Hash :
0e45984f
Author :
Date :
2015-06-21T17:33:46
Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_ibus_h
#define _SDL_ibus_h
#ifdef HAVE_IBUS_IBUS_H
#define SDL_USE_IBUS 1
#include "SDL_stdinc.h"
#include <ibus-1.0/ibus.h>
extern SDL_bool SDL_IBus_Init(void);
extern void SDL_IBus_Quit(void);
/* Lets the IBus server know about changes in window focus */
extern void SDL_IBus_SetFocus(SDL_bool focused);
/* Closes the candidate list and resets any text currently being edited */
extern void SDL_IBus_Reset(void);
/* Sends a keypress event to IBus, returns SDL_TRUE if IBus used this event to
update its candidate list or change input methods. PumpEvents should be
called some time after this, to recieve the TextInput / TextEditing event back. */
extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
/* Update the position of IBus' candidate list. If rect is NULL then this will
just reposition it relative to the focused window's new position. */
extern void SDL_IBus_UpdateTextRect(SDL_Rect *window_relative_rect);
/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
SDL_SendEditingText for each event it finds */
extern void SDL_IBus_PumpEvents();
#endif /* HAVE_IBUS_IBUS_H */
#endif /* _SDL_ibus_h */
/* vi: set ts=4 sw=4 expandtab: */