Hash :
b8d85c69
Author :
Date :
2022-11-30T12:51:59
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_VITA
#include <psp2/kernel/processmgr.h>
#include <psp2/touch.h>
#include "SDL_events.h"
#include "SDL_log.h"
#include "SDL_vitavideo.h"
#include "SDL_vitatouch.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
SceTouchData touch_old[SCE_TOUCH_PORT_MAX_NUM];
SceTouchData touch[SCE_TOUCH_PORT_MAX_NUM];
SDL_FRect area_info[SCE_TOUCH_PORT_MAX_NUM];
struct
{
float min;
float range;
} force_info[SCE_TOUCH_PORT_MAX_NUM];
char *disableFrontPoll = NULL;
char *disableBackPoll = NULL;
void VITA_InitTouch(void)
{
disableFrontPoll = SDL_getenv("VITA_DISABLE_TOUCH_FRONT");
disableBackPoll = SDL_getenv("VITA_DISABLE_TOUCH_BACK");
sceTouchSetSamplingState(SCE_TOUCH_PORT_FRONT, SCE_TOUCH_SAMPLING_STATE_START);
sceTouchSetSamplingState(SCE_TOUCH_PORT_BACK, SCE_TOUCH_SAMPLING_STATE_START);
sceTouchEnableTouchForce(SCE_TOUCH_PORT_FRONT);
sceTouchEnableTouchForce(SCE_TOUCH_PORT_BACK);
for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
SceTouchPanelInfo panelinfo;
sceTouchGetPanelInfo(port, &panelinfo);
area_info[port].x = (float)panelinfo.minAaX;
area_info[port].y = (float)panelinfo.minAaY;
area_info[port].w = (float)(panelinfo.maxAaX - panelinfo.minAaX);
area_info[port].h = (float)(panelinfo.maxAaY - panelinfo.minAaY);
force_info[port].min = (float)panelinfo.minForce;
force_info[port].range = (float)(panelinfo.maxForce - panelinfo.minForce);
}
// Support passing both front and back touch devices in events
SDL_AddTouch((SDL_TouchID)0, SDL_TOUCH_DEVICE_DIRECT, "Front");
SDL_AddTouch((SDL_TouchID)1, SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, "Back");
}
void VITA_QuitTouch(void)
{
sceTouchDisableTouchForce(SCE_TOUCH_PORT_FRONT);
sceTouchDisableTouchForce(SCE_TOUCH_PORT_BACK);
}
void VITA_PollTouch(void)
{
SDL_FingerID finger_id = 0;
int port;
// We skip polling touch if no window is created
if (Vita_Window == NULL) {
return;
}
SDL_memcpy(touch_old, touch, sizeof(touch_old));
for (port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
/** Skip polling of Touch Device if environment variable is set **/
if (((port == 0) && disableFrontPoll) || ((port == 1) && disableBackPoll)) {
continue;
}
sceTouchPeek(port, &touch[port], 1);
if (touch[port].reportNum > 0) {
for (int i = 0; i < touch[port].reportNum; i++) {
// adjust coordinates and forces to return normalized values
// for the front, screen area is used as a reference (for direct touch)
// e.g. touch_x = 1.0 corresponds to screen_x = 960
// for the back panel, the active touch area is used as reference
float x = 0;
float y = 0;
float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range;
int finger_down = 0;
if (touch_old[port].reportNum > 0) {
for (int j = 0; j < touch_old[port].reportNum; j++) {
if (touch[port].report[i].id == touch_old[port].report[j].id) {
finger_down = 1;
}
}
}
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
finger_id = (SDL_FingerID)touch[port].report[i].id;
// Skip if finger was already previously down
if (!finger_down) {
// Send an initial touch
SDL_SendTouch((SDL_TouchID)port,
finger_id,
Vita_Window,
SDL_TRUE,
x,
y,
force);
}
// Always send the motion
SDL_SendTouchMotion((SDL_TouchID)port,
finger_id,
Vita_Window,
x,
y,
force);
}
}
// some fingers might have been let go
if (touch_old[port].reportNum > 0) {
for (int i = 0; i < touch_old[port].reportNum; i++) {
int finger_up = 1;
if (touch[port].reportNum > 0) {
for (int j = 0; j < touch[port].reportNum; j++) {
if (touch[port].report[j].id == touch_old[port].report[i].id) {
finger_up = 0;
}
}
}
if (finger_up == 1) {
float x = 0;
float y = 0;
float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
finger_id = (SDL_FingerID)touch_old[port].report[i].id;
// Finger released from screen
SDL_SendTouch((SDL_TouchID)port,
finger_id,
Vita_Window,
SDL_FALSE,
x,
y,
force);
}
}
}
}
}
void VITA_ConvertTouchXYToSDLXY(float *sdl_x, float *sdl_y, int vita_x, int vita_y, int port)
{
float x = (vita_x - area_info[port].x) / area_info[port].w;
float y = (vita_y - area_info[port].y) / area_info[port].h;
x = SDL_max(x, 0.0);
x = SDL_min(x, 1.0);
y = SDL_max(y, 0.0);
y = SDL_min(y, 1.0);
*sdl_x = x;
*sdl_y = y;
}
#endif /* SDL_VIDEO_DRIVER_VITA */
/* vi: set ts=4 sw=4 expandtab: */