Hash :
88dfa466
Author :
Date :
2018-06-18T13:14:04
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include "SDL_androidmouse.h"
#include "SDL_events.h"
#include "../../events/SDL_mouse_c.h"
#include "../../core/android/SDL_android.h"
/* See Android's MotionEvent class for constants */
#define ACTION_DOWN 0
#define ACTION_UP 1
#define ACTION_MOVE 2
#define ACTION_HOVER_MOVE 7
#define ACTION_SCROLL 8
#define BUTTON_PRIMARY 1
#define BUTTON_SECONDARY 2
#define BUTTON_TERTIARY 4
#define BUTTON_BACK 8
#define BUTTON_FORWARD 16
typedef struct
{
int custom_cursor;
int system_cursor;
} SDL_AndroidCursorData;
/* Last known Android mouse button state (includes all buttons) */
static int last_state;
/* Blank cursor */
static SDL_Cursor *empty_cursor;
static SDL_Cursor *
Android_WrapCursor(int custom_cursor, int system_cursor)
{
SDL_Cursor *cursor;
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
SDL_AndroidCursorData *data = (SDL_AndroidCursorData*)SDL_calloc(1, sizeof(*data));
if (data) {
data->custom_cursor = custom_cursor;
data->system_cursor = system_cursor;
cursor->driverdata = data;
} else {
SDL_free(cursor);
cursor = NULL;
SDL_OutOfMemory();
}
} else {
SDL_OutOfMemory();
}
return cursor;
}
static SDL_Cursor *
Android_CreateDefaultCursor()
{
return Android_WrapCursor(0, SDL_SYSTEM_CURSOR_ARROW);
}
static SDL_Cursor *
Android_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
int custom_cursor;
SDL_Surface *converted;
converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
if (!converted) {
return NULL;
}
custom_cursor = Android_JNI_CreateCustomCursor(converted, hot_x, hot_y);
SDL_FreeSurface(converted);
if (!custom_cursor) {
SDL_Unsupported();
return NULL;
}
return Android_WrapCursor(custom_cursor, 0);
}
static SDL_Cursor *
Android_CreateSystemCursor(SDL_SystemCursor id)
{
return Android_WrapCursor(0, id);
}
static void
Android_FreeCursor(SDL_Cursor * cursor)
{
SDL_free(cursor->driverdata);
SDL_free(cursor);
}
static SDL_Cursor *
Android_CreateEmptyCursor()
{
if (!empty_cursor) {
SDL_Surface *empty_surface = SDL_CreateRGBSurfaceWithFormat(0, 1, 1, 32, SDL_PIXELFORMAT_ARGB8888);
if (empty_surface) {
SDL_memset(empty_surface->pixels, 0, empty_surface->h * empty_surface->pitch);
empty_cursor = Android_CreateCursor(empty_surface, 0, 0);
SDL_FreeSurface(empty_surface);
}
}
return empty_cursor;
}
static void
Android_DestroyEmptyCursor()
{
if (empty_cursor) {
Android_FreeCursor(empty_cursor);
empty_cursor = NULL;
}
}
static int
Android_ShowCursor(SDL_Cursor * cursor)
{
if (!cursor) {
cursor = Android_CreateEmptyCursor();
}
if (cursor) {
SDL_AndroidCursorData *data = (SDL_AndroidCursorData*)cursor->driverdata;
if (data->custom_cursor) {
if (!Android_JNI_SetCustomCursor(data->custom_cursor)) {
return SDL_Unsupported();
}
} else {
if (!Android_JNI_SetSystemCursor(data->system_cursor)) {
return SDL_Unsupported();
}
}
return 0;
} else {
/* SDL error set inside Android_CreateEmptyCursor() */
return -1;
}
}
static int
Android_SetRelativeMouseMode(SDL_bool enabled)
{
if (!Android_JNI_SupportsRelativeMouse()) {
return SDL_Unsupported();
}
if (!Android_JNI_SetRelativeMouseEnabled(enabled)) {
return SDL_Unsupported();
}
return 0;
}
void
Android_InitMouse(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
mouse->CreateCursor = Android_CreateCursor;
mouse->CreateSystemCursor = Android_CreateSystemCursor;
mouse->ShowCursor = Android_ShowCursor;
mouse->FreeCursor = Android_FreeCursor;
mouse->SetRelativeMouseMode = Android_SetRelativeMouseMode;
SDL_SetDefaultCursor(Android_CreateDefaultCursor());
last_state = 0;
}
void
Android_QuitMouse(void)
{
Android_DestroyEmptyCursor();
}
/* Translate Android mouse button state to SDL mouse button */
static Uint8
TranslateButton(int state)
{
if (state & BUTTON_PRIMARY) {
return SDL_BUTTON_LEFT;
} else if (state & BUTTON_SECONDARY) {
return SDL_BUTTON_RIGHT;
} else if (state & BUTTON_TERTIARY) {
return SDL_BUTTON_MIDDLE;
} else if (state & BUTTON_FORWARD) {
return SDL_BUTTON_X1;
} else if (state & BUTTON_BACK) {
return SDL_BUTTON_X2;
} else {
return 0;
}
}
void
Android_OnMouse(int state, int action, float x, float y, SDL_bool relative)
{
int changes;
Uint8 button;
if (!Android_Window) {
return;
}
switch(action) {
case ACTION_DOWN:
changes = state & ~last_state;
button = TranslateButton(changes);
last_state = state;
SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, button);
break;
case ACTION_UP:
changes = last_state & ~state;
button = TranslateButton(changes);
last_state = state;
SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, button);
break;
case ACTION_MOVE:
case ACTION_HOVER_MOVE:
SDL_SendMouseMotion(Android_Window, 0, relative, x, y);
break;
case ACTION_SCROLL:
SDL_SendMouseWheel(Android_Window, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
break;
default:
break;
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */