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kc3-lang/SDL/src/haptic/dummy

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  • Author : David Ludwig
    Date : 2014-04-09 21:29:19
    Hash : 3dcb451f
    Message : Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.

  • SDL_syshaptic.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)
    
    #include "SDL_haptic.h"
    #include "../SDL_syshaptic.h"
    
    
    static int
    SDL_SYS_LogicError(void)
    {
        return SDL_SetError("Logic error: No haptic devices available.");
    }
    
    
    int
    SDL_SYS_HapticInit(void)
    {
        return 0;
    }
    
    int
    SDL_SYS_NumHaptics(void)
    {
        return 0;
    }
    
    const char *
    SDL_SYS_HapticName(int index)
    {
        SDL_SYS_LogicError();
        return NULL;
    }
    
    
    int
    SDL_SYS_HapticOpen(SDL_Haptic * haptic)
    {
        return SDL_SYS_LogicError();
    }
    
    
    int
    SDL_SYS_HapticMouse(void)
    {
        return -1;
    }
    
    
    int
    SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
    {
        return 0;
    }
    
    
    int
    SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
    {
        return SDL_SYS_LogicError();
    }
    
    
    int
    SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
    {
        return 0;
    }
    
    
    void
    SDL_SYS_HapticClose(SDL_Haptic * haptic)
    {
        return;
    }
    
    
    void
    SDL_SYS_HapticQuit(void)
    {
        return;
    }
    
    
    int
    SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
                            struct haptic_effect *effect, SDL_HapticEffect * base)
    {
        return SDL_SYS_LogicError();
    }
    
    
    int
    SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
                               struct haptic_effect *effect,
                               SDL_HapticEffect * data)
    {
        return SDL_SYS_LogicError();
    }
    
    
    int
    SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
                            Uint32 iterations)
    {
        return SDL_SYS_LogicError();
    }
    
    
    int
    SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
    {
        return SDL_SYS_LogicError();
    }
    
    
    void
    SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
    {
        SDL_SYS_LogicError();
        return;
    }
    
    
    int
    SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
                                  struct haptic_effect *effect)
    {
        return SDL_SYS_LogicError();
    }
    
    
    int
    SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
    {
        return SDL_SYS_LogicError();
    }
    
    
    int
    SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
    {
        return SDL_SYS_LogicError();
    }
    
    int
    SDL_SYS_HapticPause(SDL_Haptic * haptic)
    {
        return SDL_SYS_LogicError();
    }
    
    int
    SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
    {
        return SDL_SYS_LogicError();
    }
    
    int
    SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
    {
        return SDL_SYS_LogicError();
    }
    
    #endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */