1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_FUSIONSOUND
/* !!! FIXME: why is this is SDL_FS_* instead of FUSIONSOUND_*? */
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include <unistd.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_fsaudio.h"
#include <fusionsound/fusionsound_version.h>
/* #define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so" */
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
#if (FUSIONSOUND_MAJOR_VERSION == 1) && (FUSIONSOUND_MINOR_VERSION < 1)
typedef DFBResult DirectResult;
#endif
/* Buffers to use - more than 2 gives a lot of latency */
#define FUSION_BUFFERS (2)
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC;
static void *fs_handle = NULL;
static DirectResult (*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[]));
static DirectResult (*SDL_NAME(FusionSoundCreate)) (IFusionSound **
ret_interface);
#define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
static struct
{
const char *name;
void **func;
} fs_functions[] = {
/* *INDENT-OFF* */
SDL_FS_SYM(FusionSoundInit),
SDL_FS_SYM(FusionSoundCreate),
/* *INDENT-ON* */
};
#undef SDL_FS_SYM
static void
UnloadFusionSoundLibrary()
{
if (fs_handle != NULL) {
SDL_UnloadObject(fs_handle);
fs_handle = NULL;
}
}
static int
LoadFusionSoundLibrary(void)
{
int i, retval = -1;
if (fs_handle == NULL) {
fs_handle = SDL_LoadObject(fs_library);
if (fs_handle != NULL) {
retval = 0;
for (i = 0; i < SDL_arraysize(fs_functions); ++i) {
*fs_functions[i].func =
SDL_LoadFunction(fs_handle, fs_functions[i].name);
if (!*fs_functions[i].func) {
retval = -1;
UnloadFusionSoundLibrary();
break;
}
}
}
}
return retval;
}
#else
static void
UnloadFusionSoundLibrary()
{
return;
}
static int
LoadFusionSoundLibrary(void)
{
return 0;
}
#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* This function waits until it is possible to write a full sound buffer */
static void
SDL_FS_WaitDevice(_THIS)
{
this->hidden->stream->Wait(this->hidden->stream,
this->hidden->mixsamples);
}
static void
SDL_FS_PlayDevice(_THIS)
{
DirectResult ret;
ret = this->hidden->stream->Write(this->hidden->stream,
this->hidden->mixbuf,
this->hidden->mixsamples);
/* If we couldn't write, assume fatal error for now */
if (ret) {
SDL_OpenedAudioDeviceDisconnected(this);
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
#endif
}
static Uint8 *
SDL_FS_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static void
SDL_FS_CloseDevice(_THIS)
{
if (this->hidden->stream) {
this->hidden->stream->Release(this->hidden->stream);
}
if (this->hidden->fs) {
this->hidden->fs->Release(this->hidden->fs);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static int
SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
int bytes;
SDL_AudioFormat test_format = 0, format = 0;
FSSampleFormat fs_format;
FSStreamDescription desc;
DirectResult ret;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Try for a closest match on audio format */
for (test_format = SDL_FirstAudioFormat(this->spec.format);
!format && test_format;) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch (test_format) {
case AUDIO_U8:
fs_format = FSSF_U8;
bytes = 1;
format = 1;
break;
case AUDIO_S16SYS:
fs_format = FSSF_S16;
bytes = 2;
format = 1;
break;
case AUDIO_S32SYS:
fs_format = FSSF_S32;
bytes = 4;
format = 1;
break;
case AUDIO_F32SYS:
fs_format = FSSF_FLOAT;
bytes = 4;
format = 1;
break;
default:
format = 0;
break;
}
if (!format) {
test_format = SDL_NextAudioFormat();
}
}
if (format == 0) {
return SDL_SetError("Couldn't find any hardware audio formats");
}
this->spec.format = test_format;
/* Retrieve the main sound interface. */
ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs);
if (ret) {
return SDL_SetError("Unable to initialize FusionSound: %d", ret);
}
this->hidden->mixsamples = this->spec.size / bytes / this->spec.channels;
/* Fill stream description. */
desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT | FSSDF_PREBUFFER;
desc.samplerate = this->spec.freq;
desc.buffersize = this->spec.size * FUSION_BUFFERS;
desc.channels = this->spec.channels;
desc.prebuffer = 10;
desc.sampleformat = fs_format;
ret =
this->hidden->fs->CreateStream(this->hidden->fs, &desc,
&this->hidden->stream);
if (ret) {
return SDL_SetError("Unable to create FusionSoundStream: %d", ret);
}
/* See what we got */
desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT;
ret = this->hidden->stream->GetDescription(this->hidden->stream, &desc);
this->spec.freq = desc.samplerate;
this->spec.size =
desc.buffersize / FUSION_BUFFERS * bytes * desc.channels;
this->spec.channels = desc.channels;
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
/* Allocate mixing buffer */
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
/* We're ready to rock and roll. :-) */
return 0;
}
static void
SDL_FS_Deinitialize(void)
{
UnloadFusionSoundLibrary();
}
static int
SDL_FS_Init(SDL_AudioDriverImpl * impl)
{
if (LoadFusionSoundLibrary() < 0) {
return 0;
} else {
DirectResult ret;
ret = SDL_NAME(FusionSoundInit) (NULL, NULL);
if (ret) {
UnloadFusionSoundLibrary();
SDL_SetError
("FusionSound: SDL_FS_init failed (FusionSoundInit: %d)",
ret);
return 0;
}
}
/* Set the function pointers */
impl->OpenDevice = SDL_FS_OpenDevice;
impl->PlayDevice = SDL_FS_PlayDevice;
impl->WaitDevice = SDL_FS_WaitDevice;
impl->GetDeviceBuf = SDL_FS_GetDeviceBuf;
impl->CloseDevice = SDL_FS_CloseDevice;
impl->Deinitialize = SDL_FS_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1;
return 1; /* this audio target is available. */
}
AudioBootStrap FUSIONSOUND_bootstrap = {
"fusionsound", "FusionSound", SDL_FS_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND */
/* vi: set ts=4 sw=4 expandtab: */