1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT
/*
* Windows includes:
*/
#include <Windows.h>
using namespace Windows::UI::Core;
using Windows::UI::Core::CoreCursor;
/*
* SDL includes:
*/
#include "SDL_winrtevents_c.h"
#include "../../core/winrt/SDL_winrtapp_common.h"
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
#include "../../core/winrt/SDL_winrtapp_xaml.h"
#include "SDL_system.h"
extern "C" {
#include "../../thread/SDL_systhread.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
}
/* Forward declarations */
static void WINRT_YieldXAMLThread();
/* Global event management */
void WINRT_PumpEvents(_THIS)
{
if (SDL_WinRTGlobalApp) {
SDL_WinRTGlobalApp->PumpEvents();
} else if (WINRT_XAMLWasEnabled) {
WINRT_YieldXAMLThread();
}
}
/* XAML Thread management */
enum SDL_XAMLAppThreadState
{
ThreadState_NotLaunched = 0,
ThreadState_Running,
ThreadState_Yielding
};
static SDL_XAMLAppThreadState _threadState = ThreadState_NotLaunched;
static SDL_Thread *_XAMLThread = nullptr;
static SDL_mutex *_mutex = nullptr;
static SDL_cond *_cond = nullptr;
static void WINRT_YieldXAMLThread()
{
SDL_LockMutex(_mutex);
SDL_assert(_threadState == ThreadState_Running);
_threadState = ThreadState_Yielding;
SDL_UnlockMutex(_mutex);
SDL_CondSignal(_cond);
SDL_LockMutex(_mutex);
while (_threadState != ThreadState_Running) {
SDL_CondWait(_cond, _mutex);
}
SDL_UnlockMutex(_mutex);
}
static int WINRT_XAMLThreadMain(void *userdata)
{
// TODO, WinRT: pass the C-style main() a reasonably realistic
// representation of command line arguments.
int argc = 0;
char **argv = NULL;
return WINRT_SDLAppEntryPoint(argc, argv);
}
void WINRT_CycleXAMLThread(void)
{
switch (_threadState) {
case ThreadState_NotLaunched:
{
_cond = SDL_CreateCond();
_mutex = SDL_CreateMutex();
_threadState = ThreadState_Running;
_XAMLThread = SDL_CreateThreadInternal(WINRT_XAMLThreadMain, "SDL/XAML App Thread", 0, nullptr);
SDL_LockMutex(_mutex);
while (_threadState != ThreadState_Yielding) {
SDL_CondWait(_cond, _mutex);
}
SDL_UnlockMutex(_mutex);
break;
}
case ThreadState_Running:
{
SDL_assert(false);
break;
}
case ThreadState_Yielding:
{
SDL_LockMutex(_mutex);
SDL_assert(_threadState == ThreadState_Yielding);
_threadState = ThreadState_Running;
SDL_UnlockMutex(_mutex);
SDL_CondSignal(_cond);
SDL_LockMutex(_mutex);
while (_threadState != ThreadState_Yielding) {
SDL_CondWait(_cond, _mutex);
}
SDL_UnlockMutex(_mutex);
}
}
}
#endif /* SDL_VIDEO_DRIVER_WINRT */
/* vi: set ts=4 sw=4 expandtab: */