Hash :
03485db0
Author :
Date :
2022-09-03T23:40:14
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
/* Android SDL video driver implementation */
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_androidvideo.h"
#include "SDL_androidgl.h"
#include "SDL_androidclipboard.h"
#include "SDL_androidevents.h"
#include "SDL_androidkeyboard.h"
#include "SDL_androidmouse.h"
#include "SDL_androidtouch.h"
#include "SDL_androidwindow.h"
#include "SDL_androidvulkan.h"
#define ANDROID_VID_DRIVER_NAME "Android"
/* Initialization/Query functions */
static int Android_VideoInit(_THIS);
static void Android_VideoQuit(_THIS);
int Android_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
#include "../SDL_egl_c.h"
#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define Android_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define Android_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define Android_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define Android_GLES_DeleteContext SDL_EGL_DeleteContext
/* Android driver bootstrap functions */
/* These are filled in with real values in Android_SetScreenResolution on init (before SDL_main()) */
int Android_SurfaceWidth = 0;
int Android_SurfaceHeight = 0;
static int Android_DeviceWidth = 0;
static int Android_DeviceHeight = 0;
static Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_RGB565; /* Default SurfaceView format, in case this is queried before being filled */
static int Android_ScreenRate = 0;
SDL_sem *Android_PauseSem = NULL;
SDL_sem *Android_ResumeSem = NULL;
SDL_mutex *Android_ActivityMutex = NULL;
static void
Android_SuspendScreenSaver(_THIS)
{
Android_JNI_SuspendScreenSaver(_this->suspend_screensaver);
}
static void
Android_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
Android_CreateDevice(void)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
SDL_bool block_on_pause;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return NULL;
}
data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
if (!data) {
SDL_OutOfMemory();
SDL_free(device);
return NULL;
}
device->driverdata = data;
/* Set the function pointers */
device->VideoInit = Android_VideoInit;
device->VideoQuit = Android_VideoQuit;
block_on_pause = SDL_GetHintBoolean(SDL_HINT_ANDROID_BLOCK_ON_PAUSE, SDL_TRUE);
if (block_on_pause) {
device->PumpEvents = Android_PumpEvents_Blocking;
} else {
device->PumpEvents = Android_PumpEvents_NonBlocking;
}
device->GetDisplayDPI = Android_GetDisplayDPI;
device->CreateSDLWindow = Android_CreateWindow;
device->SetWindowTitle = Android_SetWindowTitle;
device->SetWindowFullscreen = Android_SetWindowFullscreen;
device->MinimizeWindow = Android_MinimizeWindow;
device->SetWindowResizable = Android_SetWindowResizable;
device->DestroyWindow = Android_DestroyWindow;
device->GetWindowWMInfo = Android_GetWindowWMInfo;
device->free = Android_DeleteDevice;
/* GL pointers */
#if SDL_VIDEO_OPENGL_EGL
device->GL_LoadLibrary = Android_GLES_LoadLibrary;
device->GL_GetProcAddress = Android_GLES_GetProcAddress;
device->GL_UnloadLibrary = Android_GLES_UnloadLibrary;
device->GL_CreateContext = Android_GLES_CreateContext;
device->GL_MakeCurrent = Android_GLES_MakeCurrent;
device->GL_SetSwapInterval = Android_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Android_GLES_GetSwapInterval;
device->GL_SwapWindow = Android_GLES_SwapWindow;
device->GL_DeleteContext = Android_GLES_DeleteContext;
#endif
#if SDL_VIDEO_VULKAN
device->Vulkan_LoadLibrary = Android_Vulkan_LoadLibrary;
device->Vulkan_UnloadLibrary = Android_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = Android_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = Android_Vulkan_CreateSurface;
#endif
/* Screensaver */
device->SuspendScreenSaver = Android_SuspendScreenSaver;
/* Text input */
device->StartTextInput = Android_StartTextInput;
device->StopTextInput = Android_StopTextInput;
device->SetTextInputRect = Android_SetTextInputRect;
/* Screen keyboard */
device->HasScreenKeyboardSupport = Android_HasScreenKeyboardSupport;
device->IsScreenKeyboardShown = Android_IsScreenKeyboardShown;
/* Clipboard */
device->SetClipboardText = Android_SetClipboardText;
device->GetClipboardText = Android_GetClipboardText;
device->HasClipboardText = Android_HasClipboardText;
return device;
}
VideoBootStrap Android_bootstrap = {
ANDROID_VID_DRIVER_NAME, "SDL Android video driver",
Android_CreateDevice
};
int
Android_VideoInit(_THIS)
{
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
int display_index;
SDL_VideoDisplay *display;
SDL_DisplayMode mode;
videodata->isPaused = SDL_FALSE;
videodata->isPausing = SDL_FALSE;
videodata->pauseAudio = SDL_GetHintBoolean(SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO, SDL_TRUE);
mode.format = Android_ScreenFormat;
mode.w = Android_DeviceWidth;
mode.h = Android_DeviceHeight;
mode.refresh_rate = Android_ScreenRate;
mode.driverdata = NULL;
display_index = SDL_AddBasicVideoDisplay(&mode);
if (display_index < 0) {
return -1;
}
display = SDL_GetDisplay(display_index);
display->orientation = Android_JNI_GetDisplayOrientation();
SDL_AddDisplayMode(&_this->displays[0], &mode);
Android_InitTouch();
Android_InitMouse();
/* We're done! */
return 0;
}
void
Android_VideoQuit(_THIS)
{
Android_QuitMouse();
Android_QuitTouch();
}
int
Android_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
{
return Android_JNI_GetDisplayDPI(ddpi, hdpi, vdpi);
}
void
Android_SetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, float rate)
{
Android_SurfaceWidth = surfaceWidth;
Android_SurfaceHeight = surfaceHeight;
Android_DeviceWidth = deviceWidth;
Android_DeviceHeight = deviceHeight;
Android_ScreenRate = (int)rate;
}
static
Uint32 format_to_pixelFormat(int format) {
Uint32 pf;
if (format == AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM) { /* 1 */
pf = SDL_PIXELFORMAT_RGBA8888;
} else if (format == AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM) { /* 2 */
pf = SDL_PIXELFORMAT_RGBX8888;
} else if (format == AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM) { /* 3 */
pf = SDL_PIXELFORMAT_RGB24;
} else if (format == AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM) { /* 4*/
pf = SDL_PIXELFORMAT_RGB565;
} else if (format == 5) {
pf = SDL_PIXELFORMAT_BGRA8888;
} else if (format == 6) {
pf = SDL_PIXELFORMAT_RGBA5551;
} else if (format == 7) {
pf = SDL_PIXELFORMAT_RGBA4444;
} else if (format == 0x115) {
/* HAL_PIXEL_FORMAT_BGR_565 */
pf = SDL_PIXELFORMAT_RGB565;
} else {
pf = SDL_PIXELFORMAT_UNKNOWN;
}
return pf;
}
void
Android_SetFormat(int format_wanted, int format_got)
{
Uint32 pf_wanted;
Uint32 pf_got;
pf_wanted = format_to_pixelFormat(format_wanted);
pf_got = format_to_pixelFormat(format_got);
Android_ScreenFormat = pf_got;
SDL_Log("pixel format wanted %s (%d), got %s (%d)",
SDL_GetPixelFormatName(pf_wanted), format_wanted,
SDL_GetPixelFormatName(pf_got), format_got);
}
void Android_SendResize(SDL_Window *window)
{
/*
Update the resolution of the desktop mode, so that the window
can be properly resized. The screen resolution change can for
example happen when the Activity enters or exits immersive mode,
which can happen after VideoInit().
*/
SDL_VideoDevice *device = SDL_GetVideoDevice();
if (device && device->num_displays > 0)
{
SDL_VideoDisplay *display = &device->displays[0];
display->desktop_mode.format = Android_ScreenFormat;
display->desktop_mode.w = Android_DeviceWidth;
display->desktop_mode.h = Android_DeviceHeight;
display->desktop_mode.refresh_rate = Android_ScreenRate;
}
if (window) {
/* Force the current mode to match the resize otherwise the SDL_WINDOWEVENT_RESTORED event
* will fall back to the old mode */
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
display->display_modes[0].format = Android_ScreenFormat;
display->display_modes[0].w = Android_DeviceWidth;
display->display_modes[0].h = Android_DeviceHeight;
display->display_modes[0].refresh_rate = Android_ScreenRate;
display->current_mode = display->display_modes[0];
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, Android_SurfaceWidth, Android_SurfaceHeight);
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */