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  • Hash : 005e2dff
    Author : Sylvain Becker
    Date : 2020-01-17T12:41:54

    Android: prevents rare crashes when app goes to background or ends.
    
    Make sure the thread is actually paused, and context backep-up, before
    SurfaceView is destroyed (eg surfaceDestroyed() actually returns).
    
    Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable.
    
    It prevents crashes like:
    
      #00  pc 000000000000c0d0  /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8)
      #01  pc 000000000000c7f4  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284)
      #02  pc 000000000000c390  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240)
      #03  pc 000000000000bb10  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64)
      #04  pc 000000000032732c  /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116)
      #05  pc 0000000000326dd0  /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56)
      #06  pc 00000000002ae484  /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364)
      #07  pc 0000000000249680  /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800)
      #08  pc 00000000002cb52c  /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
    

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