1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482
/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINDOWS
#include "../../core/windows/SDL_windows.h"
#include "SDL_assert.h"
#include "SDL_windowsvideo.h"
#ifndef SS_EDITCONTROL
#define SS_EDITCONTROL 0x2000
#endif
/* Display a Windows message box */
#pragma pack(push, 1)
typedef struct
{
WORD dlgVer;
WORD signature;
DWORD helpID;
DWORD exStyle;
DWORD style;
WORD cDlgItems;
short x;
short y;
short cx;
short cy;
} DLGTEMPLATEEX;
typedef struct
{
DWORD helpID;
DWORD exStyle;
DWORD style;
short x;
short y;
short cx;
short cy;
DWORD id;
} DLGITEMTEMPLATEEX;
#pragma pack(pop)
typedef struct
{
DLGTEMPLATEEX* lpDialog;
Uint8 *data;
size_t size;
size_t used;
} WIN_DialogData;
static INT_PTR MessageBoxDialogProc(HWND hDlg, UINT iMessage, WPARAM wParam, LPARAM lParam)
{
switch ( iMessage ) {
case WM_COMMAND:
/* Return the ID of the button that was pushed */
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
default:
break;
}
return FALSE;
}
static SDL_bool ExpandDialogSpace(WIN_DialogData *dialog, size_t space)
{
size_t size = dialog->size;
if (size == 0) {
size = space;
} else {
while ((dialog->used + space) > size) {
size *= 2;
}
}
if (size > dialog->size) {
void *data = SDL_realloc(dialog->data, size);
if (!data) {
SDL_OutOfMemory();
return SDL_FALSE;
}
dialog->data = data;
dialog->size = size;
dialog->lpDialog = (DLGTEMPLATEEX*)dialog->data;
}
return SDL_TRUE;
}
static SDL_bool AlignDialogData(WIN_DialogData *dialog, size_t size)
{
size_t padding = (dialog->used % size);
if (!ExpandDialogSpace(dialog, padding)) {
return SDL_FALSE;
}
dialog->used += padding;
return SDL_TRUE;
}
static SDL_bool AddDialogData(WIN_DialogData *dialog, const void *data, size_t size)
{
if (!ExpandDialogSpace(dialog, size)) {
return SDL_FALSE;
}
SDL_memcpy(dialog->data+dialog->used, data, size);
dialog->used += size;
return SDL_TRUE;
}
static SDL_bool AddDialogString(WIN_DialogData *dialog, const char *string)
{
WCHAR *wstring;
WCHAR *p;
size_t count;
SDL_bool status;
if (!string) {
string = "";
}
wstring = WIN_UTF8ToString(string);
if (!wstring) {
return SDL_FALSE;
}
/* Find out how many characters we have, including null terminator */
count = 0;
for (p = wstring; *p; ++p) {
++count;
}
++count;
status = AddDialogData(dialog, wstring, count*sizeof(WCHAR));
SDL_free(wstring);
return status;
}
static int s_BaseUnitsX;
static int s_BaseUnitsY;
static void Vec2ToDLU(short *x, short *y)
{
SDL_assert(s_BaseUnitsX != 0); /* we init in WIN_ShowMessageBox(), which is the only public function... */
*x = MulDiv(*x, 4, s_BaseUnitsX);
*y = MulDiv(*y, 8, s_BaseUnitsY);
}
static SDL_bool AddDialogControl(WIN_DialogData *dialog, WORD type, DWORD style, DWORD exStyle, int x, int y, int w, int h, int id, const char *caption)
{
DLGITEMTEMPLATEEX item;
WORD marker = 0xFFFF;
WORD extraData = 0;
SDL_zero(item);
item.style = style;
item.exStyle = exStyle;
item.x = x;
item.y = y;
item.cx = w;
item.cy = h;
item.id = id;
Vec2ToDLU(&item.x, &item.y);
Vec2ToDLU(&item.cx, &item.cy);
if (!AlignDialogData(dialog, sizeof(DWORD))) {
return SDL_FALSE;
}
if (!AddDialogData(dialog, &item, sizeof(item))) {
return SDL_FALSE;
}
if (!AddDialogData(dialog, &marker, sizeof(marker))) {
return SDL_FALSE;
}
if (!AddDialogData(dialog, &type, sizeof(type))) {
return SDL_FALSE;
}
if (!AddDialogString(dialog, caption)) {
return SDL_FALSE;
}
if (!AddDialogData(dialog, &extraData, sizeof(extraData))) {
return SDL_FALSE;
}
++dialog->lpDialog->cDlgItems;
return SDL_TRUE;
}
static SDL_bool AddDialogStatic(WIN_DialogData *dialog, int x, int y, int w, int h, const char *text)
{
DWORD style = WS_VISIBLE | WS_CHILD | SS_LEFT | SS_NOPREFIX | SS_EDITCONTROL;
return AddDialogControl(dialog, 0x0082, style, 0, x, y, w, h, -1, text);
}
static SDL_bool AddDialogButton(WIN_DialogData *dialog, int x, int y, int w, int h, const char *text, int id, SDL_bool isDefault)
{
DWORD style = WS_VISIBLE | WS_CHILD;
if (isDefault) {
style |= BS_DEFPUSHBUTTON;
} else {
style |= BS_PUSHBUTTON;
}
return AddDialogControl(dialog, 0x0080, style, 0, x, y, w, h, id, text);
}
static void FreeDialogData(WIN_DialogData *dialog)
{
SDL_free(dialog->data);
SDL_free(dialog);
}
static WIN_DialogData *CreateDialogData(int w, int h, const char *caption)
{
WIN_DialogData *dialog;
DLGTEMPLATEEX dialogTemplate;
WORD WordToPass;
SDL_zero(dialogTemplate);
dialogTemplate.dlgVer = 1;
dialogTemplate.signature = 0xffff;
dialogTemplate.style = (WS_CAPTION | DS_CENTER | DS_SHELLFONT);
dialogTemplate.x = 0;
dialogTemplate.y = 0;
dialogTemplate.cx = w;
dialogTemplate.cy = h;
Vec2ToDLU(&dialogTemplate.cx, &dialogTemplate.cy);
dialog = (WIN_DialogData *)SDL_calloc(1, sizeof(*dialog));
if (!dialog) {
return NULL;
}
if (!AddDialogData(dialog, &dialogTemplate, sizeof(dialogTemplate))) {
FreeDialogData(dialog);
return NULL;
}
/* No menu */
WordToPass = 0;
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
/* No custom class */
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
/* title */
if (!AddDialogString(dialog, caption)) {
FreeDialogData(dialog);
return NULL;
}
/* Font stuff */
{
/*
* We want to use the system messagebox font.
*/
BYTE ToPass;
NONCLIENTMETRICSA NCM;
NCM.cbSize = sizeof(NCM);
SystemParametersInfoA(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);
/* Font size - convert to logical font size for dialog parameter. */
{
HDC ScreenDC = GetDC(NULL);
int LogicalPixelsY = GetDeviceCaps(ScreenDC, LOGPIXELSY);
if (!LogicalPixelsY) /* This can happen if the application runs out of GDI handles */
LogicalPixelsY = 72;
WordToPass = (WORD)(-72 * NCM.lfMessageFont.lfHeight / LogicalPixelsY);
ReleaseDC(NULL, ScreenDC);
}
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
/* Font weight */
WordToPass = (WORD)NCM.lfMessageFont.lfWeight;
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
/* italic? */
ToPass = NCM.lfMessageFont.lfItalic;
if (!AddDialogData(dialog, &ToPass, 1)) {
FreeDialogData(dialog);
return NULL;
}
/* charset? */
ToPass = NCM.lfMessageFont.lfCharSet;
if (!AddDialogData(dialog, &ToPass, 1)) {
FreeDialogData(dialog);
return NULL;
}
/* font typeface. */
if (!AddDialogString(dialog, NCM.lfMessageFont.lfFaceName)) {
FreeDialogData(dialog);
return NULL;
}
}
return dialog;
}
int
WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
WIN_DialogData *dialog;
int i, x, y;
UINT_PTR which;
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
HFONT DialogFont;
SIZE Size;
RECT TextSize;
wchar_t* wmessage;
TEXTMETRIC TM;
const int ButtonWidth = 88;
const int ButtonHeight = 26;
const int TextMargin = 16;
const int ButtonMargin = 12;
/* Jan 25th, 2013 - dant@fleetsa.com
*
*
* I've tried to make this more reasonable, but I've run in to a lot
* of nonsense.
*
* The original issue is the code was written in pixels and not
* dialog units (DLUs). All DialogBox functions use DLUs, which
* vary based on the selected font (yay).
*
* According to MSDN, the most reliable way to convert is via
* MapDialogUnits, which requires an HWND, which we don't have
* at time of template creation.
*
* We do however have:
* The system font (DLU width 8 for me)
* The font we select for the dialog (DLU width 6 for me)
*
* Based on experimentation, *neither* of these return the value
* actually used. Stepping in to MapDialogUnits(), the conversion
* is fairly clear, and uses 7 for me.
*
* As a result, some of this is hacky to ensure the sizing is
* somewhat correct.
*
* Honestly, a long term solution is to use CreateWindow, not CreateDialog.
*
*
* In order to get text dimensions we need to have a DC with the desired font.
* I'm assuming a dialog box in SDL is rare enough we can to the create.
*/
HDC FontDC = CreateCompatibleDC(0);
{
/* Create a duplicate of the font used in system message boxes. */
LOGFONT lf;
NONCLIENTMETRICS NCM;
NCM.cbSize = sizeof(NCM);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);
lf = NCM.lfMessageFont;
DialogFont = CreateFontIndirect(&lf);
}
/* Select the font in to our DC */
SelectObject(FontDC, DialogFont);
{
/* Get the metrics to try and figure our DLU conversion. */
GetTextMetrics(FontDC, &TM);
s_BaseUnitsX = TM.tmAveCharWidth + 1;
s_BaseUnitsY = TM.tmHeight;
}
/* Measure the *pixel* size of the string. */
wmessage = WIN_UTF8ToString(messageboxdata->message);
SDL_zero(TextSize);
Size.cx = DrawText(FontDC, wmessage, -1, &TextSize, DT_CALCRECT);
/* Add some padding for hangs, etc. */
TextSize.right += 2;
TextSize.bottom += 2;
/* Done with the DC, and the string */
DeleteDC(FontDC);
SDL_free(wmessage);
/* Increase the size of the dialog by some border spacing around the text. */
Size.cx = TextSize.right - TextSize.left;
Size.cy = TextSize.bottom - TextSize.top;
Size.cx += TextMargin * 2;
Size.cy += TextMargin * 2;
/* Ensure the size is wide enough for all of the buttons. */
if (Size.cx < messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin)
Size.cx = messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin;
/* Add vertical space for the buttons and border. */
Size.cy += ButtonHeight + TextMargin;
dialog = CreateDialogData(Size.cx, Size.cy, messageboxdata->title);
if (!dialog) {
return -1;
}
if (!AddDialogStatic(dialog, TextMargin, TextMargin, TextSize.right - TextSize.left, TextSize.bottom - TextSize.top, messageboxdata->message)) {
FreeDialogData(dialog);
return -1;
}
/* Align the buttons to the right/bottom. */
x = Size.cx - ButtonWidth - ButtonMargin;
y = Size.cy - ButtonHeight - ButtonMargin;
for (i = 0; i < messageboxdata->numbuttons; ++i) {
SDL_bool isDefault;
if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
isDefault = SDL_TRUE;
} else {
isDefault = SDL_FALSE;
}
if (!AddDialogButton(dialog, x, y, ButtonWidth, ButtonHeight, buttons[i].text, i, isDefault)) {
FreeDialogData(dialog);
return -1;
}
x -= ButtonWidth + ButtonMargin;
}
/* FIXME: If we have a parent window, get the Instance and HWND for them */
which = DialogBoxIndirect(NULL, (DLGTEMPLATE*)dialog->lpDialog, NULL, (DLGPROC)MessageBoxDialogProc);
*buttonid = buttons[which].buttonid;
FreeDialogData(dialog);
return 0;
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */