Hash :
0e45984f
        
        Author :
  
        
        Date :
2015-06-21T17:33:46
        
      
Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
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#!/bin/sh
function pause() {
  read -p "$*"
}
function pass() {
	if [ -d "$1/Build/Debug" ]; then
	cd $1/Build/Debug
	echo "Testing:" $1
	echo "\033]0;Testing: $1\007"
	"./$@"
	cd ../../..
	pause "Press any key to continue..."
	fi
}
function randomfile() {
	fcount=($1/*.*)
	fcount=${#fcount[@]}
	fpick=$(($RANDOM % $fcount))
	for d in $1/*.*; do
		if [[ $fpick -eq 0 ]]; then
			RETURN=$d
			echo $d
			return
		fi
		fpick=$(($fpick - 1))
	done
}
function testspecial() {
	if [ -d "$1/Build/Debug" ]; then
		cd $1/Build/Debug
		randomfile $2
		cd ../../..
		pass $1 $RETURN
	fi
}
# change to directory above command file
cd `dirname $0`/..
cd tests
pass "checkkeys"
pass "loopwave"
#pass "testatomic"
pass "testaudioinfo"
pass "testautomation"
pass "testdraw2"
pass "testchessboard"
pass "testerror"
pass "testfile"
pass "testfilesystem"
pass "testgamecontroller"
pass "testgesture"
pass "testgl2"
pass "testgles"
pass "testhaptic"
pass "testiconv"
pass "testime"
pass "testintersection"
pass "testjoystick"
pass "testkeys"
#pass "testloadso"
pass "testlock"
pass "testmessage"
#pass "testmultiaudio"
pass "testnative"
pass "testoverlay2"
pass "testplatform"
pass "testpower"
pass "testrelative"
pass "testrendercopyex"
pass "testrendertarget"
pass "testresample" "sample.wav" "newsample.wav" "44100"
pass "testrumble"
pass "testscale"
pass "testsem" 1
pass "testshader"
#testspecial "testshape" ./shapes
#testspecial "testshape" ./shapes
#testspecial "testshape" ./shapes
pass "testsprite2"
pass "testspriteminimal"
pass "teststreaming"
pass "testthread"
pass "testtimer"
pass "testver"
pass "testwm2"
pass "torturethread"
cd ..