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kc3-lang/SDL/android-project/AndroidManifest.xml

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  • Author : Philipp Wiesemann
    Date : 2015-06-21 17:33:46
    Hash : 0e45984f
    Message : Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().

  • android-project/AndroidManifest.xml
  • <?xml version="1.0" encoding="utf-8"?>
    <!-- Replace org.libsdl.app with the identifier of your game below, e.g.
         com.gamemaker.game
    -->
    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
          package="org.libsdl.app"
          android:versionCode="1"
          android:versionName="1.0"
          android:installLocation="auto">
    
        <!-- Android 2.3.3 -->
        <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
    
        <!-- OpenGL ES 2.0 -->
        <uses-feature android:glEsVersion="0x00020000" />
    
        <!-- Allow writing to external storage -->
        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    
        <!-- Create a Java class extending SDLActivity and place it in a
             directory under src matching the package, e.g.
             	src/com/gamemaker/game/MyGame.java
    
             then replace "SDLActivity" with the name of your class (e.g. "MyGame")
             in the XML below.
    
             An example Java class can be found in README-android.txt
        -->
        <application android:label="@string/app_name"
                     android:icon="@drawable/ic_launcher"
                     android:allowBackup="true"
                     android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                     android:hardwareAccelerated="true" >
            <activity android:name="SDLActivity"
                      android:label="@string/app_name"
                      android:configChanges="keyboardHidden|orientation"
                      >
                <intent-filter>
                    <action android:name="android.intent.action.MAIN" />
                    <category android:name="android.intent.category.LAUNCHER" />
                </intent-filter>
                <!-- Drop file event -->
                <!--
                <intent-filter>
                    <action android:name="android.intent.action.VIEW" />
                    <category android:name="android.intent.category.DEFAULT" />
                    <data android:mimeType="*/*" />
                </intent-filter>
                -->
            </activity>
        </application>
    
    </manifest>