Hash :
ab81a559
Author :
Date :
2022-06-07T02:01:27
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_loadso.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowsopengles.h"
#include "SDL_hints.h"
/* WGL implementation of SDL OpenGL support */
#if SDL_VIDEO_OPENGL_WGL
#include "SDL_opengl.h"
#define DEFAULT_OPENGL "OPENGL32.DLL"
#ifndef WGL_ARB_create_context
#define WGL_ARB_create_context
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#ifndef WGL_ARB_create_context_profile
#define WGL_ARB_create_context_profile
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#endif
#ifndef WGL_ARB_create_context_robustness
#define WGL_ARB_create_context_robustness
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#endif
#endif
#ifndef WGL_EXT_create_context_es2_profile
#define WGL_EXT_create_context_es2_profile
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif
#ifndef WGL_EXT_create_context_es_profile
#define WGL_EXT_create_context_es_profile
#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
#endif
#ifndef WGL_ARB_framebuffer_sRGB
#define WGL_ARB_framebuffer_sRGB
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
#endif
#ifndef WGL_ARB_context_flush_control
#define WGL_ARB_context_flush_control
#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000
#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#endif
#ifndef WGL_ARB_create_context_no_error
#define WGL_ARB_create_context_no_error
#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
#endif
typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
HGLRC
hShareContext,
const int
*attribList);
int
WIN_GL_LoadLibrary(_THIS, const char *path)
{
void *handle;
if (path == NULL) {
path = SDL_getenv("SDL_OPENGL_LIBRARY");
}
if (path == NULL) {
path = DEFAULT_OPENGL;
}
_this->gl_config.dll_handle = SDL_LoadObject(path);
if (!_this->gl_config.dll_handle) {
return -1;
}
SDL_strlcpy(_this->gl_config.driver_path, path,
SDL_arraysize(_this->gl_config.driver_path));
/* Allocate OpenGL memory */
_this->gl_data = (struct SDL_GLDriverData *) SDL_calloc(1, sizeof(struct SDL_GLDriverData));
if (!_this->gl_data) {
return SDL_OutOfMemory();
}
/* Load function pointers */
handle = _this->gl_config.dll_handle;
_this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *))
SDL_LoadFunction(handle, "wglGetProcAddress");
_this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC))
SDL_LoadFunction(handle, "wglCreateContext");
_this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC))
SDL_LoadFunction(handle, "wglDeleteContext");
_this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC))
SDL_LoadFunction(handle, "wglMakeCurrent");
_this->gl_data->wglShareLists = (BOOL(WINAPI *) (HGLRC, HGLRC))
SDL_LoadFunction(handle, "wglShareLists");
if (!_this->gl_data->wglGetProcAddress ||
!_this->gl_data->wglCreateContext ||
!_this->gl_data->wglDeleteContext ||
!_this->gl_data->wglMakeCurrent) {
return SDL_SetError("Could not retrieve OpenGL functions");
}
/* XXX Too sleazy? WIN_GL_InitExtensions looks for certain OpenGL
extensions via SDL_GL_DeduceMaxSupportedESProfile. This uses
SDL_GL_ExtensionSupported which in turn calls SDL_GL_GetProcAddress.
However SDL_GL_GetProcAddress will fail if the library is not
loaded; it checks for gl_config.driver_loaded > 0. To avoid this
test failing, increment driver_loaded around the call to
WIN_GLInitExtensions.
Successful loading of the library is normally indicated by
SDL_GL_LoadLibrary incrementing driver_loaded immediately after
this function returns 0 to it.
Alternatives to this are:
- moving SDL_GL_DeduceMaxSupportedESProfile to both the WIN and
X11 platforms while adding a function equivalent to
SDL_GL_ExtensionSupported but which directly calls
glGetProcAddress(). Having 3 copies of the
SDL_GL_ExtensionSupported makes this alternative unattractive.
- moving SDL_GL_DeduceMaxSupportedESProfile to a new file shared
by the WIN and X11 platforms while adding a function equivalent
to SDL_GL_ExtensionSupported. This is unattractive due to the
number of project files that will need updating, plus there
will be 2 copies of the SDL_GL_ExtensionSupported code.
- Add a private equivalent of SDL_GL_ExtensionSupported to
SDL_video.c.
- Move the call to WIN_GL_InitExtensions back to WIN_CreateWindow
and add a flag to gl_data to avoid multiple calls to this
expensive function. This is probably the least objectionable
alternative if this increment/decrement trick is unacceptable.
Note that the driver_loaded > 0 check needs to remain in
SDL_GL_ExtensionSupported and SDL_GL_GetProcAddress as they are
public API functions.
*/
++_this->gl_config.driver_loaded;
WIN_GL_InitExtensions(_this);
--_this->gl_config.driver_loaded;
return 0;
}
void *
WIN_GL_GetProcAddress(_THIS, const char *proc)
{
void *func;
/* This is to pick up extensions */
func = _this->gl_data->wglGetProcAddress(proc);
if (!func) {
/* This is probably a normal GL function */
func = GetProcAddress(_this->gl_config.dll_handle, proc);
}
return func;
}
void
WIN_GL_UnloadLibrary(_THIS)
{
SDL_UnloadObject(_this->gl_config.dll_handle);
_this->gl_config.dll_handle = NULL;
/* Free OpenGL memory */
SDL_free(_this->gl_data);
_this->gl_data = NULL;
}
static void
WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR * pfd)
{
SDL_zerop(pfd);
pfd->nSize = sizeof(*pfd);
pfd->nVersion = 1;
pfd->dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
if (_this->gl_config.double_buffer) {
pfd->dwFlags |= PFD_DOUBLEBUFFER;
}
if (_this->gl_config.stereo) {
pfd->dwFlags |= PFD_STEREO;
}
pfd->iLayerType = PFD_MAIN_PLANE;
pfd->iPixelType = PFD_TYPE_RGBA;
pfd->cRedBits = _this->gl_config.red_size;
pfd->cGreenBits = _this->gl_config.green_size;
pfd->cBlueBits = _this->gl_config.blue_size;
pfd->cAlphaBits = _this->gl_config.alpha_size;
if (_this->gl_config.buffer_size) {
pfd->cColorBits =
_this->gl_config.buffer_size - _this->gl_config.alpha_size;
} else {
pfd->cColorBits = (pfd->cRedBits + pfd->cGreenBits + pfd->cBlueBits);
}
pfd->cAccumRedBits = _this->gl_config.accum_red_size;
pfd->cAccumGreenBits = _this->gl_config.accum_green_size;
pfd->cAccumBlueBits = _this->gl_config.accum_blue_size;
pfd->cAccumAlphaBits = _this->gl_config.accum_alpha_size;
pfd->cAccumBits =
(pfd->cAccumRedBits + pfd->cAccumGreenBits + pfd->cAccumBlueBits +
pfd->cAccumAlphaBits);
pfd->cDepthBits = _this->gl_config.depth_size;
pfd->cStencilBits = _this->gl_config.stencil_size;
}
/* Choose the closest pixel format that meets or exceeds the target.
FIXME: Should we weight any particular attribute over any other?
*/
static int
WIN_GL_ChoosePixelFormat(HDC hdc, PIXELFORMATDESCRIPTOR * target)
{
PIXELFORMATDESCRIPTOR pfd;
int count, index, best = 0;
unsigned int dist, best_dist = ~0U;
count = DescribePixelFormat(hdc, 1, sizeof(pfd), NULL);
for (index = 1; index <= count; index++) {
if (!DescribePixelFormat(hdc, index, sizeof(pfd), &pfd)) {
continue;
}
if ((pfd.dwFlags & target->dwFlags) != target->dwFlags) {
continue;
}
if (pfd.iLayerType != target->iLayerType) {
continue;
}
if (pfd.iPixelType != target->iPixelType) {
continue;
}
dist = 0;
if (pfd.cColorBits < target->cColorBits) {
continue;
} else {
dist += (pfd.cColorBits - target->cColorBits);
}
if (pfd.cRedBits < target->cRedBits) {
continue;
} else {
dist += (pfd.cRedBits - target->cRedBits);
}
if (pfd.cGreenBits < target->cGreenBits) {
continue;
} else {
dist += (pfd.cGreenBits - target->cGreenBits);
}
if (pfd.cBlueBits < target->cBlueBits) {
continue;
} else {
dist += (pfd.cBlueBits - target->cBlueBits);
}
if (pfd.cAlphaBits < target->cAlphaBits) {
continue;
} else {
dist += (pfd.cAlphaBits - target->cAlphaBits);
}
if (pfd.cAccumBits < target->cAccumBits) {
continue;
} else {
dist += (pfd.cAccumBits - target->cAccumBits);
}
if (pfd.cAccumRedBits < target->cAccumRedBits) {
continue;
} else {
dist += (pfd.cAccumRedBits - target->cAccumRedBits);
}
if (pfd.cAccumGreenBits < target->cAccumGreenBits) {
continue;
} else {
dist += (pfd.cAccumGreenBits - target->cAccumGreenBits);
}
if (pfd.cAccumBlueBits < target->cAccumBlueBits) {
continue;
} else {
dist += (pfd.cAccumBlueBits - target->cAccumBlueBits);
}
if (pfd.cAccumAlphaBits < target->cAccumAlphaBits) {
continue;
} else {
dist += (pfd.cAccumAlphaBits - target->cAccumAlphaBits);
}
if (pfd.cDepthBits < target->cDepthBits) {
continue;
} else {
dist += (pfd.cDepthBits - target->cDepthBits);
}
if (pfd.cStencilBits < target->cStencilBits) {
continue;
} else {
dist += (pfd.cStencilBits - target->cStencilBits);
}
if (dist < best_dist) {
best = index;
best_dist = dist;
}
}
return best;
}
static SDL_bool
HasExtension(const char *extension, const char *extensions)
{
const char *start;
const char *where, *terminator;
/* Extension names should not have spaces. */
where = SDL_strchr(extension, ' ');
if (where || *extension == '\0')
return SDL_FALSE;
if (!extensions)
return SDL_FALSE;
/* It takes a bit of care to be fool-proof about parsing the
* OpenGL extensions string. Don't be fooled by sub-strings,
* etc. */
start = extensions;
for (;;) {
where = SDL_strstr(start, extension);
if (!where)
break;
terminator = where + SDL_strlen(extension);
if (where == start || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0')
return SDL_TRUE;
start = terminator;
}
return SDL_FALSE;
}
void
WIN_GL_InitExtensions(_THIS)
{
const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0;
const char *extensions;
HWND hwnd;
HDC hdc;
HGLRC hglrc;
PIXELFORMATDESCRIPTOR pfd;
if (!_this->gl_data) {
return;
}
hwnd =
CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
10, 10, NULL, NULL, SDL_Instance, NULL);
if (!hwnd) {
return;
}
WIN_PumpEvents(_this);
hdc = GetDC(hwnd);
WIN_GL_SetupPixelFormat(_this, &pfd);
SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd);
hglrc = _this->gl_data->wglCreateContext(hdc);
if (!hglrc) {
return;
}
_this->gl_data->wglMakeCurrent(hdc, hglrc);
wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC))
_this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
if (wglGetExtensionsStringARB) {
extensions = wglGetExtensionsStringARB(hdc);
} else {
extensions = NULL;
}
/* Check for WGL_ARB_pixel_format */
_this->gl_data->HAS_WGL_ARB_pixel_format = SDL_FALSE;
if (HasExtension("WGL_ARB_pixel_format", extensions)) {
_this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *)
(HDC, const int *,
const FLOAT *, UINT,
int *, UINT *))
WIN_GL_GetProcAddress(_this, "wglChoosePixelFormatARB");
_this->gl_data->wglGetPixelFormatAttribivARB =
(BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *))
WIN_GL_GetProcAddress(_this, "wglGetPixelFormatAttribivARB");
if ((_this->gl_data->wglChoosePixelFormatARB != NULL) &&
(_this->gl_data->wglGetPixelFormatAttribivARB != NULL)) {
_this->gl_data->HAS_WGL_ARB_pixel_format = SDL_TRUE;
}
}
/* Check for WGL_EXT_swap_control */
_this->gl_data->HAS_WGL_EXT_swap_control_tear = SDL_FALSE;
if (HasExtension("WGL_EXT_swap_control", extensions)) {
_this->gl_data->wglSwapIntervalEXT =
WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT");
_this->gl_data->wglGetSwapIntervalEXT =
WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT");
if (HasExtension("WGL_EXT_swap_control_tear", extensions)) {
_this->gl_data->HAS_WGL_EXT_swap_control_tear = SDL_TRUE;
}
} else {
_this->gl_data->wglSwapIntervalEXT = NULL;
_this->gl_data->wglGetSwapIntervalEXT = NULL;
}
/* Check for WGL_EXT_create_context_es2_profile */
if (HasExtension("WGL_EXT_create_context_es2_profile", extensions)) {
SDL_GL_DeduceMaxSupportedESProfile(
&_this->gl_data->es_profile_max_supported_version.major,
&_this->gl_data->es_profile_max_supported_version.minor
);
}
/* Check for WGL_ARB_context_flush_control */
if (HasExtension("WGL_ARB_context_flush_control", extensions)) {
_this->gl_data->HAS_WGL_ARB_context_flush_control = SDL_TRUE;
}
/* Check for WGL_ARB_create_context_robustness */
if (HasExtension("WGL_ARB_create_context_robustness", extensions)) {
_this->gl_data->HAS_WGL_ARB_create_context_robustness = SDL_TRUE;
}
/* Check for WGL_ARB_create_context_no_error */
if (HasExtension("WGL_ARB_create_context_no_error", extensions)) {
_this->gl_data->HAS_WGL_ARB_create_context_no_error = SDL_TRUE;
}
_this->gl_data->wglMakeCurrent(hdc, NULL);
_this->gl_data->wglDeleteContext(hglrc);
ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd);
WIN_PumpEvents(_this);
}
static int
WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs)
{
HWND hwnd;
HDC hdc;
PIXELFORMATDESCRIPTOR pfd;
HGLRC hglrc;
int pixel_format = 0;
unsigned int matching;
hwnd =
CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
10, 10, NULL, NULL, SDL_Instance, NULL);
WIN_PumpEvents(_this);
hdc = GetDC(hwnd);
WIN_GL_SetupPixelFormat(_this, &pfd);
SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd);
hglrc = _this->gl_data->wglCreateContext(hdc);
if (hglrc) {
_this->gl_data->wglMakeCurrent(hdc, hglrc);
if (_this->gl_data->HAS_WGL_ARB_pixel_format) {
_this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs,
1, &pixel_format,
&matching);
}
_this->gl_data->wglMakeCurrent(hdc, NULL);
_this->gl_data->wglDeleteContext(hglrc);
}
ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd);
WIN_PumpEvents(_this);
return pixel_format;
}
/* actual work of WIN_GL_SetupWindow() happens here. */
static int
WIN_GL_SetupWindowInternal(_THIS, SDL_Window * window)
{
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
PIXELFORMATDESCRIPTOR pfd;
int pixel_format = 0;
int iAttribs[64];
int *iAttr;
int *iAccelAttr;
float fAttribs[1] = { 0 };
WIN_GL_SetupPixelFormat(_this, &pfd);
/* setup WGL_ARB_pixel_format attribs */
iAttr = &iAttribs[0];
*iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
*iAttr++ = GL_TRUE;
*iAttr++ = WGL_RED_BITS_ARB;
*iAttr++ = _this->gl_config.red_size;
*iAttr++ = WGL_GREEN_BITS_ARB;
*iAttr++ = _this->gl_config.green_size;
*iAttr++ = WGL_BLUE_BITS_ARB;
*iAttr++ = _this->gl_config.blue_size;
if (_this->gl_config.alpha_size) {
*iAttr++ = WGL_ALPHA_BITS_ARB;
*iAttr++ = _this->gl_config.alpha_size;
}
*iAttr++ = WGL_DOUBLE_BUFFER_ARB;
*iAttr++ = _this->gl_config.double_buffer;
*iAttr++ = WGL_DEPTH_BITS_ARB;
*iAttr++ = _this->gl_config.depth_size;
if (_this->gl_config.stencil_size) {
*iAttr++ = WGL_STENCIL_BITS_ARB;
*iAttr++ = _this->gl_config.stencil_size;
}
if (_this->gl_config.accum_red_size) {
*iAttr++ = WGL_ACCUM_RED_BITS_ARB;
*iAttr++ = _this->gl_config.accum_red_size;
}
if (_this->gl_config.accum_green_size) {
*iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
*iAttr++ = _this->gl_config.accum_green_size;
}
if (_this->gl_config.accum_blue_size) {
*iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
*iAttr++ = _this->gl_config.accum_blue_size;
}
if (_this->gl_config.accum_alpha_size) {
*iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
*iAttr++ = _this->gl_config.accum_alpha_size;
}
if (_this->gl_config.stereo) {
*iAttr++ = WGL_STEREO_ARB;
*iAttr++ = GL_TRUE;
}
if (_this->gl_config.multisamplebuffers) {
*iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
*iAttr++ = _this->gl_config.multisamplebuffers;
}
if (_this->gl_config.multisamplesamples) {
*iAttr++ = WGL_SAMPLES_ARB;
*iAttr++ = _this->gl_config.multisamplesamples;
}
if (_this->gl_config.framebuffer_srgb_capable) {
*iAttr++ = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB;
*iAttr++ = _this->gl_config.framebuffer_srgb_capable;
}
/* We always choose either FULL or NO accel on Windows, because of flaky
drivers. If the app didn't specify, we use FULL, because that's
probably what they wanted (and if you didn't care and got FULL, that's
a perfectly valid result in any case). */
*iAttr++ = WGL_ACCELERATION_ARB;
iAccelAttr = iAttr;
if (_this->gl_config.accelerated) {
*iAttr++ = WGL_FULL_ACCELERATION_ARB;
} else {
*iAttr++ = WGL_NO_ACCELERATION_ARB;
}
*iAttr = 0;
/* Choose and set the closest available pixel format */
pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
/* App said "don't care about accel" and FULL accel failed. Try NO. */
if ( ( !pixel_format ) && ( _this->gl_config.accelerated < 0 ) ) {
*iAccelAttr = WGL_NO_ACCELERATION_ARB;
pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
*iAccelAttr = WGL_FULL_ACCELERATION_ARB; /* if we try again. */
}
if (!pixel_format) {
pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
}
if (!pixel_format) {
return SDL_SetError("No matching GL pixel format available");
}
if (!SetPixelFormat(hdc, pixel_format, &pfd)) {
return WIN_SetError("SetPixelFormat()");
}
return 0;
}
int
WIN_GL_SetupWindow(_THIS, SDL_Window * window)
{
/* The current context is lost in here; save it and reset it. */
SDL_Window *current_win = SDL_GL_GetCurrentWindow();
SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
const int retval = WIN_GL_SetupWindowInternal(_this, window);
WIN_GL_MakeCurrent(_this, current_win, current_ctx);
return retval;
}
SDL_bool
WIN_GL_UseEGL(_THIS)
{
SDL_assert(_this->gl_data != NULL);
SDL_assert(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES);
return (SDL_GetHintBoolean(SDL_HINT_OPENGL_ES_DRIVER, SDL_FALSE)
|| _this->gl_config.major_version == 1 /* No WGL extension for OpenGL ES 1.x profiles. */
|| _this->gl_config.major_version > _this->gl_data->es_profile_max_supported_version.major
|| (_this->gl_config.major_version == _this->gl_data->es_profile_max_supported_version.major
&& _this->gl_config.minor_version > _this->gl_data->es_profile_max_supported_version.minor));
}
SDL_GLContext
WIN_GL_CreateContext(_THIS, SDL_Window * window)
{
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
HGLRC context, share_context;
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES && WIN_GL_UseEGL(_this)) {
#if SDL_VIDEO_OPENGL_EGL
/* Switch to EGL based functions */
WIN_GL_UnloadLibrary(_this);
_this->GL_LoadLibrary = WIN_GLES_LoadLibrary;
_this->GL_GetProcAddress = WIN_GLES_GetProcAddress;
_this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
_this->GL_CreateContext = WIN_GLES_CreateContext;
_this->GL_MakeCurrent = WIN_GLES_MakeCurrent;
_this->GL_GetDrawableSize = WIN_GLES_GetDrawableSize;
_this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
_this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
_this->GL_SwapWindow = WIN_GLES_SwapWindow;
_this->GL_DeleteContext = WIN_GLES_DeleteContext;
if (WIN_GLES_LoadLibrary(_this, NULL) != 0) {
return NULL;
}
return WIN_GLES_CreateContext(_this, window);
#else
SDL_SetError("SDL not configured with EGL support");
return NULL;
#endif
}
if (_this->gl_config.share_with_current_context) {
share_context = (HGLRC)SDL_GL_GetCurrentContext();
} else {
share_context = 0;
}
if (_this->gl_config.major_version < 3 &&
_this->gl_config.profile_mask == 0 &&
_this->gl_config.flags == 0) {
/* Create legacy context */
context = _this->gl_data->wglCreateContext(hdc);
if( share_context != 0 ) {
_this->gl_data->wglShareLists(share_context, context);
}
} else {
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
HGLRC temp_context = _this->gl_data->wglCreateContext(hdc);
if (!temp_context) {
SDL_SetError("Could not create GL context");
return NULL;
}
/* Make the context current */
if (WIN_GL_MakeCurrent(_this, window, temp_context) < 0) {
WIN_GL_DeleteContext(_this, temp_context);
return NULL;
}
wglCreateContextAttribsARB =
(PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
wglGetProcAddress("wglCreateContextAttribsARB");
if (!wglCreateContextAttribsARB) {
SDL_SetError("GL 3.x is not supported");
context = temp_context;
} else {
int attribs[15]; /* max 14 attributes plus terminator */
int iattr = 0;
attribs[iattr++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
attribs[iattr++] = _this->gl_config.major_version;
attribs[iattr++] = WGL_CONTEXT_MINOR_VERSION_ARB;
attribs[iattr++] = _this->gl_config.minor_version;
/* SDL profile bits match WGL profile bits */
if (_this->gl_config.profile_mask != 0) {
attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attribs[iattr++] = _this->gl_config.profile_mask;
}
/* SDL flags match WGL flags */
if (_this->gl_config.flags != 0) {
attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB;
attribs[iattr++] = _this->gl_config.flags;
}
/* only set if wgl extension is available */
if (_this->gl_data->HAS_WGL_ARB_context_flush_control) {
attribs[iattr++] = WGL_CONTEXT_RELEASE_BEHAVIOR_ARB;
attribs[iattr++] = _this->gl_config.release_behavior ?
WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB :
WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB;
}
/* only set if wgl extension is available */
if (_this->gl_data->HAS_WGL_ARB_create_context_robustness) {
attribs[iattr++] = WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
attribs[iattr++] = _this->gl_config.reset_notification ?
WGL_LOSE_CONTEXT_ON_RESET_ARB :
WGL_NO_RESET_NOTIFICATION_ARB;
}
/* only set if wgl extension is available */
if (_this->gl_data->HAS_WGL_ARB_create_context_no_error) {
attribs[iattr++] = WGL_CONTEXT_OPENGL_NO_ERROR_ARB;
attribs[iattr++] = _this->gl_config.no_error;
}
attribs[iattr++] = 0;
/* Create the GL 3.x context */
context = wglCreateContextAttribsARB(hdc, share_context, attribs);
/* Delete the GL 2.x context */
_this->gl_data->wglDeleteContext(temp_context);
}
}
if (!context) {
WIN_SetError("Could not create GL context");
return NULL;
}
if (WIN_GL_MakeCurrent(_this, window, context) < 0) {
WIN_GL_DeleteContext(_this, context);
return NULL;
}
return context;
}
int
WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
HDC hdc;
if (!_this->gl_data) {
return SDL_SetError("OpenGL not initialized");
}
/* sanity check that higher level handled this. */
SDL_assert(window || (!window && !context));
/* Some Windows drivers freak out if hdc is NULL, even when context is
NULL, against spec. Since hdc is _supposed_ to be ignored if context
is NULL, we either use the current GL window, or do nothing if we
already have no current context. */
if (!window) {
window = SDL_GL_GetCurrentWindow();
if (!window) {
SDL_assert(SDL_GL_GetCurrentContext() == NULL);
return 0; /* already done. */
}
}
hdc = ((SDL_WindowData *) window->driverdata)->hdc;
if (!_this->gl_data->wglMakeCurrent(hdc, (HGLRC) context)) {
return WIN_SetError("wglMakeCurrent()");
}
return 0;
}
void
WIN_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
WIN_GetDrawableSize(window, w, h);
}
int
WIN_GL_SetSwapInterval(_THIS, int interval)
{
if ((interval < 0) && (!_this->gl_data->HAS_WGL_EXT_swap_control_tear)) {
return SDL_SetError("Negative swap interval unsupported in this GL");
} else if (_this->gl_data->wglSwapIntervalEXT) {
if (_this->gl_data->wglSwapIntervalEXT(interval) != TRUE) {
return WIN_SetError("wglSwapIntervalEXT()");
}
} else {
return SDL_Unsupported();
}
return 0;
}
int
WIN_GL_GetSwapInterval(_THIS)
{
int retval = 0;
if (_this->gl_data->wglGetSwapIntervalEXT) {
retval = _this->gl_data->wglGetSwapIntervalEXT();
}
return retval;
}
int
WIN_GL_SwapWindow(_THIS, SDL_Window * window)
{
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
if (!SwapBuffers(hdc)) {
return WIN_SetError("SwapBuffers()");
}
return 0;
}
void
WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
{
if (!_this->gl_data) {
return;
}
_this->gl_data->wglDeleteContext((HGLRC) context);
}
SDL_bool
WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window * fromWindow, SDL_Window * toWindow)
{
HDC hfromdc = ((SDL_WindowData *) fromWindow->driverdata)->hdc;
HDC htodc = ((SDL_WindowData *) toWindow->driverdata)->hdc;
BOOL result;
/* get the pixel format of the fromWindow */
int pixel_format = GetPixelFormat(hfromdc);
PIXELFORMATDESCRIPTOR pfd;
SDL_memset(&pfd, 0, sizeof(pfd));
DescribePixelFormat(hfromdc, pixel_format, sizeof(pfd), &pfd);
/* set the pixel format of the toWindow */
result = SetPixelFormat(htodc, pixel_format, &pfd);
return result ? SDL_TRUE : SDL_FALSE;
}
#endif /* SDL_VIDEO_OPENGL_WGL */
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */