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kc3-lang/SDL/src/haptic/windows/SDL_xinputhaptic_c.h

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  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • src/haptic/windows/SDL_xinputhaptic_c.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #include "SDL_haptic.h"
    #include "SDL_windowshaptic_c.h"
    
    
    extern int SDL_XINPUT_HapticInit(void);
    extern int SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid);
    extern int SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid);
    extern int SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
    extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
    extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
    extern void SDL_XINPUT_HapticClose(SDL_Haptic * haptic);
    extern void SDL_XINPUT_HapticQuit(void);
    extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
    extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
    extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
    extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
    extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
    extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
    extern int SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
    extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
    extern int SDL_XINPUT_HapticPause(SDL_Haptic * haptic);
    extern int SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic);
    extern int SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic);
    
    /* vi: set ts=4 sw=4 expandtab: */