Hash :
3f1fd5ab
Author :
Date :
2023-05-23T10:59:03
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_render.h"
static int SDL_LowerSoftStretchNearest(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
static int SDL_LowerSoftStretchLinear(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
static int SDL_UpperSoftStretch(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
SDL_Surface *dst, const SDL_Rect *dstrect)
{
return SDL_UpperSoftStretch(src, srcrect, dst, dstrect, SDL_ScaleModeNearest);
}
int SDL_SoftStretchLinear(SDL_Surface *src, const SDL_Rect *srcrect,
SDL_Surface *dst, const SDL_Rect *dstrect)
{
return SDL_UpperSoftStretch(src, srcrect, dst, dstrect, SDL_ScaleModeLinear);
}
static int SDL_UpperSoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode)
{
int ret;
int src_locked;
int dst_locked;
SDL_Rect full_src;
SDL_Rect full_dst;
if (src->format->format != dst->format->format) {
return SDL_SetError("Only works with same format surfaces");
}
if (scaleMode != SDL_ScaleModeNearest) {
if (src->format->BytesPerPixel != 4 || src->format->format == SDL_PIXELFORMAT_ARGB2101010) {
return SDL_SetError("Wrong format");
}
}
/* Verify the blit rectangles */
if (srcrect) {
if ((srcrect->x < 0) || (srcrect->y < 0) ||
((srcrect->x + srcrect->w) > src->w) ||
((srcrect->y + srcrect->h) > src->h)) {
return SDL_SetError("Invalid source blit rectangle");
}
} else {
full_src.x = 0;
full_src.y = 0;
full_src.w = src->w;
full_src.h = src->h;
srcrect = &full_src;
}
if (dstrect) {
if ((dstrect->x < 0) || (dstrect->y < 0) ||
((dstrect->x + dstrect->w) > dst->w) ||
((dstrect->y + dstrect->h) > dst->h)) {
return SDL_SetError("Invalid destination blit rectangle");
}
} else {
full_dst.x = 0;
full_dst.y = 0;
full_dst.w = dst->w;
full_dst.h = dst->h;
dstrect = &full_dst;
}
if (dstrect->w <= 0 || dstrect->h <= 0) {
return 0;
}
if (srcrect->w > SDL_MAX_UINT16 || srcrect->h > SDL_MAX_UINT16 ||
dstrect->w > SDL_MAX_UINT16 || dstrect->h > SDL_MAX_UINT16) {
return SDL_SetError("Size too large for scaling");
}
/* Lock the destination if it's in hardware */
dst_locked = 0;
if (SDL_MUSTLOCK(dst)) {
if (SDL_LockSurface(dst) < 0) {
return SDL_SetError("Unable to lock destination surface");
}
dst_locked = 1;
}
/* Lock the source if it's in hardware */
src_locked = 0;
if (SDL_MUSTLOCK(src)) {
if (SDL_LockSurface(src) < 0) {
if (dst_locked) {
SDL_UnlockSurface(dst);
}
return SDL_SetError("Unable to lock source surface");
}
src_locked = 1;
}
if (scaleMode == SDL_ScaleModeNearest) {
ret = SDL_LowerSoftStretchNearest(src, srcrect, dst, dstrect);
} else {
ret = SDL_LowerSoftStretchLinear(src, srcrect, dst, dstrect);
}
/* We need to unlock the surfaces if they're locked */
if (dst_locked) {
SDL_UnlockSurface(dst);
}
if (src_locked) {
SDL_UnlockSurface(src);
}
return ret;
}
/* bilinear interpolation precision must be < 8
Because with SSE: add-multiply: _mm_madd_epi16 works with signed int
so pixels 0xb1...... are negatives and false the result
same in NEON probably */
#define PRECISION 7
#define FIXED_POINT(i) ((Uint32)(i) << 16)
#define SRC_INDEX(fp) ((Uint32)(fp) >> 16)
#define INTEGER(fp) ((Uint32)(fp) >> PRECISION)
#define FRAC(fp) ((Uint32)(fp >> (16 - PRECISION)) & ((1 << PRECISION) - 1))
#define FRAC_ZERO 0
#define FRAC_ONE (1 << PRECISION)
#define FP_ONE FIXED_POINT(1)
#define BILINEAR___START \
int i; \
int fp_sum_h, fp_step_h, left_pad_h, right_pad_h; \
int fp_sum_w, fp_step_w, left_pad_w, right_pad_w; \
int fp_sum_w_init, left_pad_w_init, right_pad_w_init, dst_gap, middle_init; \
get_scaler_datas(src_h, dst_h, &fp_sum_h, &fp_step_h, &left_pad_h, &right_pad_h); \
get_scaler_datas(src_w, dst_w, &fp_sum_w, &fp_step_w, &left_pad_w, &right_pad_w); \
fp_sum_w_init = fp_sum_w + left_pad_w * fp_step_w; \
left_pad_w_init = left_pad_w; \
right_pad_w_init = right_pad_w; \
dst_gap = dst_pitch - 4 * dst_w; \
middle_init = dst_w - left_pad_w - right_pad_w;
#define BILINEAR___HEIGHT \
int index_h, frac_h0, frac_h1, middle; \
const Uint32 *src_h0, *src_h1; \
int no_padding, incr_h0, incr_h1; \
\
no_padding = !(i < left_pad_h || i > dst_h - 1 - right_pad_h); \
index_h = SRC_INDEX(fp_sum_h); \
frac_h0 = FRAC(fp_sum_h); \
\
index_h = no_padding ? index_h : (i < left_pad_h ? 0 : src_h - 1); \
frac_h0 = no_padding ? frac_h0 : 0; \
incr_h1 = no_padding ? src_pitch : 0; \
incr_h0 = index_h * src_pitch; \
\
src_h0 = (const Uint32 *)((const Uint8 *)src + incr_h0); \
src_h1 = (const Uint32 *)((const Uint8 *)src_h0 + incr_h1); \
\
fp_sum_h += fp_step_h; \
\
frac_h1 = FRAC_ONE - frac_h0; \
fp_sum_w = fp_sum_w_init; \
right_pad_w = right_pad_w_init; \
left_pad_w = left_pad_w_init; \
middle = middle_init;
#if defined(__clang__)
// Remove inlining of this function
// Compiler crash with clang 9.0.8 / android-ndk-r21d
// Compiler crash with clang 11.0.3 / Xcode
// OK with clang 11.0.5 / android-ndk-22
// OK with clang 12.0.0 / Xcode
__attribute__((noinline))
#endif
static void get_scaler_datas(int src_nb, int dst_nb, int *fp_start, int *fp_step, int *left_pad, int *right_pad)
{
int step = FIXED_POINT(src_nb) / (dst_nb); /* source step in fixed point */
int x0 = FP_ONE / 2; /* dst first pixel center at 0.5 in fixed point */
int fp_sum;
int i;
#if 0
/* scale to source coordinates */
x0 *= src_nb;
x0 /= dst_nb; /* x0 == step / 2 */
#else
/* Use this code for perfect match with pixman */
Sint64 tmp[2];
tmp[0] = (Sint64)step * (x0 >> 16);
tmp[1] = (Sint64)step * (x0 & 0xFFFF);
x0 = (int)(tmp[0] + ((tmp[1] + 0x8000) >> 16)); /* x0 == (step + 1) / 2 */
#endif
/* -= 0.5, get back the pixel origin, in source coordinates */
x0 -= FP_ONE / 2;
*fp_start = x0;
*fp_step = step;
*left_pad = 0;
*right_pad = 0;
fp_sum = x0;
for (i = 0; i < dst_nb; i++) {
if (fp_sum < 0) {
*left_pad += 1;
} else {
int index = SRC_INDEX(fp_sum);
if (index > src_nb - 2) {
*right_pad += 1;
}
}
fp_sum += step;
}
// SDL_Log("%d -> %d x0=%d step=%d left_pad=%d right_pad=%d", src_nb, dst_nb, *fp_start, *fp_step, *left_pad, *right_pad);
}
typedef struct color_t
{
Uint8 a;
Uint8 b;
Uint8 c;
Uint8 d;
} color_t;
#if 0
static void printf_64(const char *str, void *var)
{
uint8_t *val = (uint8_t*) var;
printf(" * %s: %02x %02x %02x %02x _ %02x %02x %02x %02x\n",
str, val[0], val[1], val[2], val[3], val[4], val[5], val[6], val[7]);
}
#endif
/* Interpolated == x0 + frac * (x1 - x0) == x0 * (1 - frac) + x1 * frac */
static SDL_INLINE void INTERPOL(const Uint32 *src_x0, const Uint32 *src_x1, int frac0, int frac1, Uint32 *dst)
{
const color_t *c0 = (const color_t *)src_x0;
const color_t *c1 = (const color_t *)src_x1;
color_t *cx = (color_t *)dst;
#if 0
cx->a = c0->a + INTEGER(frac0 * (c1->a - c0->a));
cx->b = c0->b + INTEGER(frac0 * (c1->b - c0->b));
cx->c = c0->c + INTEGER(frac0 * (c1->c - c0->c));
cx->d = c0->d + INTEGER(frac0 * (c1->d - c0->d));
#else
cx->a = INTEGER(frac1 * c0->a + frac0 * c1->a);
cx->b = INTEGER(frac1 * c0->b + frac0 * c1->b);
cx->c = INTEGER(frac1 * c0->c + frac0 * c1->c);
cx->d = INTEGER(frac1 * c0->d + frac0 * c1->d);
#endif
}
static SDL_INLINE void INTERPOL_BILINEAR(const Uint32 *s0, const Uint32 *s1, int frac_w0, int frac_h0, int frac_h1, Uint32 *dst)
{
Uint32 tmp[2];
unsigned int frac_w1 = FRAC_ONE - frac_w0;
/* Vertical first, store to 'tmp' */
INTERPOL(s0, s1, frac_h0, frac_h1, tmp);
INTERPOL(s0 + 1, s1 + 1, frac_h0, frac_h1, tmp + 1);
/* Horizontal, store to 'dst' */
INTERPOL(tmp, tmp + 1, frac_w0, frac_w1, dst);
}
static int scale_mat(const Uint32 *src, int src_w, int src_h, int src_pitch,
Uint32 *dst, int dst_w, int dst_h, int dst_pitch)
{
BILINEAR___START
for (i = 0; i < dst_h; i++) {
BILINEAR___HEIGHT
while (left_pad_w--) {
INTERPOL_BILINEAR(src_h0, src_h1, FRAC_ZERO, frac_h0, frac_h1, dst);
dst += 1;
}
while (middle--) {
const Uint32 *s_00_01;
const Uint32 *s_10_11;
int index_w = 4 * SRC_INDEX(fp_sum_w);
int frac_w = FRAC(fp_sum_w);
fp_sum_w += fp_step_w;
/*
x00 ... x0_ ..... x01
. . .
. x .
. . .
. . .
x10 ... x1_ ..... x11
*/
s_00_01 = (const Uint32 *)((const Uint8 *)src_h0 + index_w);
s_10_11 = (const Uint32 *)((const Uint8 *)src_h1 + index_w);
INTERPOL_BILINEAR(s_00_01, s_10_11, frac_w, frac_h0, frac_h1, dst);
dst += 1;
}
while (right_pad_w--) {
int index_w = 4 * (src_w - 2);
const Uint32 *s_00_01 = (const Uint32 *)((const Uint8 *)src_h0 + index_w);
const Uint32 *s_10_11 = (const Uint32 *)((const Uint8 *)src_h1 + index_w);
INTERPOL_BILINEAR(s_00_01, s_10_11, FRAC_ONE, frac_h0, frac_h1, dst);
dst += 1;
}
dst = (Uint32 *)((Uint8 *)dst + dst_gap);
}
return 0;
}
#if defined(__SSE2__)
#define HAVE_SSE2_INTRINSICS 1
#endif
#if defined(__ARM_NEON)
#define HAVE_NEON_INTRINSICS 1
#define CAST_uint8x8_t (uint8x8_t)
#define CAST_uint32x2_t (uint32x2_t)
#endif
#if defined(__WINRT__) || defined(_MSC_VER)
#if defined(HAVE_NEON_INTRINSICS)
#undef CAST_uint8x8_t
#undef CAST_uint32x2_t
#define CAST_uint8x8_t
#define CAST_uint32x2_t
#endif
#endif
#if defined(HAVE_SSE2_INTRINSICS)
#if 0
static void printf_128(const char *str, __m128i var)
{
uint16_t *val = (uint16_t*) &var;
printf(" * %s: %04x %04x %04x %04x _ %04x %04x %04x %04x\n",
str, val[0], val[1], val[2], val[3], val[4], val[5], val[6], val[7]);
}
#endif
static SDL_INLINE int hasSSE2()
{
static int val = -1;
if (val != -1) {
return val;
}
val = SDL_HasSSE2();
return val;
}
static SDL_INLINE void INTERPOL_BILINEAR_SSE(const Uint32 *s0, const Uint32 *s1, int frac_w, __m128i v_frac_h0, __m128i v_frac_h1, Uint32 *dst, __m128i zero)
{
__m128i x_00_01, x_10_11; /* Pixels in 4*uint8 in row */
__m128i v_frac_w0, k0, l0, d0, e0;
int f, f2;
f = frac_w;
f2 = FRAC_ONE - frac_w;
v_frac_w0 = _mm_set_epi16(f, f2, f, f2, f, f2, f, f2);
x_00_01 = _mm_loadl_epi64((const __m128i *)s0); /* Load x00 and x01 */
x_10_11 = _mm_loadl_epi64((const __m128i *)s1);
/* Interpolated == x0 + frac * (x1 - x0) == x0 * (1 - frac) + x1 * frac */
/* Interpolation vertical */
k0 = _mm_mullo_epi16(_mm_unpacklo_epi8(x_00_01, zero), v_frac_h1);
l0 = _mm_mullo_epi16(_mm_unpacklo_epi8(x_10_11, zero), v_frac_h0);
k0 = _mm_add_epi16(k0, l0);
/* For perfect match, clear the factionnal part eventually. */
/*
k0 = _mm_srli_epi16(k0, PRECISION);
k0 = _mm_slli_epi16(k0, PRECISION);
*/
/* Interpolation horizontal */
l0 = _mm_unpacklo_epi64(/* unused */ l0, k0);
k0 = _mm_madd_epi16(_mm_unpackhi_epi16(l0, k0), v_frac_w0);
/* Store 1 pixel */
d0 = _mm_srli_epi32(k0, PRECISION * 2);
e0 = _mm_packs_epi32(d0, d0);
e0 = _mm_packus_epi16(e0, e0);
*dst = _mm_cvtsi128_si32(e0);
}
static int scale_mat_SSE(const Uint32 *src, int src_w, int src_h, int src_pitch, Uint32 *dst, int dst_w, int dst_h, int dst_pitch)
{
BILINEAR___START
for (i = 0; i < dst_h; i++) {
int nb_block2;
__m128i v_frac_h0;
__m128i v_frac_h1;
__m128i zero;
BILINEAR___HEIGHT
nb_block2 = middle / 2;
v_frac_h0 = _mm_set_epi16(frac_h0, frac_h0, frac_h0, frac_h0, frac_h0, frac_h0, frac_h0, frac_h0);
v_frac_h1 = _mm_set_epi16(frac_h1, frac_h1, frac_h1, frac_h1, frac_h1, frac_h1, frac_h1, frac_h1);
zero = _mm_setzero_si128();
while (left_pad_w--) {
INTERPOL_BILINEAR_SSE(src_h0, src_h1, FRAC_ZERO, v_frac_h0, v_frac_h1, dst, zero);
dst += 1;
}
while (nb_block2--) {
int index_w_0, frac_w_0;
int index_w_1, frac_w_1;
const Uint32 *s_00_01, *s_02_03, *s_10_11, *s_12_13;
__m128i x_00_01, x_10_11, x_02_03, x_12_13; /* Pixels in 4*uint8 in row */
__m128i v_frac_w0, k0, l0, d0, e0;
__m128i v_frac_w1, k1, l1, d1, e1;
int f, f2;
index_w_0 = 4 * SRC_INDEX(fp_sum_w);
frac_w_0 = FRAC(fp_sum_w);
fp_sum_w += fp_step_w;
index_w_1 = 4 * SRC_INDEX(fp_sum_w);
frac_w_1 = FRAC(fp_sum_w);
fp_sum_w += fp_step_w;
/*
x00............ x01 x02...........x03
. . . . . .
j0 f0 j1 j2 f1 j3
. . . . . .
. . . . . .
. . . . . .
x10............ x11 x12...........x13
*/
s_00_01 = (const Uint32 *)((const Uint8 *)src_h0 + index_w_0);
s_02_03 = (const Uint32 *)((const Uint8 *)src_h0 + index_w_1);
s_10_11 = (const Uint32 *)((const Uint8 *)src_h1 + index_w_0);
s_12_13 = (const Uint32 *)((const Uint8 *)src_h1 + index_w_1);
f = frac_w_0;
f2 = FRAC_ONE - frac_w_0;
v_frac_w0 = _mm_set_epi16(f, f2, f, f2, f, f2, f, f2);
f = frac_w_1;
f2 = FRAC_ONE - frac_w_1;
v_frac_w1 = _mm_set_epi16(f, f2, f, f2, f, f2, f, f2);
x_00_01 = _mm_loadl_epi64((const __m128i *)s_00_01); /* Load x00 and x01 */
x_02_03 = _mm_loadl_epi64((const __m128i *)s_02_03);
x_10_11 = _mm_loadl_epi64((const __m128i *)s_10_11);
x_12_13 = _mm_loadl_epi64((const __m128i *)s_12_13);
/* Interpolation vertical */
k0 = _mm_mullo_epi16(_mm_unpacklo_epi8(x_00_01, zero), v_frac_h1);
l0 = _mm_mullo_epi16(_mm_unpacklo_epi8(x_10_11, zero), v_frac_h0);
k0 = _mm_add_epi16(k0, l0);
k1 = _mm_mullo_epi16(_mm_unpacklo_epi8(x_02_03, zero), v_frac_h1);
l1 = _mm_mullo_epi16(_mm_unpacklo_epi8(x_12_13, zero), v_frac_h0);
k1 = _mm_add_epi16(k1, l1);
/* Interpolation horizontal */
l0 = _mm_unpacklo_epi64(/* unused */ l0, k0);
k0 = _mm_madd_epi16(_mm_unpackhi_epi16(l0, k0), v_frac_w0);
l1 = _mm_unpacklo_epi64(/* unused */ l1, k1);
k1 = _mm_madd_epi16(_mm_unpackhi_epi16(l1, k1), v_frac_w1);
/* Store 1 pixel */
d0 = _mm_srli_epi32(k0, PRECISION * 2);
e0 = _mm_packs_epi32(d0, d0);
e0 = _mm_packus_epi16(e0, e0);
*dst++ = _mm_cvtsi128_si32(e0);
/* Store 1 pixel */
d1 = _mm_srli_epi32(k1, PRECISION * 2);
e1 = _mm_packs_epi32(d1, d1);
e1 = _mm_packus_epi16(e1, e1);
*dst++ = _mm_cvtsi128_si32(e1);
}
/* Last point */
if (middle & 0x1) {
const Uint32 *s_00_01;
const Uint32 *s_10_11;
int index_w = 4 * SRC_INDEX(fp_sum_w);
int frac_w = FRAC(fp_sum_w);
fp_sum_w += fp_step_w;
s_00_01 = (const Uint32 *)((const Uint8 *)src_h0 + index_w);
s_10_11 = (const Uint32 *)((const Uint8 *)src_h1 + index_w);
INTERPOL_BILINEAR_SSE(s_00_01, s_10_11, frac_w, v_frac_h0, v_frac_h1, dst, zero);
dst += 1;
}
while (right_pad_w--) {
int index_w = 4 * (src_w - 2);
const Uint32 *s_00_01 = (const Uint32 *)((const Uint8 *)src_h0 + index_w);
const Uint32 *s_10_11 = (const Uint32 *)((const Uint8 *)src_h1 + index_w);
INTERPOL_BILINEAR_SSE(s_00_01, s_10_11, FRAC_ONE, v_frac_h0, v_frac_h1, dst, zero);
dst += 1;
}
dst = (Uint32 *)((Uint8 *)dst + dst_gap);
}
return 0;
}
#endif
#if defined(HAVE_NEON_INTRINSICS)
static SDL_INLINE int hasNEON()
{
static int val = -1;
if (val != -1) {
return val;
}
val = SDL_HasNEON();
return val;
}
static SDL_INLINE void INTERPOL_BILINEAR_NEON(const Uint32 *s0, const Uint32 *s1, int frac_w, uint8x8_t v_frac_h0, uint8x8_t v_frac_h1, Uint32 *dst)
{
uint8x8_t x_00_01, x_10_11; /* Pixels in 4*uint8 in row */
uint16x8_t k0;
uint32x4_t l0;
uint16x8_t d0;
uint8x8_t e0;
x_00_01 = CAST_uint8x8_t vld1_u32(s0); /* Load 2 pixels */
x_10_11 = CAST_uint8x8_t vld1_u32(s1);
/* Interpolated == x0 + frac * (x1 - x0) == x0 * (1 - frac) + x1 * frac */
k0 = vmull_u8(x_00_01, v_frac_h1); /* k0 := x0 * (1 - frac) */
k0 = vmlal_u8(k0, x_10_11, v_frac_h0); /* k0 += x1 * frac */
/* k0 now contains 2 interpolated pixels { j0, j1 } */
l0 = vshll_n_u16(vget_low_u16(k0), PRECISION);
l0 = vmlsl_n_u16(l0, vget_low_u16(k0), frac_w);
l0 = vmlal_n_u16(l0, vget_high_u16(k0), frac_w);
/* Shift and narrow */
d0 = vcombine_u16(
/* uint16x4_t */ vshrn_n_u32(l0, 2 * PRECISION),
/* uint16x4_t */ vshrn_n_u32(l0, 2 * PRECISION));
/* Narrow again */
e0 = vmovn_u16(d0);
/* Store 1 pixel */
*dst = vget_lane_u32(CAST_uint32x2_t e0, 0);
}
static int scale_mat_NEON(const Uint32 *src, int src_w, int src_h, int src_pitch, Uint32 *dst, int dst_w, int dst_h, int dst_pitch)
{
BILINEAR___START
for (i = 0; i < dst_h; i++) {
int nb_block4;
uint8x8_t v_frac_h0, v_frac_h1;
BILINEAR___HEIGHT
nb_block4 = middle / 4;
v_frac_h0 = vmov_n_u8(frac_h0);
v_frac_h1 = vmov_n_u8(frac_h1);
while (left_pad_w--) {
INTERPOL_BILINEAR_NEON(src_h0, src_h1, FRAC_ZERO, v_frac_h0, v_frac_h1, dst);
dst += 1;
}
while (nb_block4--) {
int index_w_0, frac_w_0;
int index_w_1, frac_w_1;
int index_w_2, frac_w_2;
int index_w_3, frac_w_3;
const Uint32 *s_00_01, *s_02_03, *s_04_05, *s_06_07;
const Uint32 *s_10_11, *s_12_13, *s_14_15, *s_16_17;
uint8x8_t x_00_01, x_10_11, x_02_03, x_12_13; /* Pixels in 4*uint8 in row */
uint8x8_t x_04_05, x_14_15, x_06_07, x_16_17;
uint16x8_t k0, k1, k2, k3;
uint32x4_t l0, l1, l2, l3;
uint16x8_t d0, d1;
uint8x8_t e0, e1;
uint32x4_t f0;
index_w_0 = 4 * SRC_INDEX(fp_sum_w);
frac_w_0 = FRAC(fp_sum_w);
fp_sum_w += fp_step_w;
index_w_1 = 4 * SRC_INDEX(fp_sum_w);
frac_w_1 = FRAC(fp_sum_w);
fp_sum_w += fp_step_w;
index_w_2 = 4 * SRC_INDEX(fp_sum_w);
frac_w_2 = FRAC(fp_sum_w);
fp_sum_w += fp_step_w;
index_w_3 = 4 * SRC_INDEX(fp_sum_w);
frac_w_3 = FRAC(fp_sum_w);
fp_sum_w += fp_step_w;
s_00_01 = (const Uint32 *)((const Uint8 *)src_h0 + index_w_0);
s_02_03 = (const Uint32 *)((const Uint8 *)src_h0 + index_w_1);
s_04_05 = (const Uint32 *)((const Uint8 *)src_h0 + index_w_2);
s_06_07 = (const Uint32 *)((const Uint8 *)src_h0 + index_w_3);
s_10_11 = (const Uint32 *)((const Uint8 *)src_h1 + index_w_0);
s_12_13 = (const Uint32 *)((const Uint8 *)src_h1 + index_w_1);
s_14_15 = (const Uint32 *)((const Uint8 *)src_h1 + index_w_2);
s_16_17 = (const Uint32 *)((const Uint8 *)src_h1 + index_w_3);
/* Interpolation vertical */
x_00_01 = CAST_uint8x8_t vld1_u32(s_00_01); /* Load 2 pixels */
x_02_03 = CAST_uint8x8_t vld1_u32(s_02_03);
x_04_05 = CAST_uint8x8_t vld1_u32(s_04_05);
x_06_07 = CAST_uint8x8_t vld1_u32(s_06_07);
x_10_11 = CAST_uint8x8_t vld1_u32(s_10_11);
x_12_13 = CAST_uint8x8_t vld1_u32(s_12_13);
x_14_15 = CAST_uint8x8_t vld1_u32(s_14_15);
x_16_17 = CAST_uint8x8_t vld1_u32(s_16_17);
/* Interpolated == x0 + frac * (x1 - x0) == x0 * (1 - frac) + x1 * frac */
k0 = vmull_u8(x_00_01, v_frac_h1); /* k0 := x0 * (1 - frac) */
k0 = vmlal_u8(k0, x_10_11, v_frac_h0); /* k0 += x1 * frac */
k1 = vmull_u8(x_02_03, v_frac_h1);
k1 = vmlal_u8(k1, x_12_13, v_frac_h0);
k2 = vmull_u8(x_04_05, v_frac_h1);
k2 = vmlal_u8(k2, x_14_15, v_frac_h0);
k3 = vmull_u8(x_06_07, v_frac_h1);
k3 = vmlal_u8(k3, x_16_17, v_frac_h0);
/* k0 now contains 2 interpolated pixels { j0, j1 } */
/* k1 now contains 2 interpolated pixels { j2, j3 } */
/* k2 now contains 2 interpolated pixels { j4, j5 } */
/* k3 now contains 2 interpolated pixels { j6, j7 } */
l0 = vshll_n_u16(vget_low_u16(k0), PRECISION);
l0 = vmlsl_n_u16(l0, vget_low_u16(k0), frac_w_0);
l0 = vmlal_n_u16(l0, vget_high_u16(k0), frac_w_0);
l1 = vshll_n_u16(vget_low_u16(k1), PRECISION);
l1 = vmlsl_n_u16(l1, vget_low_u16(k1), frac_w_1);
l1 = vmlal_n_u16(l1, vget_high_u16(k1), frac_w_1);
l2 = vshll_n_u16(vget_low_u16(k2), PRECISION);
l2 = vmlsl_n_u16(l2, vget_low_u16(k2), frac_w_2);
l2 = vmlal_n_u16(l2, vget_high_u16(k2), frac_w_2);
l3 = vshll_n_u16(vget_low_u16(k3), PRECISION);
l3 = vmlsl_n_u16(l3, vget_low_u16(k3), frac_w_3);
l3 = vmlal_n_u16(l3, vget_high_u16(k3), frac_w_3);
/* shift and narrow */
d0 = vcombine_u16(
/* uint16x4_t */ vshrn_n_u32(l0, 2 * PRECISION),
/* uint16x4_t */ vshrn_n_u32(l1, 2 * PRECISION));
/* narrow again */
e0 = vmovn_u16(d0);
/* Shift and narrow */
d1 = vcombine_u16(
/* uint16x4_t */ vshrn_n_u32(l2, 2 * PRECISION),
/* uint16x4_t */ vshrn_n_u32(l3, 2 * PRECISION));
/* Narrow again */
e1 = vmovn_u16(d1);
f0 = vcombine_u32(CAST_uint32x2_t e0, CAST_uint32x2_t e1);
/* Store 4 pixels */
vst1q_u32(dst, f0);
dst += 4;
}
if (middle & 0x2) {
int index_w_0, frac_w_0;
int index_w_1, frac_w_1;
const Uint32 *s_00_01, *s_02_03;
const Uint32 *s_10_11, *s_12_13;
uint8x8_t x_00_01, x_10_11, x_02_03, x_12_13; /* Pixels in 4*uint8 in row */
uint16x8_t k0, k1;
uint32x4_t l0, l1;
uint16x8_t d0;
uint8x8_t e0;
index_w_0 = 4 * SRC_INDEX(fp_sum_w);
frac_w_0 = FRAC(fp_sum_w);
fp_sum_w += fp_step_w;
index_w_1 = 4 * SRC_INDEX(fp_sum_w);
frac_w_1 = FRAC(fp_sum_w);
fp_sum_w += fp_step_w;
/*
x00............ x01 x02...........x03
. . . . . .
j0 dest0 j1 j2 dest1 j3
. . . . . .
. . . . . .
. . . . . .
x10............ x11 x12...........x13
*/
s_00_01 = (const Uint32 *)((const Uint8 *)src_h0 + index_w_0);
s_02_03 = (const Uint32 *)((const Uint8 *)src_h0 + index_w_1);
s_10_11 = (const Uint32 *)((const Uint8 *)src_h1 + index_w_0);
s_12_13 = (const Uint32 *)((const Uint8 *)src_h1 + index_w_1);
/* Interpolation vertical */
x_00_01 = CAST_uint8x8_t vld1_u32(s_00_01); /* Load 2 pixels */
x_02_03 = CAST_uint8x8_t vld1_u32(s_02_03);
x_10_11 = CAST_uint8x8_t vld1_u32(s_10_11);
x_12_13 = CAST_uint8x8_t vld1_u32(s_12_13);
/* Interpolated == x0 + frac * (x1 - x0) == x0 * (1 - frac) + x1 * frac */
k0 = vmull_u8(x_00_01, v_frac_h1); /* k0 := x0 * (1 - frac) */
k0 = vmlal_u8(k0, x_10_11, v_frac_h0); /* k0 += x1 * frac */
k1 = vmull_u8(x_02_03, v_frac_h1);
k1 = vmlal_u8(k1, x_12_13, v_frac_h0);
/* k0 now contains 2 interpolated pixels { j0, j1 } */
/* k1 now contains 2 interpolated pixels { j2, j3 } */
l0 = vshll_n_u16(vget_low_u16(k0), PRECISION);
l0 = vmlsl_n_u16(l0, vget_low_u16(k0), frac_w_0);
l0 = vmlal_n_u16(l0, vget_high_u16(k0), frac_w_0);
l1 = vshll_n_u16(vget_low_u16(k1), PRECISION);
l1 = vmlsl_n_u16(l1, vget_low_u16(k1), frac_w_1);
l1 = vmlal_n_u16(l1, vget_high_u16(k1), frac_w_1);
/* Shift and narrow */
d0 = vcombine_u16(
/* uint16x4_t */ vshrn_n_u32(l0, 2 * PRECISION),
/* uint16x4_t */ vshrn_n_u32(l1, 2 * PRECISION));
/* Narrow again */
e0 = vmovn_u16(d0);
/* Store 2 pixels */
vst1_u32(dst, CAST_uint32x2_t e0);
dst += 2;
}
/* Last point */
if (middle & 0x1) {
int index_w = 4 * SRC_INDEX(fp_sum_w);
int frac_w = FRAC(fp_sum_w);
const Uint32 *s_00_01 = (const Uint32 *)((const Uint8 *)src_h0 + index_w);
const Uint32 *s_10_11 = (const Uint32 *)((const Uint8 *)src_h1 + index_w);
INTERPOL_BILINEAR_NEON(s_00_01, s_10_11, frac_w, v_frac_h0, v_frac_h1, dst);
dst += 1;
}
while (right_pad_w--) {
int index_w = 4 * (src_w - 2);
const Uint32 *s_00_01 = (const Uint32 *)((const Uint8 *)src_h0 + index_w);
const Uint32 *s_10_11 = (const Uint32 *)((const Uint8 *)src_h1 + index_w);
INTERPOL_BILINEAR_NEON(s_00_01, s_10_11, FRAC_ONE, v_frac_h0, v_frac_h1, dst);
dst += 1;
}
dst = (Uint32 *)((Uint8 *)dst + dst_gap);
}
return 0;
}
#endif
int SDL_LowerSoftStretchLinear(SDL_Surface *s, const SDL_Rect *srcrect,
SDL_Surface *d, const SDL_Rect *dstrect)
{
int ret = -1;
int src_w = srcrect->w;
int src_h = srcrect->h;
int dst_w = dstrect->w;
int dst_h = dstrect->h;
int src_pitch = s->pitch;
int dst_pitch = d->pitch;
Uint32 *src = (Uint32 *)((Uint8 *)s->pixels + srcrect->x * 4 + srcrect->y * src_pitch);
Uint32 *dst = (Uint32 *)((Uint8 *)d->pixels + dstrect->x * 4 + dstrect->y * dst_pitch);
#if defined(HAVE_NEON_INTRINSICS)
if (ret == -1 && hasNEON()) {
ret = scale_mat_NEON(src, src_w, src_h, src_pitch, dst, dst_w, dst_h, dst_pitch);
}
#endif
#if defined(HAVE_SSE2_INTRINSICS)
if (ret == -1 && hasSSE2()) {
ret = scale_mat_SSE(src, src_w, src_h, src_pitch, dst, dst_w, dst_h, dst_pitch);
}
#endif
if (ret == -1) {
ret = scale_mat(src, src_w, src_h, src_pitch, dst, dst_w, dst_h, dst_pitch);
}
return ret;
}
#define SDL_SCALE_NEAREST__START \
int i; \
Uint32 posy, incy; \
Uint32 posx, incx; \
int dst_gap; \
int srcy, n; \
const Uint32 *src_h0; \
incy = (src_h << 16) / dst_h; \
incx = (src_w << 16) / dst_w; \
dst_gap = dst_pitch - bpp * dst_w; \
posy = incy / 2;
#define SDL_SCALE_NEAREST__HEIGHT \
srcy = (posy >> 16); \
src_h0 = (const Uint32 *)((const Uint8 *)src_ptr + srcy * src_pitch); \
posy += incy; \
posx = incx / 2; \
n = dst_w;
static int scale_mat_nearest_1(const Uint32 *src_ptr, int src_w, int src_h, int src_pitch,
Uint32 *dst, int dst_w, int dst_h, int dst_pitch)
{
Uint32 bpp = 1;
SDL_SCALE_NEAREST__START
for (i = 0; i < dst_h; i++) {
SDL_SCALE_NEAREST__HEIGHT
while (n--) {
const Uint8 *src;
int srcx = bpp * (posx >> 16);
posx += incx;
src = (const Uint8 *)src_h0 + srcx;
*(Uint8 *)dst = *src;
dst = (Uint32 *)((Uint8 *)dst + bpp);
}
dst = (Uint32 *)((Uint8 *)dst + dst_gap);
}
return 0;
}
static int scale_mat_nearest_2(const Uint32 *src_ptr, int src_w, int src_h, int src_pitch,
Uint32 *dst, int dst_w, int dst_h, int dst_pitch)
{
Uint32 bpp = 2;
SDL_SCALE_NEAREST__START
for (i = 0; i < dst_h; i++) {
SDL_SCALE_NEAREST__HEIGHT
while (n--) {
const Uint16 *src;
int srcx = bpp * (posx >> 16);
posx += incx;
src = (const Uint16 *)((const Uint8 *)src_h0 + srcx);
*(Uint16 *)dst = *src;
dst = (Uint32 *)((Uint8 *)dst + bpp);
}
dst = (Uint32 *)((Uint8 *)dst + dst_gap);
}
return 0;
}
static int scale_mat_nearest_3(const Uint32 *src_ptr, int src_w, int src_h, int src_pitch,
Uint32 *dst, int dst_w, int dst_h, int dst_pitch)
{
Uint32 bpp = 3;
SDL_SCALE_NEAREST__START
for (i = 0; i < dst_h; i++) {
SDL_SCALE_NEAREST__HEIGHT
while (n--) {
const Uint8 *src;
int srcx = bpp * (posx >> 16);
posx += incx;
src = (const Uint8 *)src_h0 + srcx;
((Uint8 *)dst)[0] = src[0];
((Uint8 *)dst)[1] = src[1];
((Uint8 *)dst)[2] = src[2];
dst = (Uint32 *)((Uint8 *)dst + bpp);
}
dst = (Uint32 *)((Uint8 *)dst + dst_gap);
}
return 0;
}
static int scale_mat_nearest_4(const Uint32 *src_ptr, int src_w, int src_h, int src_pitch,
Uint32 *dst, int dst_w, int dst_h, int dst_pitch)
{
Uint32 bpp = 4;
SDL_SCALE_NEAREST__START
for (i = 0; i < dst_h; i++) {
SDL_SCALE_NEAREST__HEIGHT
while (n--) {
const Uint32 *src;
int srcx = bpp * (posx >> 16);
posx += incx;
src = (const Uint32 *)((const Uint8 *)src_h0 + srcx);
*dst = *src;
dst = (Uint32 *)((Uint8 *)dst + bpp);
}
dst = (Uint32 *)((Uint8 *)dst + dst_gap);
}
return 0;
}
int SDL_LowerSoftStretchNearest(SDL_Surface *s, const SDL_Rect *srcrect,
SDL_Surface *d, const SDL_Rect *dstrect)
{
int src_w = srcrect->w;
int src_h = srcrect->h;
int dst_w = dstrect->w;
int dst_h = dstrect->h;
int src_pitch = s->pitch;
int dst_pitch = d->pitch;
const int bpp = d->format->BytesPerPixel;
Uint32 *src = (Uint32 *)((Uint8 *)s->pixels + srcrect->x * bpp + srcrect->y * src_pitch);
Uint32 *dst = (Uint32 *)((Uint8 *)d->pixels + dstrect->x * bpp + dstrect->y * dst_pitch);
if (bpp == 4) {
return scale_mat_nearest_4(src, src_w, src_h, src_pitch, dst, dst_w, dst_h, dst_pitch);
} else if (bpp == 3) {
return scale_mat_nearest_3(src, src_w, src_h, src_pitch, dst, dst_w, dst_h, dst_pitch);
} else if (bpp == 2) {
return scale_mat_nearest_2(src, src_w, src_h, src_pitch, dst, dst_w, dst_h, dst_pitch);
} else {
return scale_mat_nearest_1(src, src_w, src_h, src_pitch, dst, dst_w, dst_h, dst_pitch);
}
}
/* vi: set ts=4 sw=4 expandtab: */