil then
    									for k,lnk in pairs(depproj.customLinks) do
    										table.insert(links, lnk)
    									end
    								end
    								-- also include links from dependencies
    								for i,d in pairs(depproj.dependencyTree) do
    									if d.links then
    										for k,v in pairs(d.links) do
    											local propPath = v:gsub("\\", "/")
    											table.insert(links, propPath)
    										end
    									end
    								end
    							end
    							-- finally, depend on the project itself
    							table.insert(links, projname)
    						elseif depproj == nil then
    							print("Warning: Missing external dependency for project: ".. p.name ..
    								". Be sure you setup project dependencies in a logical order.")
    						else
    							print("Warning: Cannot link " .. p.name .. " to second project " ..
    								projname .. " because the second project is not a library.")
    						end
    					end
    				end
    				-- iterate across all root directories, matching source directories
    				local dirs = createDirTable(p.sourcedir)
    				-- but first, handle any files specifically set in the project, rather than
    				-- its dependencies
    				-- register c and h files in this directory
    				if (p.files ~= nil and #p.files ~= 0) or (p.paths ~= nil and #p.paths ~= 0) then
    					-- handle all lists of files
    					if p.files ~= nil and #p.files ~= 0 then
    						for k,filepat in pairs(p.files) do
    							for k,f in pairs(os.matchfiles(p.sourcedir .. filepat)) do
    								table.insert(proj.files, path.getrelative(baseLoc, f))
    							end
    						end
    					end -- end props files if
    					-- add all .c/.h files from each path
    					-- handle all related paths
    					if p.paths ~= nil and #p.paths ~= 0 then
    						for j,filepat in ipairs(p.paths) do
    							for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.c")) do
    								table.insert(proj.files, path.getrelative(baseLoc, f))
    							end
    							for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.h")) do
    								table.insert(proj.files, path.getrelative(baseLoc, f))
    							end
    							-- mac osx
    							for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.m")) do
    								table.insert(proj.files, path.getrelative(baseLoc, f))
    							end
    						end
    					end -- end of props paths if
    				end -- end of check for files/paths in main project
    				-- if this project has any configuration flags, add them to the current file
    				if p.config then
    					addConfig(p.config)
    				end
    				-- now, handle files and paths for dependencies
    				for i,props in ipairs(p.dependencyTree) do
    					if props.compat then
    						-- register c and h files in this directory
    						-- handle all lists of files
    						if props.files ~= nil and #props.files ~= 0 then
    							for k,filepat in pairs(props.files) do
    								for k,f in pairs(os.matchfiles(p.sourcedir .. filepat)) do
    									table.insert(proj.files, path.getrelative(baseLoc, f))
    								end
    							end
    						end -- end props files if
    						-- add all .c/.h files from each path
    						-- handle all related paths
    						if props.paths ~= nil and #props.paths ~= 0 then
    							for j,filepat in ipairs(props.paths) do
    								for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.c")) do
    									table.insert(proj.files, path.getrelative(baseLoc, f))
    								end
    								for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.h")) do
    									table.insert(proj.files, path.getrelative(baseLoc, f))
    								end
    								-- mac osx
    								for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.m")) do
    									table.insert(proj.files, path.getrelative(baseLoc, f))
    								end
    							end
    						end -- end of props paths if
    						-- if this dependency has any special configuration flags, add 'em
    						if props.config then
    							addConfig(props.config)
    						end -- end of props config if check
    					end -- end check for compatibility
    				end -- end of props loop
    				--local debugConfig = configuration("Debug")
    				local debugConfig = {}
    				local releaseConfig = {}
    				debugConfig.defines = { "USING_PREMAKE_CONFIG_H", "_DEBUG" }
    				releaseConfig.defines = { "USING_PREMAKE_CONFIG_H", "NDEBUG" }
    				-- setup per-project defines
    				if p.defines ~= nil then
    					for k,def in pairs(p.defines) do
    						table.insert(debugConfig.defines, def)
    						table.insert(releaseConfig.defines, def)
    					end
    				end
    				debugConfig.buildoptions = { }
    				if SDL_getos() == "windows" then
    					table.insert(debugConfig.buildoptions, "/MDd")
    				end
    				debugConfig.linkoptions = { }
    				releaseConfig.buildoptions = {}
    				releaseConfig.linkoptions = {}
    				local baseBuildDir = "/Build"
    				if os.get() == "windows" then
    					baseBuildDir = "/Win32"
    				end
    				debugConfig.flags = { "Symbols" }
    				debugConfig.targetdir = proj.location .. baseBuildDir .. "/Debug"
    				releaseConfig.flags = { "OptimizeSpeed" }
    				releaseConfig.targetdir = proj.location .. baseBuildDir .. "/Release"
    				-- setup postbuild options
    				local dbgPostbuildcommands = { }
    				local relPostbuildcommands = { }
    				-- handle copying depended shared libraries to correct folders
    				if os.get() == "windows" then
    					for k,deploc in pairs(dependencyLocs) do
    						table.insert(dbgCopyTable, { src = deploc.location .. baseBuildDir .. "/Debug/" .. deploc.name .. ".dll",
    							dst = debugConfig.targetdir .. "/" .. deploc.name .. ".dll" })
    						table.insert(relCopyTable, { src = deploc.location .. baseBuildDir .. "/Release/" .. deploc.name .. ".dll",
    							dst = releaseConfig.targetdir .. "/" .. deploc.name .. ".dll" })
    					end
    				end
    				if p.copy ~= nil then
    					for k,file in pairs(p.copy) do
    						-- the following builds relative paths native to the current system for copying, other
    						-- than the copy command itself, this is essentially cross-platform for paths
    					
    						-- all custom copies should be relative to the current working directory
    						table.insert(dbgCopyTable, { src = path.getrelative(baseLoc, p.sourcedir .. "/" .. file), dst = debugConfig.targetdir .. "/" .. file })
    						table.insert(relCopyTable, { src = path.getrelative(baseLoc, p.sourcedir .. "/" .. file), dst = releaseConfig.targetdir .. "/" .. file })
    					end
    				end
    				for k,file in pairs(dbgCopyTable) do
    					-- all copies should be relative to project location, based on platform
    					local relLocation = "./"
    					--if os.get() == "windows" then
    						relLocation = proj.location
    					--end
    					local fromPath = "./" .. path.getrelative(relLocation, file.src)
    					local toPath = "./" .. path.getrelative(relLocation, file.dst)
    					local toPathParent = path.getdirectory(toPath)
    					local copyCommand = "cp"
    					local destCheck = "if [ ! -d \\\"" .. toPathParent .. "\\\" ]; then mkdir -p \\\"" .. toPathParent .. "\\\"; fi"
    					if SDL_getos() ~= "windows" and fromPath:find("*") ~= nil then
    						-- to path must be a directory for * copies
    						toPath = path.getdirectory(toPath)
    					end
    					if SDL_getos() == "windows" then
    						fromPath = path.translate(fromPath, "/"):gsub("/", "\\\\")
    						toPath = path.translate(toPath, "/"):gsub("/", "\\\\")
    						toPathParent = path.translate(toPathParent, "/"):gsub("/", "\\\\")
    						copyCommand = "copy"
    						destCheck = "if not exist \\\"" .. toPathParent .. "\\\" ( mkdir \\\"" .. toPathParent .. "\\\" )"
    					else
    						fromPath = path.translate(fromPath, nil):gsub("\\", "/")
    						toPath = path.translate(toPath, nil):gsub("\\", "/")
    					end
    					-- command will check for destination directory to exist and, if it doesn't,
    					-- it will make the directory and then copy over any assets
    					local quotedFromPath = fromPath
    					if SDL_getos() == "windows" or fromPath:find("*") == nil then
    						quotedFromPath = '\\"' .. quotedFromPath .. '\\"'
    					end
    					table.insert(dbgPostbuildcommands, destCheck)
    					table.insert(dbgPostbuildcommands,
    						copyCommand .. " " ..
    						quotedFromPath .. " \\\"" ..
    						toPath .. "\\\"")
    				end
    				for k,file in pairs(relCopyTable) do
    					-- all copies should be relative to project location, based on platform
    					local relLocation = "./"
    					relLocation = proj.location
    					local fromPath = "./" .. path.getrelative(relLocation, file.src)
    					local toPath = "./" .. path.getrelative(relLocation, file.dst)
    					local toPathParent = path.getdirectory(toPath)
    					local copyCommand = "cp"
    					local destCheck = "if [ ! -d \\\"" .. toPathParent .. "\\\" ]; then mkdir -p \\\"" .. toPathParent .. "\\\"; fi"
    					if SDL_getos() ~= "windows" and fromPath:find("*") ~= nil then
    						-- to path must be a directory for * copies
    						toPath = path.getdirectory(toPath)
    					end
    					if SDL_getos() == "windows" then
    						fromPath = path.translate(fromPath, "/"):gsub("/", "\\\\")
    						toPath = path.translate(toPath, "/"):gsub("/", "\\\\")
    						toPathParent = path.translate(toPathParent, "/"):gsub("/", "\\\\")
    						copyCommand = "copy"
    						destCheck = "if not exist \\\"" .. toPathParent .. "\\\" ( mkdir \\\"" .. toPathParent .. "\\\" )"
    					else
    						fromPath = path.translate(fromPath, nil):gsub("\\", "/")
    						toPath = path.translate(toPath, nil):gsub("\\", "/")
    					end
    					-- command will check for destination directory to exist and, if it doesn't,
    					-- it will make the directory and then copy over any assets
    					local quotedFromPath = fromPath
    					if SDL_getos() == "windows" or fromPath:find("*") == nil then
    						quotedFromPath = '\\"' .. quotedFromPath .. '\\"'
    					end
    					table.insert(relPostbuildcommands, destCheck)
    					table.insert(relPostbuildcommands,
    						copyCommand .. " " ..
    						quotedFromPath .. " \\\"" ..
    						toPath .. "\\\"")
    				end
    				debugConfig.postbuildcommands = dbgPostbuildcommands
    				debugConfig.links = links
    				releaseConfig.postbuildcommands = relPostbuildcommands
    				releaseConfig.links = links -- release links?
    				for i,d in pairs(p.dependencyTree) do
    					if d.includes then
    						for k,v in pairs(d.includes) do
    							local propPath = v:gsub("\\", "/")
    							proj.includedirs[propPath] = propPath
    						end
    					end
    					if d.libs then
    						for k,v in pairs(d.libs) do
    							local propPath = v:gsub("\\", "/")
    							proj.libdirs[propPath] = propPath
    						end
    					end
    					if d.links then
    						for k,v in pairs(d.links) do
    							local propPath = v:gsub("\\", "/")
    							debugConfig.links[#debugConfig.links + 1] = propPath
    						end
    					end
    				end
    				if #proj.files > 0 then
    					file:print(1, 'project "' .. p.name .. '"')
    					file:print(2, 'targetname "' .. p.name .. '"')
    					-- note: commented out because I think this hack is unnecessary
    					--if iOSMode and p.kind == "ConsoleApp" then
    						-- hack for iOS where we cannot build "tools"/ConsoleApps in
    						-- Xcode for iOS, so we convert them over to WindowedApps
    					--	p.kind = "WindowedApp"
    					--end
    					file:print(2, 'kind "' .. p.kind .. '"')
    					file:print(2, 'language "' .. p.language .. '"')
    					file:print(2, 'location "' .. proj.location .. '"')
    					file:print(2, 'flags { "NoExceptions" }') -- NoRTTI
    					file:print(2, 'buildoptions { }')--"/GS-" }')
    					file:print(2, implode(proj.includedirs, 'includedirs {', '"', '"', ', ', '}'))
    					file:print(2, implode(proj.libdirs, 'libdirs {', '"', '"', ', ', '}'))
    					file:print(2, implode(proj.files, 'files {', '"', '"', ', ', '}'))
    					-- debug configuration
    					file:print(2, 'configuration "Debug"')
    					file:print(3, 'targetdir "' .. debugConfig.targetdir .. '"')
    					-- debug dir is relative to the solution's location
    					file:print(3, 'debugdir "' .. debugConfig.targetdir .. '"')
    					file:print(3, implode(debugConfig.defines, 'defines {', '"', '"', ', ', '}'))
    					file:print(3, implode(debugConfig.links, "links {", '"', '"', ', ', "}"))
    					if SDL_getos() == "mingw" then
    						-- static runtime
    						file:print(3, 'linkoptions { "-lmingw32 -static-libgcc" }')
    					end
    					if SDL_getos() == "cygwin" then
    						file:print(3, 'linkoptions { "-static-libgcc" }')
    					end
    					file:print(3, implode(debugConfig.flags, "flags {", '"', '"', ', ', "}"))
    					file:print(3, implode(debugConfig.postbuildcommands, "postbuildcommands {", '"', '"', ', ', "}"))
    					-- release configuration
    					file:print(2, 'configuration "Release"')
    					file:print(3, 'targetdir "' .. releaseConfig.targetdir .. '"')
    					-- debug dir is relative to the solution's location
    					file:print(3, 'debugdir "' .. releaseConfig.targetdir .. '"')
    					file:print(3, implode(releaseConfig.defines, 'defines {', '"', '"', ', ', '}'))
    					file:print(3, implode(releaseConfig.links, "links {", '"', '"', ', ', "}"))
    					if SDL_getos() == "mingw" then
    						-- static runtime
    						file:print(3, 'linkoptions { "-lmingw32 -static-libgcc" }')
    					end
    					file:print(3, implode(releaseConfig.flags, "flags {", '"', '"', ', ', "}"))
    					file:print(3, implode(releaseConfig.postbuildcommands, "postbuildcommands {", '"', '"', ', ', "}"))
    				end -- end check for valid project (files to build)
    			end -- end compatibility check for projects
    		end -- end for loop for projects
    
    	endGeneration() -- finish generating the config header file
    	file:close()
    
    	-- generation is over, now execute the generated file, setup the premake
    	-- solution, and let premake execute the action and generate the project files
    	dofile(genFile)
    end -- end check for not being in help mode