1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211
/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include "SDL.h"
#include "SDL_shape.h"
#define SHAPED_WINDOW_X 150
#define SHAPED_WINDOW_Y 150
#define SHAPED_WINDOW_DIMENSION 640
typedef struct LoadedPicture
{
SDL_Surface *surface;
SDL_Texture *texture;
SDL_WindowShapeMode mode;
const char *name;
} LoadedPicture;
void render(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect texture_dimensions)
{
/* Clear render-target to blue. */
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff);
SDL_RenderClear(renderer);
/* Render the texture. */
SDL_RenderCopy(renderer, texture, &texture_dimensions, &texture_dimensions);
SDL_RenderPresent(renderer);
}
int main(int argc, char **argv)
{
Uint8 num_pictures;
LoadedPicture *pictures;
int i, j;
SDL_PixelFormat *format = NULL;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Color black = { 0, 0, 0, 0xff };
SDL_Event event;
int should_exit = 0;
unsigned int current_picture;
int button_down;
Uint32 pixelFormat = 0;
int access = 0;
SDL_Rect texture_dimensions;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (argc < 2) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
exit(-1);
}
if (SDL_VideoInit(NULL) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
exit(-2);
}
num_pictures = argc - 1;
pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture) * num_pictures);
if (pictures == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
exit(1);
}
for (i = 0; i < num_pictures; i++) {
pictures[i].surface = NULL;
}
for (i = 0; i < num_pictures; i++) {
pictures[i].surface = SDL_LoadBMP(argv[i + 1]);
pictures[i].name = argv[i + 1];
if (pictures[i].surface == NULL) {
for (j = 0; j < num_pictures; j++) {
SDL_FreeSurface(pictures[j].surface);
}
SDL_free(pictures);
SDL_VideoQuit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i + 1]);
exit(-3);
}
format = pictures[i].surface->format;
if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
pictures[i].mode.mode = ShapeModeBinarizeAlpha;
pictures[i].mode.parameters.binarizationCutoff = 255;
} else {
pictures[i].mode.mode = ShapeModeColorKey;
pictures[i].mode.parameters.colorKey = black;
}
}
window = SDL_CreateShapedWindow("SDL_Shape test",
SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION,
0);
SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
if (window == NULL) {
for (i = 0; i < num_pictures; i++) {
SDL_FreeSurface(pictures[i].surface);
}
SDL_free(pictures);
SDL_VideoQuit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
exit(-4);
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer == NULL) {
SDL_DestroyWindow(window);
for (i = 0; i < num_pictures; i++) {
SDL_FreeSurface(pictures[i].surface);
}
SDL_free(pictures);
SDL_VideoQuit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
exit(-5);
}
for (i = 0; i < num_pictures; i++) {
pictures[i].texture = NULL;
}
for (i = 0; i < num_pictures; i++) {
pictures[i].texture = SDL_CreateTextureFromSurface(renderer, pictures[i].surface);
if (pictures[i].texture == NULL) {
for (i = 0; i < num_pictures; i++) {
if (pictures[i].texture != NULL) {
SDL_DestroyTexture(pictures[i].texture);
}
}
for (i = 0; i < num_pictures; i++) {
SDL_FreeSurface(pictures[i].surface);
}
SDL_free(pictures);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_VideoQuit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
exit(-6);
}
}
should_exit = 0;
current_picture = 0;
button_down = 0;
texture_dimensions.h = 0;
texture_dimensions.w = 0;
texture_dimensions.x = 0;
texture_dimensions.y = 0;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &texture_dimensions.w, &texture_dimensions.h);
SDL_SetWindowSize(window, texture_dimensions.w, texture_dimensions.h);
SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
while (should_exit == 0) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN) {
button_down = 1;
if (event.key.keysym.sym == SDLK_ESCAPE) {
should_exit = 1;
break;
}
}
if (button_down && event.type == SDL_KEYUP) {
button_down = 0;
current_picture += 1;
if (current_picture >= num_pictures) {
current_picture = 0;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &texture_dimensions.w, &texture_dimensions.h);
SDL_SetWindowSize(window, texture_dimensions.w, texture_dimensions.h);
SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
}
if (event.type == SDL_QUIT) {
should_exit = 1;
break;
}
}
render(renderer, pictures[current_picture].texture, texture_dimensions);
SDL_Delay(10);
}
/* Free the textures. */
for (i = 0; i < num_pictures; i++) {
SDL_DestroyTexture(pictures[i].texture);
}
SDL_DestroyRenderer(renderer);
/* Destroy the window. */
SDL_DestroyWindow(window);
/* Free the original surfaces backing the textures. */
for (i = 0; i < num_pictures; i++) {
SDL_FreeSurface(pictures[i].surface);
}
SDL_free(pictures);
/* Call SDL_VideoQuit() before quitting. */
SDL_VideoQuit();
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */