Hash :
ca0bf151
Author :
Date :
2017-03-03T16:38:17
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/*
Code to load and save surfaces in Windows BMP format.
Why support BMP format? Well, it's a native format for Windows, and
most image processing programs can read and write it. It would be nice
to be able to have at least one image format that we can natively load
and save, and since PNG is so complex that it would bloat the library,
BMP is a good alternative.
This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp.
*/
#include "SDL_hints.h"
#include "SDL_video.h"
#include "SDL_assert.h"
#include "SDL_endian.h"
#include "SDL_pixels_c.h"
#define SAVE_32BIT_BMP
/* Compression encodings for BMP files */
#ifndef BI_RGB
#define BI_RGB 0
#define BI_RLE8 1
#define BI_RLE4 2
#define BI_BITFIELDS 3
#endif
/* Logical color space values for BMP files */
#ifndef LCS_WINDOWS_COLOR_SPACE
/* 0x57696E20 == "Win " */
#define LCS_WINDOWS_COLOR_SPACE 0x57696E20
#endif
static void CorrectAlphaChannel(SDL_Surface *surface)
{
/* Check to see if there is any alpha channel data */
SDL_bool hasAlpha = SDL_FALSE;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int alphaChannelOffset = 0;
#else
int alphaChannelOffset = 3;
#endif
Uint8 *alpha = ((Uint8*)surface->pixels) + alphaChannelOffset;
Uint8 *end = alpha + surface->h * surface->pitch;
while (alpha < end) {
if (*alpha != 0) {
hasAlpha = SDL_TRUE;
break;
}
alpha += 4;
}
if (!hasAlpha) {
alpha = ((Uint8*)surface->pixels) + alphaChannelOffset;
while (alpha < end) {
*alpha = SDL_ALPHA_OPAQUE;
alpha += 4;
}
}
}
SDL_Surface *
SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
{
SDL_bool was_error;
Sint64 fp_offset = 0;
int bmpPitch;
int i, pad;
SDL_Surface *surface;
Uint32 Rmask = 0;
Uint32 Gmask = 0;
Uint32 Bmask = 0;
Uint32 Amask = 0;
SDL_Palette *palette;
Uint8 *bits;
Uint8 *top, *end;
SDL_bool topDown;
int ExpandBMP;
SDL_bool haveRGBMasks = SDL_FALSE;
SDL_bool haveAlphaMask = SDL_FALSE;
SDL_bool correctAlpha = SDL_FALSE;
/* The Win32 BMP file header (14 bytes) */
char magic[2];
/* Uint32 bfSize = 0; */
/* Uint16 bfReserved1 = 0; */
/* Uint16 bfReserved2 = 0; */
Uint32 bfOffBits = 0;
/* The Win32 BITMAPINFOHEADER struct (40 bytes) */
Uint32 biSize = 0;
Sint32 biWidth = 0;
Sint32 biHeight = 0;
/* Uint16 biPlanes = 0; */
Uint16 biBitCount = 0;
Uint32 biCompression = 0;
/* Uint32 biSizeImage = 0; */
/* Sint32 biXPelsPerMeter = 0; */
/* Sint32 biYPelsPerMeter = 0; */
Uint32 biClrUsed = 0;
/* Uint32 biClrImportant = 0; */
(void) haveRGBMasks;
(void) haveAlphaMask;
/* Make sure we are passed a valid data source */
surface = NULL;
was_error = SDL_FALSE;
if (src == NULL) {
was_error = SDL_TRUE;
goto done;
}
/* Read in the BMP file header */
fp_offset = SDL_RWtell(src);
SDL_ClearError();
if (SDL_RWread(src, magic, 1, 2) != 2) {
SDL_Error(SDL_EFREAD);
was_error = SDL_TRUE;
goto done;
}
if (SDL_strncmp(magic, "BM", 2) != 0) {
SDL_SetError("File is not a Windows BMP file");
was_error = SDL_TRUE;
goto done;
}
/* bfSize = */ SDL_ReadLE32(src);
/* bfReserved1 = */ SDL_ReadLE16(src);
/* bfReserved2 = */ SDL_ReadLE16(src);
bfOffBits = SDL_ReadLE32(src);
/* Read the Win32 BITMAPINFOHEADER */
biSize = SDL_ReadLE32(src);
if (biSize == 12) { /* really old BITMAPCOREHEADER */
biWidth = (Uint32) SDL_ReadLE16(src);
biHeight = (Uint32) SDL_ReadLE16(src);
/* biPlanes = */ SDL_ReadLE16(src);
biBitCount = SDL_ReadLE16(src);
biCompression = BI_RGB;
} else if (biSize >= 40) { /* some version of BITMAPINFOHEADER */
Uint32 headerSize;
biWidth = SDL_ReadLE32(src);
biHeight = SDL_ReadLE32(src);
/* biPlanes = */ SDL_ReadLE16(src);
biBitCount = SDL_ReadLE16(src);
biCompression = SDL_ReadLE32(src);
/* biSizeImage = */ SDL_ReadLE32(src);
/* biXPelsPerMeter = */ SDL_ReadLE32(src);
/* biYPelsPerMeter = */ SDL_ReadLE32(src);
biClrUsed = SDL_ReadLE32(src);
/* biClrImportant = */ SDL_ReadLE32(src);
/* 64 == BITMAPCOREHEADER2, an incompatible OS/2 2.x extension. Skip this stuff for now. */
if (biSize == 64) {
/* ignore these extra fields. */
if (biCompression == BI_BITFIELDS) {
/* this value is actually huffman compression in this variant. */
SDL_SetError("Compressed BMP files not supported");
was_error = SDL_TRUE;
goto done;
}
} else {
/* This is complicated. If compression is BI_BITFIELDS, then
we have 3 DWORDS that specify the RGB masks. This is either
stored here in an BITMAPV2INFOHEADER (which only differs in
that it adds these RGB masks) and biSize >= 52, or we've got
these masks stored in the exact same place, but strictly
speaking, this is the bmiColors field in BITMAPINFO immediately
following the legacy v1 info header, just past biSize. */
if (biCompression == BI_BITFIELDS) {
haveRGBMasks = SDL_TRUE;
Rmask = SDL_ReadLE32(src);
Gmask = SDL_ReadLE32(src);
Bmask = SDL_ReadLE32(src);
/* ...v3 adds an alpha mask. */
if (biSize >= 56) { /* BITMAPV3INFOHEADER; adds alpha mask */
haveAlphaMask = SDL_TRUE;
Amask = SDL_ReadLE32(src);
}
} else {
/* the mask fields are ignored for v2+ headers if not BI_BITFIELD. */
if (biSize >= 52) { /* BITMAPV2INFOHEADER; adds RGB masks */
/*Rmask = */ SDL_ReadLE32(src);
/*Gmask = */ SDL_ReadLE32(src);
/*Bmask = */ SDL_ReadLE32(src);
}
if (biSize >= 56) { /* BITMAPV3INFOHEADER; adds alpha mask */
/*Amask = */ SDL_ReadLE32(src);
}
}
/* Insert other fields here; Wikipedia and MSDN say we're up to
v5 of this header, but we ignore those for now (they add gamma,
color spaces, etc). Ignoring the weird OS/2 2.x format, we
currently parse up to v3 correctly (hopefully!). */
}
/* skip any header bytes we didn't handle... */
headerSize = (Uint32) (SDL_RWtell(src) - (fp_offset + 14));
if (biSize > headerSize) {
SDL_RWseek(src, (biSize - headerSize), RW_SEEK_CUR);
}
}
if (biHeight < 0) {
topDown = SDL_TRUE;
biHeight = -biHeight;
} else {
topDown = SDL_FALSE;
}
/* Check for read error */
if (SDL_strcmp(SDL_GetError(), "") != 0) {
was_error = SDL_TRUE;
goto done;
}
/* Expand 1 and 4 bit bitmaps to 8 bits per pixel */
switch (biBitCount) {
case 1:
case 4:
ExpandBMP = biBitCount;
biBitCount = 8;
break;
default:
ExpandBMP = 0;
break;
}
/* We don't support any BMP compression right now */
switch (biCompression) {
case BI_RGB:
/* If there are no masks, use the defaults */
SDL_assert(!haveRGBMasks);
SDL_assert(!haveAlphaMask);
/* Default values for the BMP format */
switch (biBitCount) {
case 15:
case 16:
Rmask = 0x7C00;
Gmask = 0x03E0;
Bmask = 0x001F;
break;
case 24:
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
Rmask = 0x000000FF;
Gmask = 0x0000FF00;
Bmask = 0x00FF0000;
#else
Rmask = 0x00FF0000;
Gmask = 0x0000FF00;
Bmask = 0x000000FF;
#endif
break;
case 32:
/* We don't know if this has alpha channel or not */
correctAlpha = SDL_TRUE;
Amask = 0xFF000000;
Rmask = 0x00FF0000;
Gmask = 0x0000FF00;
Bmask = 0x000000FF;
break;
default:
break;
}
break;
case BI_BITFIELDS:
break; /* we handled this in the info header. */
default:
SDL_SetError("Compressed BMP files not supported");
was_error = SDL_TRUE;
goto done;
}
/* Create a compatible surface, note that the colors are RGB ordered */
surface =
SDL_CreateRGBSurface(0, biWidth, biHeight, biBitCount, Rmask, Gmask,
Bmask, Amask);
if (surface == NULL) {
was_error = SDL_TRUE;
goto done;
}
/* Load the palette, if any */
palette = (surface->format)->palette;
if (palette) {
SDL_assert(biBitCount <= 8);
if (biClrUsed == 0) {
biClrUsed = 1 << biBitCount;
}
if ((int) biClrUsed > palette->ncolors) {
SDL_Color *colors;
int ncolors = biClrUsed;
colors =
(SDL_Color *) SDL_realloc(palette->colors,
ncolors *
sizeof(*palette->colors));
if (!colors) {
SDL_OutOfMemory();
was_error = SDL_TRUE;
goto done;
}
palette->ncolors = ncolors;
palette->colors = colors;
} else if ((int) biClrUsed < palette->ncolors) {
palette->ncolors = biClrUsed;
}
if (biSize == 12) {
for (i = 0; i < (int) biClrUsed; ++i) {
SDL_RWread(src, &palette->colors[i].b, 1, 1);
SDL_RWread(src, &palette->colors[i].g, 1, 1);
SDL_RWread(src, &palette->colors[i].r, 1, 1);
palette->colors[i].a = SDL_ALPHA_OPAQUE;
}
} else {
for (i = 0; i < (int) biClrUsed; ++i) {
SDL_RWread(src, &palette->colors[i].b, 1, 1);
SDL_RWread(src, &palette->colors[i].g, 1, 1);
SDL_RWread(src, &palette->colors[i].r, 1, 1);
SDL_RWread(src, &palette->colors[i].a, 1, 1);
/* According to Microsoft documentation, the fourth element
is reserved and must be zero, so we shouldn't treat it as
alpha.
*/
palette->colors[i].a = SDL_ALPHA_OPAQUE;
}
}
}
/* Read the surface pixels. Note that the bmp image is upside down */
if (SDL_RWseek(src, fp_offset + bfOffBits, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
was_error = SDL_TRUE;
goto done;
}
top = (Uint8 *)surface->pixels;
end = (Uint8 *)surface->pixels+(surface->h*surface->pitch);
switch (ExpandBMP) {
case 1:
bmpPitch = (biWidth + 7) >> 3;
pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
break;
case 4:
bmpPitch = (biWidth + 1) >> 1;
pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
break;
default:
pad = ((surface->pitch % 4) ? (4 - (surface->pitch % 4)) : 0);
break;
}
if (topDown) {
bits = top;
} else {
bits = end - surface->pitch;
}
while (bits >= top && bits < end) {
switch (ExpandBMP) {
case 1:
case 4:{
Uint8 pixel = 0;
int shift = (8 - ExpandBMP);
for (i = 0; i < surface->w; ++i) {
if (i % (8 / ExpandBMP) == 0) {
if (!SDL_RWread(src, &pixel, 1, 1)) {
SDL_SetError("Error reading from BMP");
was_error = SDL_TRUE;
goto done;
}
}
*(bits + i) = (pixel >> shift);
pixel <<= ExpandBMP;
}
}
break;
default:
if (SDL_RWread(src, bits, 1, surface->pitch)
!= surface->pitch) {
SDL_Error(SDL_EFREAD);
was_error = SDL_TRUE;
goto done;
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
/* Byte-swap the pixels if needed. Note that the 24bpp
case has already been taken care of above. */
switch (biBitCount) {
case 15:
case 16:{
Uint16 *pix = (Uint16 *) bits;
for (i = 0; i < surface->w; i++)
pix[i] = SDL_Swap16(pix[i]);
break;
}
case 32:{
Uint32 *pix = (Uint32 *) bits;
for (i = 0; i < surface->w; i++)
pix[i] = SDL_Swap32(pix[i]);
break;
}
}
#endif
break;
}
/* Skip padding bytes, ugh */
if (pad) {
Uint8 padbyte;
for (i = 0; i < pad; ++i) {
SDL_RWread(src, &padbyte, 1, 1);
}
}
if (topDown) {
bits += surface->pitch;
} else {
bits -= surface->pitch;
}
}
if (correctAlpha) {
CorrectAlphaChannel(surface);
}
done:
if (was_error) {
if (src) {
SDL_RWseek(src, fp_offset, RW_SEEK_SET);
}
SDL_FreeSurface(surface);
surface = NULL;
}
if (freesrc && src) {
SDL_RWclose(src);
}
return (surface);
}
int
SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst)
{
Sint64 fp_offset;
int i, pad;
SDL_Surface *surface;
Uint8 *bits;
SDL_bool save32bit = SDL_FALSE;
SDL_bool saveLegacyBMP = SDL_FALSE;
/* The Win32 BMP file header (14 bytes) */
char magic[2] = { 'B', 'M' };
Uint32 bfSize;
Uint16 bfReserved1;
Uint16 bfReserved2;
Uint32 bfOffBits;
/* The Win32 BITMAPINFOHEADER struct (40 bytes) */
Uint32 biSize;
Sint32 biWidth;
Sint32 biHeight;
Uint16 biPlanes;
Uint16 biBitCount;
Uint32 biCompression;
Uint32 biSizeImage;
Sint32 biXPelsPerMeter;
Sint32 biYPelsPerMeter;
Uint32 biClrUsed;
Uint32 biClrImportant;
/* The additional header members from the Win32 BITMAPV4HEADER struct (108 bytes in total) */
Uint32 bV4RedMask = 0;
Uint32 bV4GreenMask = 0;
Uint32 bV4BlueMask = 0;
Uint32 bV4AlphaMask = 0;
Uint32 bV4CSType = 0;
Sint32 bV4Endpoints[3 * 3] = {0};
Uint32 bV4GammaRed = 0;
Uint32 bV4GammaGreen = 0;
Uint32 bV4GammaBlue = 0;
/* Make sure we have somewhere to save */
surface = NULL;
if (dst) {
#ifdef SAVE_32BIT_BMP
/* We can save alpha information in a 32-bit BMP */
if (saveme->format->BitsPerPixel >= 8 && (saveme->format->Amask ||
saveme->map->info.flags & SDL_COPY_COLORKEY)) {
save32bit = SDL_TRUE;
}
#endif /* SAVE_32BIT_BMP */
if (saveme->format->palette && !save32bit) {
if (saveme->format->BitsPerPixel == 8) {
surface = saveme;
} else {
SDL_SetError("%d bpp BMP files not supported",
saveme->format->BitsPerPixel);
}
} else if ((saveme->format->BitsPerPixel == 24) && !save32bit &&
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
(saveme->format->Rmask == 0x00FF0000) &&
(saveme->format->Gmask == 0x0000FF00) &&
(saveme->format->Bmask == 0x000000FF)
#else
(saveme->format->Rmask == 0x000000FF) &&
(saveme->format->Gmask == 0x0000FF00) &&
(saveme->format->Bmask == 0x00FF0000)
#endif
) {
surface = saveme;
} else {
SDL_PixelFormat format;
/* If the surface has a colorkey or alpha channel we'll save a
32-bit BMP with alpha channel, otherwise save a 24-bit BMP. */
if (save32bit) {
SDL_InitFormat(&format, SDL_PIXELFORMAT_BGRA32);
} else {
SDL_InitFormat(&format, SDL_PIXELFORMAT_BGR24);
}
surface = SDL_ConvertSurface(saveme, &format, 0);
if (!surface) {
SDL_SetError("Couldn't convert image to %d bpp",
format.BitsPerPixel);
}
}
} else {
/* Set no error here because it may overwrite a more useful message from
SDL_RWFromFile() if SDL_SaveBMP_RW() is called from SDL_SaveBMP(). */
return -1;
}
if (save32bit) {
saveLegacyBMP = SDL_GetHintBoolean(SDL_HINT_BMP_SAVE_LEGACY_FORMAT, SDL_FALSE);
}
if (surface && (SDL_LockSurface(surface) == 0)) {
const int bw = surface->w * surface->format->BytesPerPixel;
/* Set the BMP file header values */
bfSize = 0; /* We'll write this when we're done */
bfReserved1 = 0;
bfReserved2 = 0;
bfOffBits = 0; /* We'll write this when we're done */
/* Write the BMP file header values */
fp_offset = SDL_RWtell(dst);
SDL_ClearError();
SDL_RWwrite(dst, magic, 2, 1);
SDL_WriteLE32(dst, bfSize);
SDL_WriteLE16(dst, bfReserved1);
SDL_WriteLE16(dst, bfReserved2);
SDL_WriteLE32(dst, bfOffBits);
/* Set the BMP info values */
biSize = 40;
biWidth = surface->w;
biHeight = surface->h;
biPlanes = 1;
biBitCount = surface->format->BitsPerPixel;
biCompression = BI_RGB;
biSizeImage = surface->h * surface->pitch;
biXPelsPerMeter = 0;
biYPelsPerMeter = 0;
if (surface->format->palette) {
biClrUsed = surface->format->palette->ncolors;
} else {
biClrUsed = 0;
}
biClrImportant = 0;
/* Set the BMP info values for the version 4 header */
if (save32bit && !saveLegacyBMP) {
biSize = 108;
biCompression = BI_BITFIELDS;
/* The BMP format is always little endian, these masks stay the same */
bV4RedMask = 0x00ff0000;
bV4GreenMask = 0x0000ff00;
bV4BlueMask = 0x000000ff;
bV4AlphaMask = 0xff000000;
bV4CSType = LCS_WINDOWS_COLOR_SPACE;
bV4GammaRed = 0;
bV4GammaGreen = 0;
bV4GammaBlue = 0;
}
/* Write the BMP info values */
SDL_WriteLE32(dst, biSize);
SDL_WriteLE32(dst, biWidth);
SDL_WriteLE32(dst, biHeight);
SDL_WriteLE16(dst, biPlanes);
SDL_WriteLE16(dst, biBitCount);
SDL_WriteLE32(dst, biCompression);
SDL_WriteLE32(dst, biSizeImage);
SDL_WriteLE32(dst, biXPelsPerMeter);
SDL_WriteLE32(dst, biYPelsPerMeter);
SDL_WriteLE32(dst, biClrUsed);
SDL_WriteLE32(dst, biClrImportant);
/* Write the BMP info values for the version 4 header */
if (save32bit && !saveLegacyBMP) {
SDL_WriteLE32(dst, bV4RedMask);
SDL_WriteLE32(dst, bV4GreenMask);
SDL_WriteLE32(dst, bV4BlueMask);
SDL_WriteLE32(dst, bV4AlphaMask);
SDL_WriteLE32(dst, bV4CSType);
for (i = 0; i < 3 * 3; i++) {
SDL_WriteLE32(dst, bV4Endpoints[i]);
}
SDL_WriteLE32(dst, bV4GammaRed);
SDL_WriteLE32(dst, bV4GammaGreen);
SDL_WriteLE32(dst, bV4GammaBlue);
}
/* Write the palette (in BGR color order) */
if (surface->format->palette) {
SDL_Color *colors;
int ncolors;
colors = surface->format->palette->colors;
ncolors = surface->format->palette->ncolors;
for (i = 0; i < ncolors; ++i) {
SDL_RWwrite(dst, &colors[i].b, 1, 1);
SDL_RWwrite(dst, &colors[i].g, 1, 1);
SDL_RWwrite(dst, &colors[i].r, 1, 1);
SDL_RWwrite(dst, &colors[i].a, 1, 1);
}
}
/* Write the bitmap offset */
bfOffBits = (Uint32)(SDL_RWtell(dst) - fp_offset);
if (SDL_RWseek(dst, fp_offset + 10, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
}
SDL_WriteLE32(dst, bfOffBits);
if (SDL_RWseek(dst, fp_offset + bfOffBits, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
}
/* Write the bitmap image upside down */
bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch);
pad = ((bw % 4) ? (4 - (bw % 4)) : 0);
while (bits > (Uint8 *) surface->pixels) {
bits -= surface->pitch;
if (SDL_RWwrite(dst, bits, 1, bw) != bw) {
SDL_Error(SDL_EFWRITE);
break;
}
if (pad) {
const Uint8 padbyte = 0;
for (i = 0; i < pad; ++i) {
SDL_RWwrite(dst, &padbyte, 1, 1);
}
}
}
/* Write the BMP file size */
bfSize = (Uint32)(SDL_RWtell(dst) - fp_offset);
if (SDL_RWseek(dst, fp_offset + 2, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
}
SDL_WriteLE32(dst, bfSize);
if (SDL_RWseek(dst, fp_offset + bfSize, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
}
/* Close it up.. */
SDL_UnlockSurface(surface);
if (surface != saveme) {
SDL_FreeSurface(surface);
}
}
if (freedst && dst) {
SDL_RWclose(dst);
}
return ((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1);
}
/* vi: set ts=4 sw=4 expandtab: */