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kc3-lang/SDL/src/audio/android/SDL_androidaudio.c

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  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • src/audio/android/SDL_androidaudio.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_AUDIO_DRIVER_ANDROID
    
    /* Output audio to Android */
    
    #include "SDL_audio.h"
    #include "../SDL_audio_c.h"
    #include "SDL_androidaudio.h"
    
    #include "../../core/android/SDL_android.h"
    
    #include <android/log.h>
    
    static SDL_AudioDevice* audioDevice = NULL;
    
    static int
    AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
    {
        SDL_AudioFormat test_format;
    
        if (iscapture) {
            /* TODO: implement capture */
            return SDL_SetError("Capture not supported on Android");
        }
    
        if (audioDevice != NULL) {
            return SDL_SetError("Only one audio device at a time please!");
        }
    
        audioDevice = this;
        
        this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
        if (this->hidden == NULL) {
            return SDL_OutOfMemory();
        }
    
        test_format = SDL_FirstAudioFormat(this->spec.format);
        while (test_format != 0) { /* no "UNKNOWN" constant */
            if ((test_format == AUDIO_U8) || (test_format == AUDIO_S16LSB)) {
                this->spec.format = test_format;
                break;
            }
            test_format = SDL_NextAudioFormat();
        }
    
        if (test_format == 0) {
            /* Didn't find a compatible format :( */
            return SDL_SetError("No compatible audio format!");
        }
    
        if (this->spec.channels > 1) {
            this->spec.channels = 2;
        } else {
            this->spec.channels = 1;
        }
    
        if (this->spec.freq < 8000) {
            this->spec.freq = 8000;
        }
        if (this->spec.freq > 48000) {
            this->spec.freq = 48000;
        }
    
        /* TODO: pass in/return a (Java) device ID, also whether we're opening for input or output */
        this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
        SDL_CalculateAudioSpec(&this->spec);
    
        if (this->spec.samples == 0) {
            /* Init failed? */
            return SDL_SetError("Java-side initialization failed!");
        }
    
        return 0;
    }
    
    static void
    AndroidAUD_PlayDevice(_THIS)
    {
        Android_JNI_WriteAudioBuffer();
    }
    
    static Uint8 *
    AndroidAUD_GetDeviceBuf(_THIS)
    {
        return Android_JNI_GetAudioBuffer();
    }
    
    static void
    AndroidAUD_CloseDevice(_THIS)
    {
        /* At this point SDL_CloseAudioDevice via close_audio_device took care of terminating the audio thread
           so it's safe to terminate the Java side buffer and AudioTrack
         */
        Android_JNI_CloseAudioDevice();
    
        if (audioDevice == this) {
            if (audioDevice->hidden != NULL) {
                SDL_free(this->hidden);
                this->hidden = NULL;
            }
            audioDevice = NULL;
        }
    }
    
    static int
    AndroidAUD_Init(SDL_AudioDriverImpl * impl)
    {
        /* Set the function pointers */
        impl->OpenDevice = AndroidAUD_OpenDevice;
        impl->PlayDevice = AndroidAUD_PlayDevice;
        impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf;
        impl->CloseDevice = AndroidAUD_CloseDevice;
    
        /* and the capabilities */
        impl->HasCaptureSupport = 0; /* TODO */
        impl->OnlyHasDefaultOutputDevice = 1;
        impl->OnlyHasDefaultInputDevice = 1;
    
        return 1;   /* this audio target is available. */
    }
    
    AudioBootStrap ANDROIDAUD_bootstrap = {
        "android", "SDL Android audio driver", AndroidAUD_Init, 0
    };
    
    /* Pause (block) all non already paused audio devices by taking their mixer lock */
    void AndroidAUD_PauseDevices(void)
    {
        /* TODO: Handle multiple devices? */
        struct SDL_PrivateAudioData *private;
        if(audioDevice != NULL && audioDevice->hidden != NULL) {
            private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
            if (audioDevice->paused) {
                /* The device is already paused, leave it alone */
                private->resume = SDL_FALSE;
            }
            else {
                SDL_LockMutex(audioDevice->mixer_lock);
                audioDevice->paused = SDL_TRUE;
                private->resume = SDL_TRUE;
            }
        }
    }
    
    /* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
    void AndroidAUD_ResumeDevices(void)
    {
        /* TODO: Handle multiple devices? */
        struct SDL_PrivateAudioData *private;
        if(audioDevice != NULL && audioDevice->hidden != NULL) {
            private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
            if (private->resume) {
                audioDevice->paused = SDL_FALSE;
                private->resume = SDL_FALSE;
                SDL_UnlockMutex(audioDevice->mixer_lock);
            }
        }
    }
    
    
    #endif /* SDL_AUDIO_DRIVER_ANDROID */
    
    /* vi: set ts=4 sw=4 expandtab: */