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kc3-lang/SDL/src/video/SDL_egl.c

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  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • src/video/SDL_egl.c
  • /*
     *  Simple DirectMedia Layer
     *  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
     * 
     *  This software is provided 'as-is', without any express or implied
     *  warranty.  In no event will the authors be held liable for any damages
     *  arising from the use of this software.
     * 
     *  Permission is granted to anyone to use this software for any purpose,
     *  including commercial applications, and to alter it and redistribute it
     *  freely, subject to the following restrictions:
     * 
     *  1. The origin of this software must not be misrepresented; you must not
     *     claim that you wrote the original software. If you use this software
     *     in a product, an acknowledgment in the product documentation would be
     *     appreciated but is not required.
     *  2. Altered source versions must be plainly marked as such, and must not be
     *     misrepresented as being the original software.
     *  3. This notice may not be removed or altered from any source distribution.
     */
    #include "../SDL_internal.h"
    
    #if SDL_VIDEO_OPENGL_EGL
    
    #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
    #include "../core/windows/SDL_windows.h"
    #endif
    
    #include "SDL_sysvideo.h"
    #include "SDL_egl_c.h"
    #include "SDL_loadso.h"
    #include "SDL_hints.h"
    
    #if SDL_VIDEO_DRIVER_RPI
    /* Raspbian places the OpenGL ES/EGL binaries in a non standard path */
    #define DEFAULT_EGL "/opt/vc/lib/libEGL.so"
    #define DEFAULT_OGL_ES2 "/opt/vc/lib/libGLESv2.so"
    #define DEFAULT_OGL_ES_PVR "/opt/vc/lib/libGLES_CM.so"
    #define DEFAULT_OGL_ES "/opt/vc/lib/libGLESv1_CM.so"
    
    #elif SDL_VIDEO_DRIVER_ANDROID || SDL_VIDEO_DRIVER_VIVANTE
    /* Android */
    #define DEFAULT_EGL "libEGL.so"
    #define DEFAULT_OGL_ES2 "libGLESv2.so"
    #define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
    #define DEFAULT_OGL_ES "libGLESv1_CM.so"
    
    #elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
    /* EGL AND OpenGL ES support via ANGLE */
    #define DEFAULT_EGL "libEGL.dll"
    #define DEFAULT_OGL_ES2 "libGLESv2.dll"
    #define DEFAULT_OGL_ES_PVR "libGLES_CM.dll"
    #define DEFAULT_OGL_ES "libGLESv1_CM.dll"
    
    #else
    /* Desktop Linux */
    #define DEFAULT_OGL "libGL.so.1"
    #define DEFAULT_EGL "libEGL.so.1"
    #define DEFAULT_OGL_ES2 "libGLESv2.so.2"
    #define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1"
    #define DEFAULT_OGL_ES "libGLESv1_CM.so.1"
    #endif /* SDL_VIDEO_DRIVER_RPI */
    
    #define LOAD_FUNC(NAME) \
    _this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
    if (!_this->egl_data->NAME) \
    { \
        return SDL_SetError("Could not retrieve EGL function " #NAME); \
    }
        
    /* EGL implementation of SDL OpenGL ES support */
    #ifdef EGL_KHR_create_context        
    static int SDL_EGL_HasExtension(_THIS, const char *ext)
    {
        int i;
        int len = 0;
        int ext_len;
        const char *exts;
        const char *ext_word;
    
        ext_len = SDL_strlen(ext);
        exts = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_EXTENSIONS);
    
        if(exts) {
            ext_word = exts;
    
            for(i = 0; exts[i] != 0; i++) {
                if(exts[i] == ' ') {
                    if(ext_len == len && !SDL_strncmp(ext_word, ext, len)) {
                        return 1;
                    }
    
                    len = 0;
                    ext_word = &exts[i + 1];
                }
                else {
                    len++;
                }
            }
        }
    
        return 0;
    }
    #endif /* EGL_KHR_create_context */
    
    void *
    SDL_EGL_GetProcAddress(_THIS, const char *proc)
    {
        static char procname[1024];
        void *retval;
        
        /* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */
    #if !defined(SDL_VIDEO_DRIVER_ANDROID) && !defined(SDL_VIDEO_DRIVER_MIR) 
        if (_this->egl_data->eglGetProcAddress) {
            retval = _this->egl_data->eglGetProcAddress(proc);
            if (retval) {
                return retval;
            }
        }
    #endif
        
        retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc);
        if (!retval && SDL_strlen(proc) <= 1022) {
            procname[0] = '_';
            SDL_strlcpy(procname + 1, proc, 1022);
            retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname);
        }
        return retval;
    }
    
    void
    SDL_EGL_UnloadLibrary(_THIS)
    {
        if (_this->egl_data) {
            if (_this->egl_data->egl_display) {
                _this->egl_data->eglTerminate(_this->egl_data->egl_display);
                _this->egl_data->egl_display = NULL;
            }
    
            if (_this->egl_data->dll_handle) {
                SDL_UnloadObject(_this->egl_data->dll_handle);
                _this->egl_data->dll_handle = NULL;
            }
            if (_this->egl_data->egl_dll_handle) {
                SDL_UnloadObject(_this->egl_data->egl_dll_handle);
                _this->egl_data->egl_dll_handle = NULL;
            }
            
            SDL_free(_this->egl_data);
            _this->egl_data = NULL;
        }
    }
    
    int
    SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display)
    {
        void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */
        char *path = NULL;
    #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
        const char *d3dcompiler;
    #endif
    
        if (_this->egl_data) {
            return SDL_SetError("OpenGL ES context already created");
        }
    
        _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
        if (!_this->egl_data) {
            return SDL_OutOfMemory();
        }
    
    #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
        d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
        if (!d3dcompiler) {
            if (WIN_IsWindowsVistaOrGreater()) {
                d3dcompiler = "d3dcompiler_46.dll";
            } else {
                d3dcompiler = "d3dcompiler_43.dll";
            }
        }
        if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
            SDL_LoadObject(d3dcompiler);
        }
    #endif
    
        /* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
        path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
        if (path != NULL) {
            egl_dll_handle = SDL_LoadObject(path);
        }
    
        if (egl_dll_handle == NULL) {
            if(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
                if (_this->gl_config.major_version > 1) {
                    path = DEFAULT_OGL_ES2;
                    egl_dll_handle = SDL_LoadObject(path);
                }
                else {
                    path = DEFAULT_OGL_ES;
                    egl_dll_handle = SDL_LoadObject(path);
                    if (egl_dll_handle == NULL) {
                        path = DEFAULT_OGL_ES_PVR;
                        egl_dll_handle = SDL_LoadObject(path);
                    }
                }
            }
    #ifdef DEFAULT_OGL         
            else {
                path = DEFAULT_OGL;
                egl_dll_handle = SDL_LoadObject(path);
            }
    #endif        
        }
        _this->egl_data->egl_dll_handle = egl_dll_handle;
    
        if (egl_dll_handle == NULL) {
            return SDL_SetError("Could not initialize OpenGL / GLES library");
        }
    
        /* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */
        if (egl_path != NULL) {
            dll_handle = SDL_LoadObject(egl_path);
        }   
        /* Try loading a EGL symbol, if it does not work try the default library paths */
        if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
            if (dll_handle != NULL) {
                SDL_UnloadObject(dll_handle);
            }
            path = SDL_getenv("SDL_VIDEO_EGL_DRIVER");
            if (path == NULL) {
                path = DEFAULT_EGL;
            }
            dll_handle = SDL_LoadObject(path);
            if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
                if (dll_handle != NULL) {
                    SDL_UnloadObject(dll_handle);
                }
                return SDL_SetError("Could not load EGL library");
            }
            SDL_ClearError();
        }
    
        _this->egl_data->dll_handle = dll_handle;
    
        /* Load new function pointers */
        LOAD_FUNC(eglGetDisplay);
        LOAD_FUNC(eglInitialize);
        LOAD_FUNC(eglTerminate);
        LOAD_FUNC(eglGetProcAddress);
        LOAD_FUNC(eglChooseConfig);
        LOAD_FUNC(eglGetConfigAttrib);
        LOAD_FUNC(eglCreateContext);
        LOAD_FUNC(eglDestroyContext);
        LOAD_FUNC(eglCreateWindowSurface);
        LOAD_FUNC(eglDestroySurface);
        LOAD_FUNC(eglMakeCurrent);
        LOAD_FUNC(eglSwapBuffers);
        LOAD_FUNC(eglSwapInterval);
        LOAD_FUNC(eglWaitNative);
        LOAD_FUNC(eglWaitGL);
        LOAD_FUNC(eglBindAPI);
        LOAD_FUNC(eglQueryString);
        
    #if !defined(__WINRT__)
        _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
        if (!_this->egl_data->egl_display) {
            return SDL_SetError("Could not get EGL display");
        }
        
        if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
            return SDL_SetError("Could not initialize EGL");
        }
    #endif
    
        _this->gl_config.driver_loaded = 1;
    
        if (path) {
            SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
        } else {
            *_this->gl_config.driver_path = '\0';
        }
        
        return 0;
    }
    
    int
    SDL_EGL_ChooseConfig(_THIS) 
    {
        /* 64 seems nice. */
        EGLint attribs[64];
        EGLint found_configs = 0, value;
        /* 128 seems even nicer here */
        EGLConfig configs[128];
        int i, j, best_bitdiff = -1, bitdiff;
        
        if (!_this->egl_data) {
            /* The EGL library wasn't loaded, SDL_GetError() should have info */
            return -1;
        }
      
        /* Get a valid EGL configuration */
        i = 0;
        attribs[i++] = EGL_RED_SIZE;
        attribs[i++] = _this->gl_config.red_size;
        attribs[i++] = EGL_GREEN_SIZE;
        attribs[i++] = _this->gl_config.green_size;
        attribs[i++] = EGL_BLUE_SIZE;
        attribs[i++] = _this->gl_config.blue_size;
        
        if (_this->gl_config.alpha_size) {
            attribs[i++] = EGL_ALPHA_SIZE;
            attribs[i++] = _this->gl_config.alpha_size;
        }
        
        if (_this->gl_config.buffer_size) {
            attribs[i++] = EGL_BUFFER_SIZE;
            attribs[i++] = _this->gl_config.buffer_size;
        }
        
        attribs[i++] = EGL_DEPTH_SIZE;
        attribs[i++] = _this->gl_config.depth_size;
        
        if (_this->gl_config.stencil_size) {
            attribs[i++] = EGL_STENCIL_SIZE;
            attribs[i++] = _this->gl_config.stencil_size;
        }
        
        if (_this->gl_config.multisamplebuffers) {
            attribs[i++] = EGL_SAMPLE_BUFFERS;
            attribs[i++] = _this->gl_config.multisamplebuffers;
        }
        
        if (_this->gl_config.multisamplesamples) {
            attribs[i++] = EGL_SAMPLES;
            attribs[i++] = _this->gl_config.multisamplesamples;
        }
        
        attribs[i++] = EGL_RENDERABLE_TYPE;
        if(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
            if (_this->gl_config.major_version == 2) {
                attribs[i++] = EGL_OPENGL_ES2_BIT;
            } else {
                attribs[i++] = EGL_OPENGL_ES_BIT;
            }
            _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
        }
        else {
            attribs[i++] = EGL_OPENGL_BIT;
            _this->egl_data->eglBindAPI(EGL_OPENGL_API);
        }
        
        attribs[i++] = EGL_NONE;
       
        if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
            attribs,
            configs, SDL_arraysize(configs),
            &found_configs) == EGL_FALSE ||
            found_configs == 0) {
            return SDL_SetError("Couldn't find matching EGL config");
        }
        
        /* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */
        /* From those, we select the one that matches our requirements more closely via a makeshift algorithm */
    
        for ( i=0; i<found_configs; i++ ) {
            bitdiff = 0;
            for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) {
                if (attribs[j] == EGL_NONE) {
                   break;
                }
                
                if ( attribs[j+1] != EGL_DONT_CARE && (
                    attribs[j] == EGL_RED_SIZE ||
                    attribs[j] == EGL_GREEN_SIZE ||
                    attribs[j] == EGL_BLUE_SIZE ||
                    attribs[j] == EGL_ALPHA_SIZE ||
                    attribs[j] == EGL_DEPTH_SIZE ||
                    attribs[j] == EGL_STENCIL_SIZE)) {
                    _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value);
                    bitdiff += value - attribs[j + 1]; /* value is always >= attrib */
                }
            }
    
            if (bitdiff < best_bitdiff || best_bitdiff == -1) {
                _this->egl_data->egl_config = configs[i];
                
                best_bitdiff = bitdiff;
            }
               
            if (bitdiff == 0) break; /* we found an exact match! */
        }
        
        return 0;
    }
    
    SDL_GLContext
    SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
    {
        EGLint context_attrib_list[] = {
            EGL_CONTEXT_CLIENT_VERSION,
            1,
            EGL_NONE,
            EGL_NONE,
            EGL_NONE,
            EGL_NONE,
            EGL_NONE
        };
        
        EGLContext egl_context, share_context = EGL_NO_CONTEXT;
        
        if (!_this->egl_data) {
            /* The EGL library wasn't loaded, SDL_GetError() should have info */
            return NULL;
        }
        
        if (_this->gl_config.share_with_current_context) {
            share_context = (EGLContext)SDL_GL_GetCurrentContext();
        }
        
        /* Bind the API */
        if(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
            _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
            if (_this->gl_config.major_version) {
                context_attrib_list[1] = _this->gl_config.major_version;
            }
    
            egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
                                              _this->egl_data->egl_config,
                                              share_context, context_attrib_list);
        }
        else {
            _this->egl_data->eglBindAPI(EGL_OPENGL_API);
    #ifdef EGL_KHR_create_context        
            if(SDL_EGL_HasExtension(_this, "EGL_KHR_create_context")) {
                context_attrib_list[0] = EGL_CONTEXT_MAJOR_VERSION_KHR;
                context_attrib_list[1] = _this->gl_config.major_version;
                context_attrib_list[2] = EGL_CONTEXT_MINOR_VERSION_KHR;
                context_attrib_list[3] = _this->gl_config.minor_version;
                context_attrib_list[4] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
                switch(_this->gl_config.profile_mask) {
                case SDL_GL_CONTEXT_PROFILE_COMPATIBILITY:
                    context_attrib_list[5] = EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
                    break;
    
                case SDL_GL_CONTEXT_PROFILE_CORE:
                default:
                    context_attrib_list[5] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
                    break;
                }
            }
            else {
                context_attrib_list[0] = EGL_NONE;
            }
    #else /* EGL_KHR_create_context */
            context_attrib_list[0] = EGL_NONE;
    #endif /* EGL_KHR_create_context */
            egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
                                              _this->egl_data->egl_config,
                                              share_context, context_attrib_list);
        }
        
        if (egl_context == EGL_NO_CONTEXT) {
            SDL_SetError("Could not create EGL context");
            return NULL;
        }
        
        _this->egl_data->egl_swapinterval = 0;
        
        if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) {
            SDL_EGL_DeleteContext(_this, egl_context);
            SDL_SetError("Could not make EGL context current");
            return NULL;
        }
      
        return (SDL_GLContext) egl_context;
    }
    
    int
    SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
    {
        EGLContext egl_context = (EGLContext) context;
    
        if (!_this->egl_data) {
            return SDL_SetError("OpenGL not initialized");
        }
        
        /* The android emulator crashes badly if you try to eglMakeCurrent 
         * with a valid context and invalid surface, so we have to check for both here.
         */
        if (!egl_context || !egl_surface) {
             _this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
        }
        else {
            if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display,
                egl_surface, egl_surface, egl_context)) {
                return SDL_SetError("Unable to make EGL context current");
            }
        }
          
        return 0;
    }
    
    int
    SDL_EGL_SetSwapInterval(_THIS, int interval)
    {
        EGLBoolean status;
        
        if (!_this->egl_data) {
            return SDL_SetError("EGL not initialized");
        }
        
        status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
        if (status == EGL_TRUE) {
            _this->egl_data->egl_swapinterval = interval;
            return 0;
        }
        
        return SDL_SetError("Unable to set the EGL swap interval");
    }
    
    int
    SDL_EGL_GetSwapInterval(_THIS)
    {
        if (!_this->egl_data) {
            return SDL_SetError("EGL not initialized");
        }
        
        return _this->egl_data->egl_swapinterval;
    }
    
    void
    SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
    {
        _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface);
    }
    
    void
    SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
    {
        EGLContext egl_context = (EGLContext) context;
    
        /* Clean up GLES and EGL */
        if (!_this->egl_data) {
            return;
        }
        
        if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
            SDL_EGL_MakeCurrent(_this, NULL, NULL);
            _this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
        }
            
    }
    
    EGLSurface *
    SDL_EGL_CreateSurface(_THIS, NativeWindowType nw) 
    {
        if (SDL_EGL_ChooseConfig(_this) != 0) {
            return EGL_NO_SURFACE;
        }
        
    #if __ANDROID__
        {
            /* Android docs recommend doing this!
             * Ref: http://developer.android.com/reference/android/app/NativeActivity.html 
             */
            EGLint format;
            _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
                                                _this->egl_data->egl_config, 
                                                EGL_NATIVE_VISUAL_ID, &format);
    
            ANativeWindow_setBuffersGeometry(nw, 0, 0, format);
        }
    #endif    
        
        return _this->egl_data->eglCreateWindowSurface(
                _this->egl_data->egl_display,
                _this->egl_data->egl_config,
                nw, NULL);
    }
    
    void
    SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface) 
    {
        if (!_this->egl_data) {
            return;
        }
        
        if (egl_surface != EGL_NO_SURFACE) {
            _this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface);
        }
    }
    
    #endif /* SDL_VIDEO_OPENGL_EGL */
    
    /* vi: set ts=4 sw=4 expandtab: */