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kc3-lang/SDL/premake/README-macosx.txt

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  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • premake/README-macosx.txt
  • Use the Xcode command files (located in the Xcode/build-scripts folder)
    to conveniently generate a workspace for Xcode 3 or Xcode 4. It also
    contains a cleaner script and a convenient script for automatically
    running all the test suites.
    
    If you use the script to automatically build the workspace file, you
    need to open the workspace at least once after generating it, or it
    will give errors that certain schema do not exist within the workspace.
    Also, the script depends on Xcode command line tools being installed.
    
    There are separate build files for building for i386 architecture
    versus x86_64 architecture. There are separate build scripts for
    Xcode 3 versus Xcode 4, but these just use the different toolchains.
    
    There is a script for automatically running through all known supported
    tests on that platform.
    
    The Mac OS X projects currently have reliance on the following dependencies:
    
      -CoreVideo.framework
      -AudioToolbox.framework
      -AudioUnit.framework
      -Cocoa.framework
      -CoreAudio.framework
      -IOKit.framework
      -Carbon.framework
      -ForceFeedback.framework
      -CoreFoundation.framework
    
    It will also link to OpenGL.framework, as the dependency function for OpenGL
    assumes that OpenGL always exists on Mac OS X. However, this is defined in
    a segmented way to allow the possibility of no OpenGL support on Mac OS X.
    
    Run the clean script to clear out the directory of Xcode-related files
    and binaries.