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  • Hash : 9fd0d619
    Author : Sam Lantinga
    Date : 2017-10-18T08:52:04

    Fixed bug 3821 - Allow SDL_CreateWindow and SDL_CreateRenderer with OpenGL ES 3.0 (GLES3) for Angle (Windows)
    
    Carlos
    
    Angle supports GLES3 but when using these functions (SDL_CreateWindow and SDL_CreateRenderer), defaults again to GLES2.0.
    
    A current workaround (hack) to retrieve a GLES3.0 context with Angle is:
    
    1) set
    
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
    
    after InitSDL AND after calling SDL_CreateWindow  (before SDL_CreateRenderer)
    
    2) Comment lines 2032-2044 in SDL_render_gles2.c, funtion GLES2_CreateRenderer
    
        window_flags = SDL_GetWindowFlags(window);
        if (!(window_flags & SDL_WINDOW_OPENGL) ||
            profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
    
            changed_window = SDL_TRUE;
            SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
    
            if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
                goto error;
            }
        }
    
    This retrives a GLES3 context as confirmed using glGetString(GL_VERSION). This should be fixed by modifying a few if's.
    

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