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kc3-lang
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SDL
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src/render/metal
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Hash :
37b1f989
Author :
Date :
2018-11-25T22:13:09
metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
Files
SDL_render_metal.m
SDL_shaders_metal.metal
SDL_shaders_metal_ios.h
SDL_shaders_metal_osx.h
build-metal-shaders.sh
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