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kc3-lang/SDL/src/render/direct3d11

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  • Author : Ryan C. Gordon
    Date : 2018-10-03 19:05:20
    Hash : bd08a4e6
    Message : render: D3D11 now cycles through 8 vertex buffers. This means it doesn't have to block while the current frame finishes using the vertex buffer; it just moves on to the next, probably-not-in-use buffer.