Edit

kc3-lang/SDL/src/loadso/windows/SDL_sysloadso.c

Branch :

  • Show log

    Commit

  • Author : Philipp Wiesemann
    Date : 2015-01-26 22:00:29
    Hash : b48e54aa
    Message : Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.

  • src/loadso/windows/SDL_sysloadso.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #ifdef SDL_LOADSO_WINDOWS
    
    /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
    /* System dependent library loading routines                           */
    
    #include "../../core/windows/SDL_windows.h"
    
    #include "SDL_loadso.h"
    
    void *
    SDL_LoadObject(const char *sofile)
    {
        LPTSTR tstr = WIN_UTF8ToString(sofile);
    #ifdef __WINRT__
        /* WinRT only publically supports LoadPackagedLibrary() for loading .dll
           files.  LoadLibrary() is a private API, and not available for apps
           (that can be published to MS' Windows Store.)
        */
        void *handle = (void *) LoadPackagedLibrary(tstr, 0);
    #else
        void *handle = (void *) LoadLibrary(tstr);
    #endif
        SDL_free(tstr);
    
        /* Generate an error message if all loads failed */
        if (handle == NULL) {
            char errbuf[512];
            SDL_strlcpy(errbuf, "Failed loading ", SDL_arraysize(errbuf));
            SDL_strlcat(errbuf, sofile, SDL_arraysize(errbuf));
            WIN_SetError(errbuf);
        }
        return handle;
    }
    
    void *
    SDL_LoadFunction(void *handle, const char *name)
    {
        void *symbol = (void *) GetProcAddress((HMODULE) handle, name);
        if (symbol == NULL) {
            char errbuf[512];
            SDL_strlcpy(errbuf, "Failed loading ", SDL_arraysize(errbuf));
            SDL_strlcat(errbuf, name, SDL_arraysize(errbuf));
            WIN_SetError(errbuf);
        }
        return symbol;
    }
    
    void
    SDL_UnloadObject(void *handle)
    {
        if (handle != NULL) {
            FreeLibrary((HMODULE) handle);
        }
    }
    
    #endif /* SDL_LOADSO_WINDOWS */
    
    /* vi: set ts=4 sw=4 expandtab: */