1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319
/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_EMSCRIPTEN
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../SDL_egl_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_emscriptenvideo.h"
#include "SDL_emscriptenopengles.h"
#include "SDL_emscriptenframebuffer.h"
#include "SDL_emscriptenevents.h"
#include "SDL_emscriptenmouse.h"
#define EMSCRIPTENVID_DRIVER_NAME "emscripten"
/* Initialization/Query functions */
static int Emscripten_VideoInit(_THIS);
static int Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
static void Emscripten_VideoQuit(_THIS);
static int Emscripten_CreateWindow(_THIS, SDL_Window * window);
static void Emscripten_SetWindowSize(_THIS, SDL_Window * window);
static void Emscripten_DestroyWindow(_THIS, SDL_Window * window);
static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
static void Emscripten_PumpEvents(_THIS);
/* Emscripten driver bootstrap functions */
static int
Emscripten_Available(void)
{
return (1);
}
static void
Emscripten_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device);
}
static SDL_VideoDevice *
Emscripten_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return (0);
}
/* Set the function pointers */
device->VideoInit = Emscripten_VideoInit;
device->VideoQuit = Emscripten_VideoQuit;
device->SetDisplayMode = Emscripten_SetDisplayMode;
device->PumpEvents = Emscripten_PumpEvents;
device->CreateWindow = Emscripten_CreateWindow;
/*device->CreateWindowFrom = Emscripten_CreateWindowFrom;
device->SetWindowTitle = Emscripten_SetWindowTitle;
device->SetWindowIcon = Emscripten_SetWindowIcon;
device->SetWindowPosition = Emscripten_SetWindowPosition;*/
device->SetWindowSize = Emscripten_SetWindowSize;
/*device->ShowWindow = Emscripten_ShowWindow;
device->HideWindow = Emscripten_HideWindow;
device->RaiseWindow = Emscripten_RaiseWindow;
device->MaximizeWindow = Emscripten_MaximizeWindow;
device->MinimizeWindow = Emscripten_MinimizeWindow;
device->RestoreWindow = Emscripten_RestoreWindow;
device->SetWindowGrab = Emscripten_SetWindowGrab;*/
device->DestroyWindow = Emscripten_DestroyWindow;
device->SetWindowFullscreen = Emscripten_SetWindowFullscreen;
device->CreateWindowFramebuffer = Emscripten_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = Emscripten_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = Emscripten_DestroyWindowFramebuffer;
device->GL_LoadLibrary = Emscripten_GLES_LoadLibrary;
device->GL_GetProcAddress = Emscripten_GLES_GetProcAddress;
device->GL_UnloadLibrary = Emscripten_GLES_UnloadLibrary;
device->GL_CreateContext = Emscripten_GLES_CreateContext;
device->GL_MakeCurrent = Emscripten_GLES_MakeCurrent;
device->GL_SetSwapInterval = Emscripten_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Emscripten_GLES_GetSwapInterval;
device->GL_SwapWindow = Emscripten_GLES_SwapWindow;
device->GL_DeleteContext = Emscripten_GLES_DeleteContext;
device->GL_GetDrawableSize = Emscripten_GLES_GetDrawableSize;
device->free = Emscripten_DeleteDevice;
return device;
}
VideoBootStrap Emscripten_bootstrap = {
EMSCRIPTENVID_DRIVER_NAME, "SDL emscripten video driver",
Emscripten_Available, Emscripten_CreateDevice
};
int
Emscripten_VideoInit(_THIS)
{
SDL_DisplayMode mode;
double css_w, css_h;
/* Use a fake 32-bpp desktop mode */
mode.format = SDL_PIXELFORMAT_RGB888;
emscripten_get_element_css_size(NULL, &css_w, &css_h);
mode.w = css_w;
mode.h = css_h;
mode.refresh_rate = 0;
mode.driverdata = NULL;
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_zero(mode);
SDL_AddDisplayMode(&_this->displays[0], &mode);
Emscripten_InitMouse();
/* We're done! */
return 0;
}
static int
Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
/* can't do this */
return 0;
}
static void
Emscripten_VideoQuit(_THIS)
{
Emscripten_FiniMouse();
}
static void
Emscripten_PumpEvents(_THIS)
{
/* do nothing. */
}
static int
Emscripten_CreateWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *wdata;
double scaled_w, scaled_h;
double css_w, css_h;
/* Allocate window internal data */
wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
if (wdata == NULL) {
return SDL_OutOfMemory();
}
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
} else {
wdata->pixel_ratio = 1.0f;
}
scaled_w = SDL_floor(window->w * wdata->pixel_ratio);
scaled_h = SDL_floor(window->h * wdata->pixel_ratio);
emscripten_set_canvas_size(scaled_w, scaled_h);
emscripten_get_element_css_size(NULL, &css_w, &css_h);
wdata->external_size = css_w != scaled_w || css_h != scaled_h;
if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) {
/* external css has resized us */
scaled_w = css_w * wdata->pixel_ratio;
scaled_h = css_h * wdata->pixel_ratio;
emscripten_set_canvas_size(scaled_w, scaled_h);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, css_w, css_h);
}
/* if the size is not being controlled by css, we need to scale down for hidpi */
if (!wdata->external_size) {
if (wdata->pixel_ratio != 1.0f) {
/*scale canvas down*/
emscripten_set_element_css_size(NULL, window->w, window->h);
}
}
wdata->windowed_width = scaled_w;
wdata->windowed_height = scaled_h;
if (window->flags & SDL_WINDOW_OPENGL) {
if (!_this->egl_data) {
if (SDL_GL_LoadLibrary(NULL) < 0) {
return -1;
}
}
wdata->egl_surface = SDL_EGL_CreateSurface(_this, 0);
if (wdata->egl_surface == EGL_NO_SURFACE) {
return SDL_SetError("Could not create GLES window surface");
}
}
wdata->window = window;
/* Setup driver data for this window */
window->driverdata = wdata;
/* One window, it always has focus */
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
Emscripten_RegisterEventHandlers(wdata);
/* Window has been successfully created */
return 0;
}
static void Emscripten_SetWindowSize(_THIS, SDL_Window * window)
{
SDL_WindowData *data;
if (window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
emscripten_set_canvas_size(window->w * data->pixel_ratio, window->h * data->pixel_ratio);
/*scale canvas down*/
if (!data->external_size && data->pixel_ratio != 1.0f) {
emscripten_set_element_css_size(NULL, window->w, window->h);
}
}
}
static void
Emscripten_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data;
if(window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
Emscripten_UnregisterEventHandlers(data);
if (data->egl_surface != EGL_NO_SURFACE) {
SDL_EGL_DestroySurface(_this, data->egl_surface);
data->egl_surface = EGL_NO_SURFACE;
}
SDL_free(window->driverdata);
window->driverdata = NULL;
}
}
static void
Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
SDL_WindowData *data;
if(window->driverdata) {
data = (SDL_WindowData *) window->driverdata;
if(fullscreen) {
data->requested_fullscreen_mode = window->flags & (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
/*unset the fullscreen flags as we're not actually fullscreen yet*/
window->flags &= ~(SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
EM_ASM({
//reparent canvas (similar to Module.requestFullscreen)
var canvas = Module['canvas'];
if(canvas.parentNode.id != "SDLFullscreenElement") {
var canvasContainer = document.createElement("div");
canvasContainer.id = "SDLFullscreenElement";
canvas.parentNode.insertBefore(canvasContainer, canvas);
canvasContainer.appendChild(canvas);
}
});
int is_fullscreen;
emscripten_get_canvas_size(&data->windowed_width, &data->windowed_height, &is_fullscreen);
emscripten_request_fullscreen("SDLFullscreenElement", 1);
}
else
emscripten_exit_fullscreen();
}
}
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */