Edit

kc3-lang/SDL/test/testmultiaudio.c

Branch :

  • Show log

    Commit

  • Author : Philipp Wiesemann
    Date : 2014-12-10 21:10:55
    Hash : 45fa5642
    Message : Added comments in example program.

  • test/testmultiaudio.c
  • /*
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely.
    */
    #include "SDL.h"
    
    #include <stdio.h> /* for fflush() and stdout */
    
    static SDL_AudioSpec spec;
    static Uint8 *sound = NULL;     /* Pointer to wave data */
    static Uint32 soundlen = 0;     /* Length of wave data */
    
    typedef struct
    {
        SDL_AudioDeviceID dev;
        int soundpos;
        volatile int done;
    } callback_data;
    
    void SDLCALL
    play_through_once(void *arg, Uint8 * stream, int len)
    {
        callback_data *cbd = (callback_data *) arg;
        Uint8 *waveptr = sound + cbd->soundpos;
        int waveleft = soundlen - cbd->soundpos;
        int cpy = len;
        if (cpy > waveleft)
            cpy = waveleft;
    
        SDL_memcpy(stream, waveptr, cpy);
        len -= cpy;
        cbd->soundpos += cpy;
        if (len > 0) {
            stream += cpy;
            SDL_memset(stream, spec.silence, len);
            cbd->done++;
        }
    }
    
    static void
    test_multi_audio(int devcount)
    {
        callback_data cbd[64];
        int keep_going = 1;
        int i;
        
    #ifdef __ANDROID__  
        SDL_Event event;
      
        /* Create a Window to get fully initialized event processing for testing pause on Android. */
        SDL_CreateWindow("testmultiaudio", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
    #endif
    
        if (devcount > 64) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
                    devcount);
            devcount = 64;
        }
    
        spec.callback = play_through_once;
    
        for (i = 0; i < devcount; i++) {
            const char *devname = SDL_GetAudioDeviceName(i, 0);
            SDL_Log("playing on device #%d: ('%s')...", i, devname);
            fflush(stdout);
    
            SDL_memset(&cbd[0], '\0', sizeof(callback_data));
            spec.userdata = &cbd[0];
            cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
            if (cbd[0].dev == 0) {
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
            } else {
                SDL_PauseAudioDevice(cbd[0].dev, 0);
                while (!cbd[0].done) {
    #ifdef __ANDROID__                
                    /* Empty queue, some application events would prevent pause. */
                    while (SDL_PollEvent(&event)){}
    #endif                
                    SDL_Delay(100);
                }
                SDL_PauseAudioDevice(cbd[0].dev, 1);
                SDL_Log("done.\n");
                SDL_CloseAudioDevice(cbd[0].dev);
            }
        }
    
        SDL_memset(cbd, '\0', sizeof(cbd));
    
        SDL_Log("playing on all devices...\n");
        for (i = 0; i < devcount; i++) {
            const char *devname = SDL_GetAudioDeviceName(i, 0);
            spec.userdata = &cbd[i];
            cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
            if (cbd[i].dev == 0) {
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
            }
        }
    
        for (i = 0; i < devcount; i++) {
            if (cbd[i].dev) {
                SDL_PauseAudioDevice(cbd[i].dev, 0);
            }
        }
    
        while (keep_going) {
            keep_going = 0;
            for (i = 0; i < devcount; i++) {
                if ((cbd[i].dev) && (!cbd[i].done)) {
                    keep_going = 1;
                }
            }
    #ifdef __ANDROID__        
            /* Empty queue, some application events would prevent pause. */
            while (SDL_PollEvent(&event)){}
    #endif        
            SDL_Delay(100);
        }
    
        for (i = 0; i < devcount; i++) {
            if (cbd[i].dev) {
                SDL_PauseAudioDevice(cbd[i].dev, 1);
                SDL_CloseAudioDevice(cbd[i].dev);
            }
        }
    
        SDL_Log("All done!\n");
    }
    
    
    int
    main(int argc, char **argv)
    {
        int devcount = 0;
    
    	/* Enable standard application logging */
        SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    
        /* Load the SDL library */
        if (SDL_Init(SDL_INIT_AUDIO) < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
            return (1);
        }
    
        SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
        
        devcount = SDL_GetNumAudioDevices(0);
        if (devcount < 1) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
        } else {
            if (argv[1] == NULL) {
                argv[1] = "sample.wav";
            }
    
            /* Load the wave file into memory */
            if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1],
                        SDL_GetError());
            } else {
                test_multi_audio(devcount);
                SDL_FreeWAV(sound);
            }
        }
    
        SDL_Quit();
        return 0;
    }