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kc3-lang/SDL/src/audio/nacl/SDL_naclaudio.c

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  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • src/audio/nacl/SDL_naclaudio.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    
    #include "../../SDL_internal.h"
    #include "SDL_naclaudio.h"
    
    #include "SDL_audio.h"
    #include "SDL_mutex.h"
    #include "../SDL_audiomem.h"
    #include "../SDL_audio_c.h"
    #include "../SDL_audiodev_c.h"
    
    #include "ppapi/c/pp_errors.h"
    #include "ppapi/c/pp_instance.h"
    #include "ppapi_simple/ps.h"
    #include "ppapi_simple/ps_interface.h"
    #include "ppapi_simple/ps_event.h"
    
    /* The tag name used by NACL audio */
    #define NACLAUD_DRIVER_NAME         "nacl"
    
    #define SAMPLE_FRAME_COUNT 4096
    
    /* Audio driver functions */
    static int NACLAUD_OpenDevice(_THIS, const char *devname, int iscapture);
    static void NACLAUD_CloseDevice(_THIS);
    static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data);
    
    /* FIXME: Make use of latency if needed */
    static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data) {
        SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
        
        SDL_LockMutex(private->mutex);
    
        if (_this->enabled && !_this->paused) {
            if (_this->convert.needed) {
                SDL_LockMutex(_this->mixer_lock);
                (*_this->spec.callback) (_this->spec.userdata,
                                         (Uint8 *) _this->convert.buf,
                                         _this->convert.len);
                SDL_UnlockMutex(_this->mixer_lock);
                SDL_ConvertAudio(&_this->convert);
                SDL_memcpy(samples, _this->convert.buf, _this->convert.len_cvt);
            } else {
                SDL_LockMutex(_this->mixer_lock);
                (*_this->spec.callback) (_this->spec.userdata, (Uint8 *) samples, buffer_size);
                SDL_UnlockMutex(_this->mixer_lock);
            }
        } else {
            SDL_memset(samples, 0, buffer_size);
        }
        
        return;
    }
    
    static void NACLAUD_CloseDevice(SDL_AudioDevice *device) {
        const PPB_Core *core = PSInterfaceCore();
        const PPB_Audio *ppb_audio = PSInterfaceAudio();
        SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
        
        ppb_audio->StopPlayback(hidden->audio);
        SDL_DestroyMutex(hidden->mutex);
        core->ReleaseResource(hidden->audio);
    }
    
    static int
    NACLAUD_OpenDevice(_THIS, const char *devname, int iscapture) {
        PP_Instance instance = PSGetInstanceId();
        const PPB_Audio *ppb_audio = PSInterfaceAudio();
        const PPB_AudioConfig *ppb_audiocfg = PSInterfaceAudioConfig();
        
        private = (SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *private));
        if (private == NULL) {
            SDL_OutOfMemory();
            return 0;
        }
        
        private->mutex = SDL_CreateMutex();
        _this->spec.freq = 44100;
        _this->spec.format = AUDIO_S16LSB;
        _this->spec.channels = 2;
        _this->spec.samples = ppb_audiocfg->RecommendSampleFrameCount(
            instance, 
            PP_AUDIOSAMPLERATE_44100, 
            SAMPLE_FRAME_COUNT);
        
        /* Calculate the final parameters for this audio specification */
        SDL_CalculateAudioSpec(&_this->spec);
        
        private->audio = ppb_audio->Create(
            instance,
            ppb_audiocfg->CreateStereo16Bit(instance, PP_AUDIOSAMPLERATE_44100, _this->spec.samples),
            nacl_audio_callback, 
            _this);
        
        /* Start audio playback while we are still on the main thread. */
        ppb_audio->StartPlayback(private->audio);
        
        return 1;
    }
    
    static int
    NACLAUD_Init(SDL_AudioDriverImpl * impl)
    {
        if (PSGetInstanceId() == 0) {
            return 0;
        }
        
        /* Set the function pointers */
        impl->OpenDevice = NACLAUD_OpenDevice;
        impl->CloseDevice = NACLAUD_CloseDevice;
        impl->HasCaptureSupport = 0;
        impl->OnlyHasDefaultOutputDevice = 1;
        impl->OnlyHasDefaultInputDevice = 1;
        impl->ProvidesOwnCallbackThread = 1;
        /*
         *    impl->WaitDevice = NACLAUD_WaitDevice;
         *    impl->GetDeviceBuf = NACLAUD_GetDeviceBuf;
         *    impl->PlayDevice = NACLAUD_PlayDevice;
         *    impl->Deinitialize = NACLAUD_Deinitialize;
         */
        
        return 1;
    }
    
    AudioBootStrap NACLAUD_bootstrap = {
        NACLAUD_DRIVER_NAME, "SDL NaCl Audio Driver",
        NACLAUD_Init, 0
    };