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kc3-lang/SDL/test/loopwave.c

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  • Author : Philipp Wiesemann
    Date : 2015-11-25 21:39:28
    Hash : 11d98995
    Message : Replaced tabs with spaces in test programs.

  • test/loopwave.c
  • /*
      Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely.
    */
    
    /* Program to load a wave file and loop playing it using SDL sound */
    
    /* loopwaves.c is much more robust in handling WAVE files --
        This is only for simple WAVEs
    */
    #include "SDL_config.h"
    
    #include <stdio.h>
    #include <stdlib.h>
    
    #if HAVE_SIGNAL_H
    #include <signal.h>
    #endif
    
    #ifdef __EMSCRIPTEN__
    #include <emscripten/emscripten.h>
    #endif
    
    #include "SDL.h"
    
    struct
    {
        SDL_AudioSpec spec;
        Uint8 *sound;               /* Pointer to wave data */
        Uint32 soundlen;            /* Length of wave data */
        int soundpos;               /* Current play position */
    } wave;
    
    
    /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
    static void
    quit(int rc)
    {
        SDL_Quit();
        exit(rc);
    }
    
    
    void SDLCALL
    fillerup(void *unused, Uint8 * stream, int len)
    {
        Uint8 *waveptr;
        int waveleft;
    
        /* Set up the pointers */
        waveptr = wave.sound + wave.soundpos;
        waveleft = wave.soundlen - wave.soundpos;
    
        /* Go! */
        while (waveleft <= len) {
            SDL_memcpy(stream, waveptr, waveleft);
            stream += waveleft;
            len -= waveleft;
            waveptr = wave.sound;
            waveleft = wave.soundlen;
            wave.soundpos = 0;
        }
        SDL_memcpy(stream, waveptr, len);
        wave.soundpos += len;
    }
    
    static int done = 0;
    void
    poked(int sig)
    {
        done = 1;
    }
    
    #ifdef __EMSCRIPTEN__
    void
    loop()
    {
        if(done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING))
            emscripten_cancel_main_loop();
    }
    #endif
    
    int
    main(int argc, char *argv[])
    {
        int i;
        char filename[4096];
    
        /* Enable standard application logging */
        SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    
        /* Load the SDL library */
        if (SDL_Init(SDL_INIT_AUDIO) < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
            return (1);
        }
    
        if (argc > 1) {
            SDL_strlcpy(filename, argv[1], sizeof(filename));
        } else {
            SDL_strlcpy(filename, "sample.wav", sizeof(filename));
        }
        /* Load the wave file into memory */
        if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
            quit(1);
        }
    
        wave.spec.callback = fillerup;
    #if HAVE_SIGNAL_H
        /* Set the signals */
    #ifdef SIGHUP
        signal(SIGHUP, poked);
    #endif
        signal(SIGINT, poked);
    #ifdef SIGQUIT
        signal(SIGQUIT, poked);
    #endif
        signal(SIGTERM, poked);
    #endif /* HAVE_SIGNAL_H */
    
        /* Show the list of available drivers */
        SDL_Log("Available audio drivers:");
        for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
            SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
        }
    
        /* Initialize fillerup() variables */
        if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
            SDL_FreeWAV(wave.sound);
            quit(2);
        }
    
        SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
    
        /* Let the audio run */
        SDL_PauseAudio(0);
    
    #ifdef __EMSCRIPTEN__
        emscripten_set_main_loop(loop, 0, 1);
    #else
        while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING))
            SDL_Delay(1000);
    #endif
    
        /* Clean up on signal */
        SDL_CloseAudio();
        SDL_FreeWAV(wave.sound);
        SDL_Quit();
        return (0);
    }
    
    /* vi: set ts=4 sw=4 expandtab: */