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  • Hash : 60ddb74c
    Author : Ryan C. Gordon
    Date : 2022-02-02T12:19:37

    video: rework how we prepare a texture framebuffer.
    
    Now we see if we can create an SDL_Renderer, and if that renderer reports
    itself as "accelerated," and added some initial heuristics to the OpenGL
    renderer to make better decisions about what qualifies as "accelerated."
    
    This adds some FIXMEs that might be merely hypothetical, and removes the
    old OpenGL checks from the video subsystem that probably weren't meaningful
    in modern times. This will definitely need to improve the existing list
    in the GL renderer, to catch things like llvmpipe, etc.
    
    Reference issue #4624.
    

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