Hash :
b8d85c69
Author :
Date :
2022-11-30T12:51:59
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_X11
#include "SDL_hints.h"
#include "SDL_misc.h"
#include "SDL_x11video.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_scancode_tables_c.h"
#include <X11/keysym.h>
#include <X11/XKBlib.h>
#include "../../events/imKStoUCS.h"
#include "../../events/SDL_keysym_to_scancode_c.h"
#ifdef X_HAVE_UTF8_STRING
#include <locale.h>
#endif
static SDL_ScancodeTable scancode_set[] = {
SDL_SCANCODE_TABLE_DARWIN,
SDL_SCANCODE_TABLE_XFREE86_1,
SDL_SCANCODE_TABLE_XFREE86_2,
SDL_SCANCODE_TABLE_XVNC,
};
/* This function only correctly maps letters and numbers for keyboards in US QWERTY layout */
static SDL_Scancode X11_KeyCodeToSDLScancode(_THIS, KeyCode keycode)
{
const KeySym keysym = X11_KeyCodeToSym(_this, keycode, 0);
if (keysym == NoSymbol) {
return SDL_SCANCODE_UNKNOWN;
}
return SDL_GetScancodeFromKeySym(keysym, keycode);
}
static Uint32 X11_KeyCodeToUcs4(_THIS, KeyCode keycode, unsigned char group)
{
KeySym keysym = X11_KeyCodeToSym(_this, keycode, group);
if (keysym == NoSymbol) {
return 0;
}
return SDL_KeySymToUcs4(keysym);
}
KeySym
X11_KeyCodeToSym(_THIS, KeyCode keycode, unsigned char group)
{
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
KeySym keysym;
#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
if (data->xkb) {
int num_groups = XkbKeyNumGroups(data->xkb, keycode);
unsigned char info = XkbKeyGroupInfo(data->xkb, keycode);
if (num_groups && group >= num_groups) {
int action = XkbOutOfRangeGroupAction(info);
if (action == XkbRedirectIntoRange) {
if ((group = XkbOutOfRangeGroupNumber(info)) >= num_groups) {
group = 0;
}
} else if (action == XkbClampIntoRange) {
group = num_groups - 1;
} else {
group %= num_groups;
}
}
keysym = X11_XkbKeycodeToKeysym(data->display, keycode, group, 0);
} else {
keysym = X11_XKeycodeToKeysym(data->display, keycode, 0);
}
#else
keysym = X11_XKeycodeToKeysym(data->display, keycode, 0);
#endif
return keysym;
}
int X11_InitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
int i = 0;
int j = 0;
int min_keycode, max_keycode;
struct
{
SDL_Scancode scancode;
KeySym keysym;
int value;
} fingerprint[] = {
{ SDL_SCANCODE_HOME, XK_Home, 0 },
{ SDL_SCANCODE_PAGEUP, XK_Prior, 0 },
{ SDL_SCANCODE_UP, XK_Up, 0 },
{ SDL_SCANCODE_LEFT, XK_Left, 0 },
{ SDL_SCANCODE_DELETE, XK_Delete, 0 },
{ SDL_SCANCODE_KP_ENTER, XK_KP_Enter, 0 },
};
int best_distance;
int best_index;
int distance;
Bool xkb_repeat = 0;
#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
{
int xkb_major = XkbMajorVersion;
int xkb_minor = XkbMinorVersion;
if (X11_XkbQueryExtension(data->display, NULL, &data->xkb_event, NULL, &xkb_major, &xkb_minor)) {
data->xkb = X11_XkbGetMap(data->display, XkbAllClientInfoMask, XkbUseCoreKbd);
}
/* This will remove KeyRelease events for held keys */
X11_XkbSetDetectableAutoRepeat(data->display, True, &xkb_repeat);
}
#endif
/* Open a connection to the X input manager */
#ifdef X_HAVE_UTF8_STRING
if (SDL_X11_HAVE_UTF8) {
/* Set the locale, and call XSetLocaleModifiers before XOpenIM so that
Compose keys will work correctly. */
char *prev_locale = setlocale(LC_ALL, NULL);
char *prev_xmods = X11_XSetLocaleModifiers(NULL);
const char *new_xmods = "";
const char *env_xmods = SDL_getenv("XMODIFIERS");
SDL_bool has_dbus_ime_support = SDL_FALSE;
if (prev_locale) {
prev_locale = SDL_strdup(prev_locale);
}
if (prev_xmods) {
prev_xmods = SDL_strdup(prev_xmods);
}
/* IBus resends some key events that were filtered by XFilterEvents
when it is used via XIM which causes issues. Prevent this by forcing
@im=none if XMODIFIERS contains @im=ibus. IBus can still be used via
the DBus implementation, which also has support for pre-editing. */
if (env_xmods && SDL_strstr(env_xmods, "@im=ibus") != NULL) {
has_dbus_ime_support = SDL_TRUE;
}
if (env_xmods && SDL_strstr(env_xmods, "@im=fcitx") != NULL) {
has_dbus_ime_support = SDL_TRUE;
}
if (has_dbus_ime_support || !xkb_repeat) {
new_xmods = "@im=none";
}
setlocale(LC_ALL, "");
X11_XSetLocaleModifiers(new_xmods);
data->im = X11_XOpenIM(data->display, NULL, data->classname, data->classname);
/* Reset the locale + X locale modifiers back to how they were,
locale first because the X locale modifiers depend on it. */
setlocale(LC_ALL, prev_locale);
X11_XSetLocaleModifiers(prev_xmods);
if (prev_locale) {
SDL_free(prev_locale);
}
if (prev_xmods) {
SDL_free(prev_xmods);
}
}
#endif
/* Try to determine which scancodes are being used based on fingerprint */
best_distance = SDL_arraysize(fingerprint) + 1;
best_index = -1;
X11_XDisplayKeycodes(data->display, &min_keycode, &max_keycode);
for (i = 0; i < SDL_arraysize(fingerprint); ++i) {
fingerprint[i].value = X11_XKeysymToKeycode(data->display, fingerprint[i].keysym) - min_keycode;
}
for (i = 0; i < SDL_arraysize(scancode_set); ++i) {
int table_size;
const SDL_Scancode *table = SDL_GetScancodeTable(scancode_set[i], &table_size);
distance = 0;
for (j = 0; j < SDL_arraysize(fingerprint); ++j) {
if (fingerprint[j].value < 0 || fingerprint[j].value >= table_size) {
distance += 1;
} else if (table[fingerprint[j].value] != fingerprint[j].scancode) {
distance += 1;
}
}
if (distance < best_distance) {
best_distance = distance;
best_index = i;
}
}
if (best_index < 0 || best_distance > 2) {
/* This is likely to be SDL_SCANCODE_TABLE_XFREE86_2 with remapped keys, double check a rarely remapped value */
int fingerprint_value = X11_XKeysymToKeycode(data->display, 0x1008FF5B /* XF86Documents */) - min_keycode;
if (fingerprint_value == 235) {
for (i = 0; i < SDL_arraysize(scancode_set); ++i) {
if (scancode_set[i] == SDL_SCANCODE_TABLE_XFREE86_2) {
best_index = i;
best_distance = 0;
break;
}
}
}
}
if (best_index >= 0 && best_distance <= 2) {
SDL_Keycode default_keymap[SDL_NUM_SCANCODES];
int table_size;
const SDL_Scancode *table = SDL_GetScancodeTable(scancode_set[best_index], &table_size);
#ifdef DEBUG_KEYBOARD
SDL_Log("Using scancode set %d, min_keycode = %d, max_keycode = %d, table_size = %d\n", best_index, min_keycode, max_keycode, table_size);
#endif
/* This should never happen, but just in case... */
if (table_size > (SDL_arraysize(data->key_layout) - min_keycode)) {
table_size = (SDL_arraysize(data->key_layout) - min_keycode);
}
SDL_memcpy(&data->key_layout[min_keycode], table, sizeof(SDL_Scancode) * table_size);
/* Scancodes represent physical locations on the keyboard, unaffected by keyboard mapping.
However, there are a number of extended scancodes that have no standard location, so use
the X11 mapping for all non-character keys.
*/
SDL_GetDefaultKeymap(default_keymap);
for (i = min_keycode; i <= max_keycode; ++i) {
SDL_Scancode scancode = X11_KeyCodeToSDLScancode(_this, i);
#ifdef DEBUG_KEYBOARD
{
KeySym sym;
sym = X11_KeyCodeToSym(_this, (KeyCode)i, 0);
SDL_Log("code = %d, sym = 0x%X (%s) ", i - min_keycode,
(unsigned int)sym, sym == NoSymbol ? "NoSymbol" : X11_XKeysymToString(sym));
}
#endif
if (scancode == data->key_layout[i]) {
continue;
}
if (default_keymap[scancode] >= SDLK_SCANCODE_MASK) {
/* Not a character key, safe to remap */
#ifdef DEBUG_KEYBOARD
SDL_Log("Changing scancode, was %d (%s), now %d (%s)\n", data->key_layout[i], SDL_GetScancodeName(data->key_layout[i]), scancode, SDL_GetScancodeName(scancode));
#endif
data->key_layout[i] = scancode;
}
}
} else {
#ifdef DEBUG_SCANCODES
SDL_Log("Keyboard layout unknown, please report the following to the SDL forums/mailing list (https://discourse.libsdl.org/):\n");
#endif
/* Determine key_layout - only works on US QWERTY layout */
for (i = min_keycode; i <= max_keycode; ++i) {
SDL_Scancode scancode = X11_KeyCodeToSDLScancode(_this, i);
#ifdef DEBUG_SCANCODES
{
KeySym sym;
sym = X11_KeyCodeToSym(_this, (KeyCode)i, 0);
SDL_Log("code = %d, sym = 0x%X (%s) ", i - min_keycode,
(unsigned int)sym, sym == NoSymbol ? "NoSymbol" : X11_XKeysymToString(sym));
}
if (scancode == SDL_SCANCODE_UNKNOWN) {
SDL_Log("scancode not found\n");
} else {
SDL_Log("scancode = %d (%s)\n", scancode, SDL_GetScancodeName(scancode));
}
#endif
data->key_layout[i] = scancode;
}
}
X11_UpdateKeymap(_this, SDL_FALSE);
SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu");
#ifdef SDL_USE_IME
SDL_IME_Init();
#endif
X11_ReconcileKeyboardState(_this);
return 0;
}
void X11_UpdateKeymap(_THIS, SDL_bool send_event)
{
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
int i;
SDL_Scancode scancode;
SDL_Keycode keymap[SDL_NUM_SCANCODES];
unsigned char group = 0;
SDL_GetDefaultKeymap(keymap);
#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
if (data->xkb) {
XkbStateRec state;
X11_XkbGetUpdatedMap(data->display, XkbAllClientInfoMask, data->xkb);
if (X11_XkbGetState(data->display, XkbUseCoreKbd, &state) == Success) {
group = state.group;
}
}
#endif
for (i = 0; i < SDL_arraysize(data->key_layout); i++) {
Uint32 key;
/* Make sure this is a valid scancode */
scancode = data->key_layout[i];
if (scancode == SDL_SCANCODE_UNKNOWN) {
continue;
}
/* See if there is a UCS keycode for this scancode */
key = X11_KeyCodeToUcs4(_this, (KeyCode)i, group);
if (key) {
keymap[scancode] = key;
} else {
SDL_Scancode keyScancode = X11_KeyCodeToSDLScancode(_this, (KeyCode)i);
switch (keyScancode) {
case SDL_SCANCODE_RETURN:
keymap[scancode] = SDLK_RETURN;
break;
case SDL_SCANCODE_ESCAPE:
keymap[scancode] = SDLK_ESCAPE;
break;
case SDL_SCANCODE_BACKSPACE:
keymap[scancode] = SDLK_BACKSPACE;
break;
case SDL_SCANCODE_TAB:
keymap[scancode] = SDLK_TAB;
break;
case SDL_SCANCODE_DELETE:
keymap[scancode] = SDLK_DELETE;
break;
default:
keymap[scancode] = SDL_SCANCODE_TO_KEYCODE(keyScancode);
break;
}
}
}
SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES, send_event);
}
void X11_QuitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
if (data->xkb) {
X11_XkbFreeKeyboard(data->xkb, 0, True);
data->xkb = NULL;
}
#endif
#ifdef SDL_USE_IME
SDL_IME_Quit();
#endif
}
static void X11_ResetXIM(_THIS)
{
#ifdef X_HAVE_UTF8_STRING
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
int i;
if (videodata && videodata->windowlist) {
for (i = 0; i < videodata->numwindows; ++i) {
SDL_WindowData *data = videodata->windowlist[i];
if (data && data->ic) {
/* Clear any partially entered dead keys */
char *contents = X11_Xutf8ResetIC(data->ic);
if (contents) {
X11_XFree(contents);
}
}
}
}
#endif
}
void X11_StartTextInput(_THIS)
{
X11_ResetXIM(_this);
}
void X11_StopTextInput(_THIS)
{
X11_ResetXIM(_this);
#ifdef SDL_USE_IME
SDL_IME_Reset();
#endif
}
void X11_SetTextInputRect(_THIS, const SDL_Rect *rect)
{
if (rect == NULL) {
SDL_InvalidParamError("rect");
return;
}
#ifdef SDL_USE_IME
SDL_IME_UpdateTextRect(rect);
#endif
}
SDL_bool
X11_HasScreenKeyboardSupport(_THIS)
{
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
return videodata->is_steam_deck;
}
void X11_ShowScreenKeyboard(_THIS, SDL_Window *window)
{
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
if (videodata->is_steam_deck) {
/* For more documentation of the URL parameters, see:
* https://partner.steamgames.com/doc/api/ISteamUtils#ShowFloatingGamepadTextInput
*/
char deeplink[128];
SDL_snprintf(deeplink, sizeof(deeplink),
"steam://open/keyboard?XPosition=0&YPosition=0&Width=0&Height=0&Mode=%d",
SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, SDL_FALSE) ? 0 : 1);
SDL_OpenURL(deeplink);
videodata->steam_keyboard_open = SDL_TRUE;
}
}
void X11_HideScreenKeyboard(_THIS, SDL_Window *window)
{
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
if (videodata->is_steam_deck) {
SDL_OpenURL("steam://close/keyboard");
videodata->steam_keyboard_open = SDL_FALSE;
}
}
SDL_bool
X11_IsScreenKeyboardShown(_THIS, SDL_Window *window)
{
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
return videodata->steam_keyboard_open;
}
#endif /* SDL_VIDEO_DRIVER_X11 */
/* vi: set ts=4 sw=4 expandtab: */