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  • Hash : 639ea9fd
    Author : Alex Szpakowski
    Date : 2018-01-01T19:37:16

    metal: Use sampler state objects instead of shader-declared samplers for linear vs nearest filtering.
    
    This avoids a ton of shader duplication once multiple shaders that use samplers are added (e.g. the currently missing YUV shaders).
    

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