Hash :
3f1fd5ab
Author :
Date :
2023-05-23T10:59:03
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_FILESYSTEM_WINDOWS
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include "../../core/windows/SDL_windows.h"
#include <shlobj.h>
#include "SDL_error.h"
#include "SDL_stdinc.h"
#include "SDL_filesystem.h"
char *SDL_GetBasePath(void)
{
DWORD buflen = 128;
WCHAR *path = NULL;
char *retval = NULL;
DWORD len = 0;
int i;
while (SDL_TRUE) {
void *ptr = SDL_realloc(path, buflen * sizeof(WCHAR));
if (ptr == NULL) {
SDL_free(path);
SDL_OutOfMemory();
return NULL;
}
path = (WCHAR *)ptr;
len = GetModuleFileNameW(NULL, path, buflen);
/* if it truncated, then len >= buflen - 1 */
/* if there was enough room (or failure), len < buflen - 1 */
if (len < buflen - 1) {
break;
}
/* buffer too small? Try again. */
buflen *= 2;
}
if (len == 0) {
SDL_free(path);
WIN_SetError("Couldn't locate our .exe");
return NULL;
}
for (i = len - 1; i > 0; i--) {
if (path[i] == '\\') {
break;
}
}
SDL_assert(i > 0); /* Should have been an absolute path. */
path[i + 1] = '\0'; /* chop off filename. */
retval = WIN_StringToUTF8W(path);
SDL_free(path);
return retval;
}
char *SDL_GetPrefPath(const char *org, const char *app)
{
/*
* Vista and later has a new API for this, but SHGetFolderPath works there,
* and apparently just wraps the new API. This is the new way to do it:
*
* SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE,
* NULL, &wszPath);
*/
WCHAR path[MAX_PATH];
char *retval = NULL;
WCHAR *worg = NULL;
WCHAR *wapp = NULL;
size_t new_wpath_len = 0;
BOOL api_result = FALSE;
if (app == NULL) {
SDL_InvalidParamError("app");
return NULL;
}
if (org == NULL) {
org = "";
}
if (!SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path))) {
WIN_SetError("Couldn't locate our prefpath");
return NULL;
}
worg = WIN_UTF8ToStringW(org);
if (worg == NULL) {
SDL_OutOfMemory();
return NULL;
}
wapp = WIN_UTF8ToStringW(app);
if (wapp == NULL) {
SDL_free(worg);
SDL_OutOfMemory();
return NULL;
}
new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3;
if ((new_wpath_len + 1) > MAX_PATH) {
SDL_free(worg);
SDL_free(wapp);
WIN_SetError("Path too long.");
return NULL;
}
if (*worg) {
SDL_wcslcat(path, L"\\", SDL_arraysize(path));
SDL_wcslcat(path, worg, SDL_arraysize(path));
}
SDL_free(worg);
api_result = CreateDirectoryW(path, NULL);
if (api_result == FALSE) {
if (GetLastError() != ERROR_ALREADY_EXISTS) {
SDL_free(wapp);
WIN_SetError("Couldn't create a prefpath.");
return NULL;
}
}
SDL_wcslcat(path, L"\\", SDL_arraysize(path));
SDL_wcslcat(path, wapp, SDL_arraysize(path));
SDL_free(wapp);
api_result = CreateDirectoryW(path, NULL);
if (api_result == FALSE) {
if (GetLastError() != ERROR_ALREADY_EXISTS) {
WIN_SetError("Couldn't create a prefpath.");
return NULL;
}
}
SDL_wcslcat(path, L"\\", SDL_arraysize(path));
retval = WIN_StringToUTF8W(path);
return retval;
}
#endif /* SDL_FILESYSTEM_WINDOWS */
#ifdef SDL_FILESYSTEM_XBOX
#include "SDL_filesystem.h"
#include "SDL_error.h"
char *SDL_GetBasePath(void)
{
SDL_Unsupported();
return NULL;
}
char *SDL_GetPrefPath(const char *org, const char *app)
{
SDL_Unsupported();
return NULL;
}
#endif /* SDL_FILESYSTEM_XBOX */
/* vi: set ts=4 sw=4 expandtab: */