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kc3-lang/SDL/docs/README-windows.md

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  • Author : Sam Lantinga
    Date : 2017-08-28 00:11:38
    Hash : ce2b1644
    Message : Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration

  • docs/README-windows.md
  • Windows
    ================================================================================
    
    ================================================================================
    OpenGL ES 2.x support
    ================================================================================
    
    SDL has support for OpenGL ES 2.x under Windows via two alternative 
    implementations. 
    The most straightforward method consists in running your app in a system with 
    a graphic card paired with a relatively recent (as of November of 2013) driver 
    which supports the WGL_EXT_create_context_es2_profile extension. Vendors known 
    to ship said extension on Windows currently include nVidia and Intel.
    
    The other method involves using the ANGLE library (https://code.google.com/p/angleproject/)
    If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
    extension is found, SDL will try to load the libEGL.dll library provided by
    ANGLE.
    To obtain the ANGLE binaries, you can either compile from source from
    https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
    a recent Chrome/Chromium install for Windows. The files you need are:
        
        * libEGL.dll
        * libGLESv2.dll
        * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler)
        or...
        * d3dcompiler_43.dll (supports Windows XP or later)
        
    If you compile ANGLE from source, you can configure it so it does not need the
    d3dcompiler_* DLL at all (for details on this, see their documentation). 
    However, by default SDL will try to preload the d3dcompiler_46.dll to
    comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to
    support Windows XP) or to skip this step at all, you can use the 
    SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
    
    Known Bugs:
        
        * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
          that there's a bug in the library which prevents the window contents from
          refreshing if this is set to anything other than the default value.
         
    Vulkan Surface Support
    ==============
    
    Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application.