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kc3-lang/SDL/src/audio/fusionsound/SDL_fsaudio.c

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  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • src/audio/fusionsound/SDL_fsaudio.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_AUDIO_DRIVER_FUSIONSOUND
    
    /* Allow access to a raw mixing buffer */
    
    #ifdef HAVE_SIGNAL_H
    #include <signal.h>
    #endif
    #include <unistd.h>
    
    #include "SDL_timer.h"
    #include "SDL_audio.h"
    #include "../SDL_audiomem.h"
    #include "../SDL_audio_c.h"
    #include "SDL_fsaudio.h"
    
    #include <fusionsound/fusionsound_version.h>
    
    /* #define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so" */
    
    #ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
    #include "SDL_name.h"
    #include "SDL_loadso.h"
    #else
    #define SDL_NAME(X) X
    #endif
    
    #if (FUSIONSOUND_MAJOR_VERSION == 1) && (FUSIONSOUND_MINOR_VERSION < 1)
    typedef DFBResult DirectResult;
    #endif
    
    /* Buffers to use - more than 2 gives a lot of latency */
    #define FUSION_BUFFERS              (2)
    
    #ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
    
    static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC;
    static void *fs_handle = NULL;
    
    static DirectResult (*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[]));
    static DirectResult (*SDL_NAME(FusionSoundCreate)) (IFusionSound **
                                                       ret_interface);
    
    #define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
    static struct
    {
        const char *name;
        void **func;
    } fs_functions[] = {
    /* *INDENT-OFF* */
        SDL_FS_SYM(FusionSoundInit),
        SDL_FS_SYM(FusionSoundCreate),
    /* *INDENT-ON* */
    };
    
    #undef SDL_FS_SYM
    
    static void
    UnloadFusionSoundLibrary()
    {
        if (fs_handle != NULL) {
            SDL_UnloadObject(fs_handle);
            fs_handle = NULL;
        }
    }
    
    static int
    LoadFusionSoundLibrary(void)
    {
        int i, retval = -1;
    
        if (fs_handle == NULL) {
            fs_handle = SDL_LoadObject(fs_library);
            if (fs_handle != NULL) {
                retval = 0;
                for (i = 0; i < SDL_arraysize(fs_functions); ++i) {
                    *fs_functions[i].func =
                        SDL_LoadFunction(fs_handle, fs_functions[i].name);
                    if (!*fs_functions[i].func) {
                        retval = -1;
                        UnloadFusionSoundLibrary();
                        break;
                    }
                }
            }
        }
    
        return retval;
    }
    
    #else
    
    static void
    UnloadFusionSoundLibrary()
    {
        return;
    }
    
    static int
    LoadFusionSoundLibrary(void)
    {
        return 0;
    }
    
    #endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
    
    /* This function waits until it is possible to write a full sound buffer */
    static void
    SDL_FS_WaitDevice(_THIS)
    {
        this->hidden->stream->Wait(this->hidden->stream,
                                   this->hidden->mixsamples);
    }
    
    static void
    SDL_FS_PlayDevice(_THIS)
    {
        DirectResult ret;
    
        ret = this->hidden->stream->Write(this->hidden->stream,
                                          this->hidden->mixbuf,
                                          this->hidden->mixsamples);
        /* If we couldn't write, assume fatal error for now */
        if (ret) {
            this->enabled = 0;
        }
    #ifdef DEBUG_AUDIO
        fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
    #endif
    }
    
    static void
    SDL_FS_WaitDone(_THIS)
    {
        this->hidden->stream->Wait(this->hidden->stream,
                                   this->hidden->mixsamples * FUSION_BUFFERS);
    }
    
    
    static Uint8 *
    SDL_FS_GetDeviceBuf(_THIS)
    {
        return (this->hidden->mixbuf);
    }
    
    
    static void
    SDL_FS_CloseDevice(_THIS)
    {
        if (this->hidden != NULL) {
            SDL_FreeAudioMem(this->hidden->mixbuf);
            this->hidden->mixbuf = NULL;
            if (this->hidden->stream) {
                this->hidden->stream->Release(this->hidden->stream);
                this->hidden->stream = NULL;
            }
            if (this->hidden->fs) {
                this->hidden->fs->Release(this->hidden->fs);
                this->hidden->fs = NULL;
            }
            SDL_free(this->hidden);
            this->hidden = NULL;
        }
    }
    
    
    static int
    SDL_FS_OpenDevice(_THIS, const char *devname, int iscapture)
    {
        int bytes;
        SDL_AudioFormat test_format = 0, format = 0;
        FSSampleFormat fs_format;
        FSStreamDescription desc;
        DirectResult ret;
    
        /* Initialize all variables that we clean on shutdown */
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
        if (this->hidden == NULL) {
            return SDL_OutOfMemory();
        }
        SDL_memset(this->hidden, 0, (sizeof *this->hidden));
    
        /* Try for a closest match on audio format */
        for (test_format = SDL_FirstAudioFormat(this->spec.format);
             !format && test_format;) {
    #ifdef DEBUG_AUDIO
            fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
    #endif
            switch (test_format) {
            case AUDIO_U8:
                fs_format = FSSF_U8;
                bytes = 1;
                format = 1;
                break;
            case AUDIO_S16SYS:
                fs_format = FSSF_S16;
                bytes = 2;
                format = 1;
                break;
            case AUDIO_S32SYS:
                fs_format = FSSF_S32;
                bytes = 4;
                format = 1;
                break;
            case AUDIO_F32SYS:
                fs_format = FSSF_FLOAT;
                bytes = 4;
                format = 1;
                break;
            default:
                format = 0;
                break;
            }
            if (!format) {
                test_format = SDL_NextAudioFormat();
            }
        }
    
        if (format == 0) {
            SDL_FS_CloseDevice(this);
            return SDL_SetError("Couldn't find any hardware audio formats");
        }
        this->spec.format = test_format;
    
        /* Retrieve the main sound interface. */
        ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs);
        if (ret) {
            SDL_FS_CloseDevice(this);
            return SDL_SetError("Unable to initialize FusionSound: %d", ret);
        }
    
        this->hidden->mixsamples = this->spec.size / bytes / this->spec.channels;
    
        /* Fill stream description. */
        desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
            FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT | FSSDF_PREBUFFER;
        desc.samplerate = this->spec.freq;
        desc.buffersize = this->spec.size * FUSION_BUFFERS;
        desc.channels = this->spec.channels;
        desc.prebuffer = 10;
        desc.sampleformat = fs_format;
    
        ret =
            this->hidden->fs->CreateStream(this->hidden->fs, &desc,
                                           &this->hidden->stream);
        if (ret) {
            SDL_FS_CloseDevice(this);
            return SDL_SetError("Unable to create FusionSoundStream: %d", ret);
        }
    
        /* See what we got */
        desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
            FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT;
        ret = this->hidden->stream->GetDescription(this->hidden->stream, &desc);
    
        this->spec.freq = desc.samplerate;
        this->spec.size =
            desc.buffersize / FUSION_BUFFERS * bytes * desc.channels;
        this->spec.channels = desc.channels;
    
        /* Calculate the final parameters for this audio specification */
        SDL_CalculateAudioSpec(&this->spec);
    
        /* Allocate mixing buffer */
        this->hidden->mixlen = this->spec.size;
        this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
        if (this->hidden->mixbuf == NULL) {
            SDL_FS_CloseDevice(this);
            return SDL_OutOfMemory();
        }
        SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
    
        /* We're ready to rock and roll. :-) */
        return 0;
    }
    
    
    static void
    SDL_FS_Deinitialize(void)
    {
        UnloadFusionSoundLibrary();
    }
    
    
    static int
    SDL_FS_Init(SDL_AudioDriverImpl * impl)
    {
        if (LoadFusionSoundLibrary() < 0) {
            return 0;
        } else {
            DirectResult ret;
    
            ret = SDL_NAME(FusionSoundInit) (NULL, NULL);
            if (ret) {
                UnloadFusionSoundLibrary();
                SDL_SetError
                    ("FusionSound: SDL_FS_init failed (FusionSoundInit: %d)",
                     ret);
                return 0;
            }
        }
    
        /* Set the function pointers */
        impl->OpenDevice = SDL_FS_OpenDevice;
        impl->PlayDevice = SDL_FS_PlayDevice;
        impl->WaitDevice = SDL_FS_WaitDevice;
        impl->GetDeviceBuf = SDL_FS_GetDeviceBuf;
        impl->CloseDevice = SDL_FS_CloseDevice;
        impl->WaitDone = SDL_FS_WaitDone;
        impl->Deinitialize = SDL_FS_Deinitialize;
        impl->OnlyHasDefaultOutputDevice = 1;
    
        return 1;   /* this audio target is available. */
    }
    
    
    AudioBootStrap FUSIONSOUND_bootstrap = {
        "fusionsound", "FusionSound", SDL_FS_Init, 0
    };
    
    #endif /* SDL_AUDIO_DRIVER_FUSIONSOUND */
    
    /* vi: set ts=4 sw=4 expandtab: */