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  • Hash : 78bad667
    Author : David Gow
    Date : 2022-07-16T22:12:08

    video: wayland: Resize the window before sending the SDL_RESIZE event Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual window is resized (and various internal state, such as the desired GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will discard a no-op resize, which would be the case if we had resized before sending the event (indeed, there are existing hacks to prevent this). However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of SDL_Renderer, this means the drawable size it uses will be wrong, and the viewport will get "updated" to the old value. This then results in bug #5899.

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