Edit

kc3-lang/SDL/test/testrelative.c

Branch :

  • Show log

    Commit

  • Author : David Ludwig
    Date : 2014-12-03 10:55:23
    Hash : 70438be2
    Message : WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!

  • test/testrelative.c
  • /*
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely.
    */
    
    /* Simple program:  Test relative mouse motion */
    
    #include <stdlib.h>
    #include <stdio.h>
    #include <time.h>
    
    #include "SDL_test_common.h"
    
    
    static SDLTest_CommonState *state;
    
    static void
    DrawRects(SDL_Renderer * renderer, SDL_Rect * rect)
    {
        SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
        SDL_RenderFillRect(renderer, rect);
    }
    
    int
    main(int argc, char *argv[])
    {
        int i, done;
        SDL_Rect rect;
        SDL_Event event;
    
        /* Enable standard application logging */
        SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    
        /* Initialize test framework */
        state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
        if (!state) {
            return 1;
        }
        for (i = 1; i < argc; ++i) {
            SDLTest_CommonArg(state, i);
        }
        if (!SDLTest_CommonInit(state)) {
            return 2;
        }
    
        /* Create the windows and initialize the renderers */
        for (i = 0; i < state->num_windows; ++i) {
            SDL_Renderer *renderer = state->renderers[i];
            SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
            SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
            SDL_RenderClear(renderer);
        }
    
        srand((unsigned int)time(NULL));
        if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
            return 3;
        };
    
        rect.x = DEFAULT_WINDOW_WIDTH / 2;
        rect.y = DEFAULT_WINDOW_HEIGHT / 2;
        rect.w = 10;
        rect.h = 10;
        /* Main render loop */
        done = 0;
        while (!done) {
            /* Check for events */
            while (SDL_PollEvent(&event)) {
                SDLTest_CommonEvent(state, &event, &done);
                switch(event.type) {
                    case SDL_MOUSEMOTION:
                    {
                        rect.x += event.motion.xrel;
                        rect.y += event.motion.yrel;
                    }
                    break;
                }
            }
            for (i = 0; i < state->num_windows; ++i) {
                SDL_Renderer *renderer = state->renderers[i];
                if (state->windows[i] == NULL)
                    continue;
                SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
                SDL_RenderClear(renderer);
    
                DrawRects(renderer, &rect);
    
                SDL_RenderPresent(renderer);
            }
        }
    
        SDLTest_CommonQuit(state);
        return 0;
    }
    
    /* vi: set ts=4 sw=4 expandtab: */