Hash :
b8d85c69
Author :
Date :
2022-11-30T12:51:59
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_JOYSTICK_VITA
/* This is the PSVita implementation of the SDL joystick API */
#include <psp2/types.h>
#include <psp2/ctrl.h>
#include <psp2/kernel/threadmgr.h>
#include <stdio.h> /* For the definition of NULL */
#include <stdlib.h>
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "SDL_events.h"
#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
/* Current pad state */
static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
static int ext_port_map[4] = { 1, 2, 3, 4 }; // index: SDL joy number, entry: Vita port number. For external controllers
static int SDL_numjoysticks = 1;
static const unsigned int ext_button_map[] = {
SCE_CTRL_TRIANGLE,
SCE_CTRL_CIRCLE,
SCE_CTRL_CROSS,
SCE_CTRL_SQUARE,
SCE_CTRL_L1,
SCE_CTRL_R1,
SCE_CTRL_DOWN,
SCE_CTRL_LEFT,
SCE_CTRL_UP,
SCE_CTRL_RIGHT,
SCE_CTRL_SELECT,
SCE_CTRL_START,
SCE_CTRL_L2,
SCE_CTRL_R2,
SCE_CTRL_L3,
SCE_CTRL_R3
};
static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
typedef struct
{
int x;
int y;
} point;
/* 4 points define the bezier-curve. */
/* The Vita has a good amount of analog travel, so use a linear curve */
static point a = { 0, 0 };
static point b = { 0, 0 };
static point c = { 128, 32767 };
static point d = { 128, 32767 };
/* simple linear interpolation between two points */
static SDL_INLINE void lerp(point *dest, point *first, point *second, float t)
{
dest->x = first->x + (second->x - first->x) * t;
dest->y = first->y + (second->y - first->y) * t;
}
/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
static int calc_bezier_y(float t)
{
point ab, bc, cd, abbc, bccd, dest;
lerp(&ab, &a, &b, t); /* point between a and b */
lerp(&bc, &b, &c, t); /* point between b and c */
lerp(&cd, &c, &d, t); /* point between c and d */
lerp(&abbc, &ab, &bc, t); /* point between ab and bc */
lerp(&bccd, &bc, &cd, t); /* point between bc and cd */
lerp(&dest, &abbc, &bccd, t); /* point on the bezier-curve */
return dest.y;
}
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return number of joysticks, or -1 on an unrecoverable fatal error.
*/
int VITA_JoystickInit(void)
{
int i;
SceCtrlPortInfo myPortInfo;
/* Setup input */
sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
sceCtrlSetSamplingModeExt(SCE_CTRL_MODE_ANALOG_WIDE);
/* Create an accurate map from analog inputs (0 to 255)
to SDL joystick positions (-32768 to 32767) */
for (i = 0; i < 128; i++) {
float t = (float)i / 127.0f;
analog_map[i + 128] = calc_bezier_y(t);
analog_map[127 - i] = -1 * analog_map[i + 128];
}
// Assume we have at least one controller, even when nothing is paired
// This way the user can jump in, pair a controller
// and control things immediately even if it is paired
// after the app has already started.
SDL_numjoysticks = 1;
SDL_PrivateJoystickAdded(0);
// How many additional paired controllers are there?
sceCtrlGetControllerPortInfo(&myPortInfo);
// On Vita TV, port 0 and 1 are the same controller
// and that is the first one, so start at port 2
for (i = 2; i <= 4; i++) {
if (myPortInfo.port[i] != SCE_CTRL_TYPE_UNPAIRED) {
SDL_PrivateJoystickAdded(SDL_numjoysticks);
SDL_numjoysticks++;
}
}
return SDL_numjoysticks;
}
int VITA_JoystickGetCount()
{
return SDL_numjoysticks;
}
void VITA_JoystickDetect()
{
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID VITA_JoystickGetDeviceInstanceID(int device_index)
{
return device_index;
}
const char *VITA_JoystickGetDeviceName(int index)
{
if (index == 0) {
return "PSVita Controller";
}
if (index == 1) {
return "PSVita Controller";
}
if (index == 2) {
return "PSVita Controller";
}
if (index == 3) {
return "PSVita Controller";
}
SDL_SetError("No joystick available with that index");
return NULL;
}
const char *VITA_JoystickGetDevicePath(int index)
{
return NULL;
}
static int VITA_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void VITA_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int VITA_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
joystick->nbuttons = SDL_arraysize(ext_button_map);
joystick->naxes = 6;
joystick->nhats = 0;
joystick->instance_id = device_index;
return 0;
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
static void VITA_JoystickUpdate(SDL_Joystick *joystick)
{
int i;
unsigned int buttons;
unsigned int changed;
unsigned char lx, ly, rx, ry, lt, rt;
static unsigned int old_buttons[] = { 0, 0, 0, 0 };
static unsigned char old_lx[] = { 0, 0, 0, 0 };
static unsigned char old_ly[] = { 0, 0, 0, 0 };
static unsigned char old_rx[] = { 0, 0, 0, 0 };
static unsigned char old_ry[] = { 0, 0, 0, 0 };
static unsigned char old_lt[] = { 0, 0, 0, 0 };
static unsigned char old_rt[] = { 0, 0, 0, 0 };
SceCtrlData *pad = NULL;
int index = (int)SDL_JoystickInstanceID(joystick);
if (index == 0)
pad = &pad0;
else if (index == 1)
pad = &pad1;
else if (index == 2)
pad = &pad2;
else if (index == 3)
pad = &pad3;
else
return;
if (index == 0) {
if (sceCtrlPeekBufferPositive2(ext_port_map[index], pad, 1) < 0) {
// on vita fallback to port 0
sceCtrlPeekBufferPositive2(0, pad, 1);
}
} else {
sceCtrlPeekBufferPositive2(ext_port_map[index], pad, 1);
}
buttons = pad->buttons;
lx = pad->lx;
ly = pad->ly;
rx = pad->rx;
ry = pad->ry;
lt = pad->lt;
rt = pad->rt;
// Axes
if (old_lx[index] != lx) {
SDL_PrivateJoystickAxis(joystick, 0, analog_map[lx]);
old_lx[index] = lx;
}
if (old_ly[index] != ly) {
SDL_PrivateJoystickAxis(joystick, 1, analog_map[ly]);
old_ly[index] = ly;
}
if (old_rx[index] != rx) {
SDL_PrivateJoystickAxis(joystick, 2, analog_map[rx]);
old_rx[index] = rx;
}
if (old_ry[index] != ry) {
SDL_PrivateJoystickAxis(joystick, 3, analog_map[ry]);
old_ry[index] = ry;
}
if (old_lt[index] != lt) {
SDL_PrivateJoystickAxis(joystick, 4, analog_map[lt]);
old_lt[index] = lt;
}
if (old_rt[index] != rt) {
SDL_PrivateJoystickAxis(joystick, 5, analog_map[rt]);
old_rt[index] = rt;
}
// Buttons
changed = old_buttons[index] ^ buttons;
old_buttons[index] = buttons;
if (changed) {
for (i = 0; i < SDL_arraysize(ext_button_map); i++) {
if (changed & ext_button_map[i]) {
SDL_PrivateJoystickButton(
joystick, i,
(buttons & ext_button_map[i]) ? SDL_PRESSED : SDL_RELEASED);
}
}
}
}
/* Function to close a joystick after use */
void VITA_JoystickClose(SDL_Joystick *joystick)
{
}
/* Function to perform any system-specific joystick related cleanup */
void VITA_JoystickQuit(void)
{
}
SDL_JoystickGUID VITA_JoystickGetDeviceGUID(int device_index)
{
/* the GUID is just the name for now */
const char *name = VITA_JoystickGetDeviceName(device_index);
return SDL_CreateJoystickGUIDForName(name);
}
static int VITA_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
int index = (int)SDL_JoystickInstanceID(joystick);
SceCtrlActuator act;
SDL_zero(act);
act.small = high_frequency_rumble / 256;
act.large = low_frequency_rumble / 256;
if (sceCtrlSetActuator(ext_port_map[index], &act) < 0) {
return SDL_Unsupported();
}
return 0;
}
static int VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint16 right)
{
return SDL_Unsupported();
}
static Uint32 VITA_JoystickGetCapabilities(SDL_Joystick *joystick)
{
// always return LED and rumble supported for now
return SDL_JOYCAP_LED | SDL_JOYCAP_RUMBLE;
}
static int VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
int index = (int)SDL_JoystickInstanceID(joystick);
if (sceCtrlSetLightBar(ext_port_map[index], red, green, blue) < 0) {
return SDL_Unsupported();
}
return 0;
}
static int VITA_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int VITA_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static SDL_bool VITA_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_VITA_JoystickDriver = {
VITA_JoystickInit,
VITA_JoystickGetCount,
VITA_JoystickDetect,
VITA_JoystickGetDeviceName,
VITA_JoystickGetDevicePath,
VITA_JoystickGetDevicePlayerIndex,
VITA_JoystickSetDevicePlayerIndex,
VITA_JoystickGetDeviceGUID,
VITA_JoystickGetDeviceInstanceID,
VITA_JoystickOpen,
VITA_JoystickRumble,
VITA_JoystickRumbleTriggers,
VITA_JoystickGetCapabilities,
VITA_JoystickSetLED,
VITA_JoystickSendEffect,
VITA_JoystickSetSensorsEnabled,
VITA_JoystickUpdate,
VITA_JoystickClose,
VITA_JoystickQuit,
VITA_JoystickGetGamepadMapping,
};
#endif /* SDL_JOYSTICK_VITA */
/* vi: set ts=4 sw=4 expandtab: */