Hash :
1085c317
Author :
Date :
2022-01-07T16:43:53
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_windowsvideo.h"
#include "../../events/SDL_mouse_c.h"
DWORD SDL_last_warp_time = 0;
HCURSOR SDL_cursor = NULL;
static SDL_Cursor *SDL_blank_cursor = NULL;
static int rawInputEnableCount = 0;
static int
ToggleRawInput(SDL_bool enabled)
{
RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */
if (enabled) {
rawInputEnableCount++;
if (rawInputEnableCount > 1) {
return 0; /* already done. */
}
} else {
if (rawInputEnableCount == 0) {
return 0; /* already done. */
}
rawInputEnableCount--;
if (rawInputEnableCount > 0) {
return 0; /* not time to disable yet */
}
}
if (!enabled) {
rawMouse.dwFlags |= RIDEV_REMOVE;
}
/* (Un)register raw input for mice */
if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) {
/* Reset the enable count, otherwise subsequent enable calls will
believe raw input is enabled */
rawInputEnableCount = 0;
/* Only return an error when registering. If we unregister and fail,
then it's probably that we unregistered twice. That's OK. */
if (enabled) {
return SDL_Unsupported();
}
}
return 0;
}
static SDL_Cursor *
WIN_CreateDefaultCursor()
{
SDL_Cursor *cursor;
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = LoadCursor(NULL, IDC_ARROW);
} else {
SDL_OutOfMemory();
}
return cursor;
}
static SDL_Cursor *
WIN_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
/* msdn says cursor mask has to be padded out to word alignment. Not sure
if that means machine word or WORD, but this handles either case. */
const size_t pad = (sizeof (size_t) * 8); /* 32 or 64, or whatever. */
SDL_Cursor *cursor;
HICON hicon;
HICON hcursor;
HDC hdc;
BITMAPV4HEADER bmh;
LPVOID pixels;
LPVOID maskbits;
size_t maskbitslen;
SDL_bool isstack;
ICONINFO ii;
SDL_zero(bmh);
bmh.bV4Size = sizeof(bmh);
bmh.bV4Width = surface->w;
bmh.bV4Height = -surface->h; /* Invert the image */
bmh.bV4Planes = 1;
bmh.bV4BitCount = 32;
bmh.bV4V4Compression = BI_BITFIELDS;
bmh.bV4AlphaMask = 0xFF000000;
bmh.bV4RedMask = 0x00FF0000;
bmh.bV4GreenMask = 0x0000FF00;
bmh.bV4BlueMask = 0x000000FF;
maskbitslen = ((surface->w + (pad - (surface->w % pad))) / 8) * surface->h;
maskbits = SDL_small_alloc(Uint8, maskbitslen, &isstack);
if (maskbits == NULL) {
SDL_OutOfMemory();
return NULL;
}
/* AND the cursor against full bits: no change. We already have alpha. */
SDL_memset(maskbits, 0xFF, maskbitslen);
hdc = GetDC(NULL);
SDL_zero(ii);
ii.fIcon = FALSE;
ii.xHotspot = (DWORD)hot_x;
ii.yHotspot = (DWORD)hot_y;
ii.hbmColor = CreateDIBSection(hdc, (BITMAPINFO*)&bmh, DIB_RGB_COLORS, &pixels, NULL, 0);
ii.hbmMask = CreateBitmap(surface->w, surface->h, 1, 1, maskbits);
ReleaseDC(NULL, hdc);
SDL_small_free(maskbits, isstack);
SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
SDL_assert(surface->pitch == surface->w * 4);
SDL_memcpy(pixels, surface->pixels, surface->h * surface->pitch);
hicon = CreateIconIndirect(&ii);
DeleteObject(ii.hbmColor);
DeleteObject(ii.hbmMask);
if (!hicon) {
WIN_SetError("CreateIconIndirect()");
return NULL;
}
/* The cursor returned by CreateIconIndirect does not respect system cursor size
preference, use CopyImage to duplicate the cursor with desired sizes */
hcursor = CopyImage(hicon, IMAGE_CURSOR, surface->w, surface->h, 0);
DestroyIcon(hicon);
if (!hcursor) {
WIN_SetError("CopyImage()");
return NULL;
}
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = hcursor;
} else {
DestroyIcon(hcursor);
SDL_OutOfMemory();
}
return cursor;
}
static SDL_Cursor *
WIN_CreateBlankCursor()
{
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, 32, 32, 32, SDL_PIXELFORMAT_ARGB8888);
if (surface) {
return WIN_CreateCursor(surface, 0, 0);
}
return NULL;
}
static SDL_Cursor *
WIN_CreateSystemCursor(SDL_SystemCursor id)
{
SDL_Cursor *cursor;
LPCTSTR name;
switch(id)
{
default:
SDL_assert(0);
return NULL;
case SDL_SYSTEM_CURSOR_ARROW: name = IDC_ARROW; break;
case SDL_SYSTEM_CURSOR_IBEAM: name = IDC_IBEAM; break;
case SDL_SYSTEM_CURSOR_WAIT: name = IDC_WAIT; break;
case SDL_SYSTEM_CURSOR_CROSSHAIR: name = IDC_CROSS; break;
case SDL_SYSTEM_CURSOR_WAITARROW: name = IDC_WAIT; break;
case SDL_SYSTEM_CURSOR_SIZENWSE: name = IDC_SIZENWSE; break;
case SDL_SYSTEM_CURSOR_SIZENESW: name = IDC_SIZENESW; break;
case SDL_SYSTEM_CURSOR_SIZEWE: name = IDC_SIZEWE; break;
case SDL_SYSTEM_CURSOR_SIZENS: name = IDC_SIZENS; break;
case SDL_SYSTEM_CURSOR_SIZEALL: name = IDC_SIZEALL; break;
case SDL_SYSTEM_CURSOR_NO: name = IDC_NO; break;
case SDL_SYSTEM_CURSOR_HAND: name = IDC_HAND; break;
}
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
HICON hicon;
hicon = LoadCursor(NULL, name);
cursor->driverdata = hicon;
} else {
SDL_OutOfMemory();
}
return cursor;
}
static void
WIN_FreeCursor(SDL_Cursor * cursor)
{
HICON hicon = (HICON)cursor->driverdata;
DestroyIcon(hicon);
SDL_free(cursor);
}
static int
WIN_ShowCursor(SDL_Cursor * cursor)
{
if (!cursor) {
cursor = SDL_blank_cursor;
}
if (cursor) {
SDL_cursor = (HCURSOR)cursor->driverdata;
} else {
SDL_cursor = NULL;
}
if (SDL_GetMouseFocus() != NULL) {
SetCursor(SDL_cursor);
}
return 0;
}
void
WIN_SetCursorPos(int x, int y)
{
/* We need to jitter the value because otherwise Windows will occasionally inexplicably ignore the SetCursorPos() or SendInput() */
SetCursorPos(x, y);
SetCursorPos(x+1, y);
SetCursorPos(x, y);
/* Flush any mouse motion prior to or associated with this warp */
SDL_last_warp_time = GetTickCount();
if (!SDL_last_warp_time) {
SDL_last_warp_time = 1;
}
}
static void
WIN_WarpMouse(SDL_Window * window, int x, int y)
{
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
HWND hwnd = data->hwnd;
POINT pt;
/* Don't warp the mouse while we're doing a modal interaction */
if (data->in_title_click || data->focus_click_pending) {
return;
}
pt.x = x;
pt.y = y;
ClientToScreen(hwnd, &pt);
WIN_SetCursorPos(pt.x, pt.y);
/* Send the exact mouse motion associated with this warp */
SDL_SendMouseMotion(window, SDL_GetMouse()->mouseID, 0, x, y);
}
static int
WIN_WarpMouseGlobal(int x, int y)
{
POINT pt;
pt.x = x;
pt.y = y;
SetCursorPos(pt.x, pt.y);
return 0;
}
static int
WIN_SetRelativeMouseMode(SDL_bool enabled)
{
return ToggleRawInput(enabled);
}
static int
WIN_CaptureMouse(SDL_Window *window)
{
if (window) {
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
SetCapture(data->hwnd);
} else {
SDL_Window *focus_window = SDL_GetMouseFocus();
if (focus_window) {
SDL_WindowData *data = (SDL_WindowData *)focus_window->driverdata;
if (!data->mouse_tracked) {
SDL_SetMouseFocus(NULL);
}
}
ReleaseCapture();
}
return 0;
}
static Uint32
WIN_GetGlobalMouseState(int *x, int *y)
{
Uint32 retval = 0;
POINT pt = { 0, 0 };
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
GetCursorPos(&pt);
*x = (int) pt.x;
*y = (int) pt.y;
retval |= GetAsyncKeyState(!swapButtons ? VK_LBUTTON : VK_RBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
retval |= GetAsyncKeyState(!swapButtons ? VK_RBUTTON : VK_LBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;
retval |= GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_BUTTON_MMASK : 0;
retval |= GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_BUTTON_X1MASK : 0;
retval |= GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_BUTTON_X2MASK : 0;
return retval;
}
void
WIN_InitMouse(_THIS)
{
SDL_Mouse *mouse = SDL_GetMouse();
mouse->CreateCursor = WIN_CreateCursor;
mouse->CreateSystemCursor = WIN_CreateSystemCursor;
mouse->ShowCursor = WIN_ShowCursor;
mouse->FreeCursor = WIN_FreeCursor;
mouse->WarpMouse = WIN_WarpMouse;
mouse->WarpMouseGlobal = WIN_WarpMouseGlobal;
mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
mouse->CaptureMouse = WIN_CaptureMouse;
mouse->GetGlobalMouseState = WIN_GetGlobalMouseState;
SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
SDL_blank_cursor = WIN_CreateBlankCursor();
}
void
WIN_QuitMouse(_THIS)
{
if (rawInputEnableCount) { /* force RAWINPUT off here. */
rawInputEnableCount = 1;
ToggleRawInput(SDL_FALSE);
}
if (SDL_blank_cursor) {
SDL_FreeCursor(SDL_blank_cursor);
}
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */