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  • Author : Gabriel Jacobo
    Date : 2013-08-12 11:13:50
    Hash : dad42067
    Message : Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.

  • VisualC.html
  • <HTML>
    	<HEAD>
    		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
    	</HEAD>
    	<BODY>
    		<H1>
    			Using SDL with Microsoft Visual C++
    		</H1>
    		<H3>
    			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
    				James Turk</A>
    		</H3>
    		<p>
    			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
    		</p>
    		<H3>
    			Building SDL
    		</H3>
    		<P>
    			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
    		</P>
    		<P>
    			There are different solution files for the various
    			versions of the IDE. Please use the appropiate version
    			2008, 2010 or 2012; the 2010EE and 2012EE files
    			should be used with the "Express Edition" releases.
    		</P>
    		<P>
    			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
    		</P>
    		<P>
    			This is done by right clicking on each project in turn (Projects are listed in 
    			the Workspace panel in the FileView tab), and selecting "Build".
    		</P>
    		<P>
    			You may get a few warnings, but you should not get any errors. You do have to 
    			have at least the DirectX 9 SDK installed, however. The latest 
    			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
    		</P>
    		<P>
    			Later, we will refer to the following .lib and .dll files that have just been 
    			generated:
    		</P>
    		<ul>
        <li> SDL2.dll</li>
        <li> SDL2.lib</li>
        <li> SDL2main.lib</li>
        </ul>
    		<P>
    			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
    		</P>
    		<H3>
    			Creating a Project with SDL
    		</H3>
    		<P>
    			Create a project as a Win32 Application.
    		</P>
    		<P>
    			Create a C++ file for your project.
    		</P>
    		<P>
    			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
    				tab|Code Generation|Runtime Library </CODE>.
    		</P>
    		<P>
    			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
    			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
    			.
    			<br>
    			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
    					add the include and library directories to the list that VC7 keeps. Do this by 
    					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
    					Directories For:" dropbox select "Include Files", and click the "New Directory 
    					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
    					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
    					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
    		</P>
    			<P>
    				The "include directory" I am referring to is the <CODE>include</CODE> folder 
    				within the main SDL directory (the one that this HTML file located within).
    			</P>
    			<P>
    				Now we're going to use the files that we had created earlier in the Build SDL 
    				step.
    			</P>
    			<P>
    				Copy the following files into your Project directory:
    			</P>
    			<ul>
         <li> SDL2.dll</li>
         </ul>
    			<P>
    				Add the following files to your project (It is not necessary to copy them to 
    				your project directory):
    			</P>
    			<ul>
         <li> SDL2.lib </li>
         <li> SDL2main.lib</li>
         </ul>
    			<P>
    				(To add them to your project, right click on your project, and select "Add 
    				files to project")
    			</P>
    		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
    					desireable to add them to the linker options: Project|Properties|Linker|Command 
    					Line and type the names of the libraries to link with in the "Additional 
    					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
    					configuration (e.g. Release,Debug).</FONT></STRONG></P>
    		<H3>
    			SDL 101, First Day of Class
    		</H3>
    		<P>
    			Now create the basic body of your project. The body of your program should take 
    			the following form: <CODE>
    				<PRE>
    #include "SDL.h"
    
    int main( int argc, char* argv[] )
    {
      // Body of the program goes here.
      return 0;
    }
    </PRE>
    			</CODE>
    		<P></P>
    		<H3>
    			That's it!
    		</H3>
    		<P>
    			I hope that this document has helped you get through the most difficult part of 
    			using the SDL: installing it. Suggestions for improvements to this document 
    			should be sent to the writers of this document.
    		</P>
    		<P>
    			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
    		</P>
    		<P>
    			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
    				Sam Lantinga</A>.
    		</P>
    		<P>
    			Later, it was converted to HTML and expanded into the document that you see 
    			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
    		</P>
    		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
    		</P>
    	</BODY>
    </HTML>