Hash :
9c398852
Author :
Date :
2014-11-22T22:20:40
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_HAIKU
#ifdef __cplusplus
extern "C" {
#endif
#include "SDL_bkeyboard.h"
#include "SDL_bwindow.h"
#include "SDL_bclipboard.h"
#include "SDL_bvideo.h"
#include "SDL_bopengl.h"
#include "SDL_bmodes.h"
#include "SDL_bframebuffer.h"
#include "SDL_bevents.h"
/* FIXME: Undefined functions */
// #define BE_PumpEvents NULL
#define BE_StartTextInput NULL
#define BE_StopTextInput NULL
#define BE_SetTextInputRect NULL
// #define BE_DeleteDevice NULL
/* End undefined functions */
static SDL_VideoDevice *
BE_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/*SDL_VideoData *data;*/
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
device->driverdata = NULL; /* FIXME: Is this the cause of some of the
SDL_Quit() errors? */
/* TODO: Figure out if any initialization needs to go here */
/* Set the function pointers */
device->VideoInit = BE_VideoInit;
device->VideoQuit = BE_VideoQuit;
device->GetDisplayBounds = BE_GetDisplayBounds;
device->GetDisplayModes = BE_GetDisplayModes;
device->SetDisplayMode = BE_SetDisplayMode;
device->PumpEvents = BE_PumpEvents;
device->CreateWindow = BE_CreateWindow;
device->CreateWindowFrom = BE_CreateWindowFrom;
device->SetWindowTitle = BE_SetWindowTitle;
device->SetWindowIcon = BE_SetWindowIcon;
device->SetWindowPosition = BE_SetWindowPosition;
device->SetWindowSize = BE_SetWindowSize;
device->ShowWindow = BE_ShowWindow;
device->HideWindow = BE_HideWindow;
device->RaiseWindow = BE_RaiseWindow;
device->MaximizeWindow = BE_MaximizeWindow;
device->MinimizeWindow = BE_MinimizeWindow;
device->RestoreWindow = BE_RestoreWindow;
device->SetWindowBordered = BE_SetWindowBordered;
device->SetWindowFullscreen = BE_SetWindowFullscreen;
device->SetWindowGammaRamp = BE_SetWindowGammaRamp;
device->GetWindowGammaRamp = BE_GetWindowGammaRamp;
device->SetWindowGrab = BE_SetWindowGrab;
device->DestroyWindow = BE_DestroyWindow;
device->GetWindowWMInfo = BE_GetWindowWMInfo;
device->CreateWindowFramebuffer = BE_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = BE_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = BE_DestroyWindowFramebuffer;
device->shape_driver.CreateShaper = NULL;
device->shape_driver.SetWindowShape = NULL;
device->shape_driver.ResizeWindowShape = NULL;
device->GL_LoadLibrary = BE_GL_LoadLibrary;
device->GL_GetProcAddress = BE_GL_GetProcAddress;
device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
device->GL_CreateContext = BE_GL_CreateContext;
device->GL_MakeCurrent = BE_GL_MakeCurrent;
device->GL_SetSwapInterval = BE_GL_SetSwapInterval;
device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
device->GL_SwapWindow = BE_GL_SwapWindow;
device->GL_DeleteContext = BE_GL_DeleteContext;
device->StartTextInput = BE_StartTextInput;
device->StopTextInput = BE_StopTextInput;
device->SetTextInputRect = BE_SetTextInputRect;
device->SetClipboardText = BE_SetClipboardText;
device->GetClipboardText = BE_GetClipboardText;
device->HasClipboardText = BE_HasClipboardText;
device->free = BE_DeleteDevice;
return device;
}
VideoBootStrap HAIKU_bootstrap = {
"haiku", "Haiku graphics",
BE_Available, BE_CreateDevice
};
void BE_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device->driverdata);
SDL_free(device);
}
int BE_VideoInit(_THIS)
{
/* Initialize the Be Application for appserver interaction */
if (SDL_InitBeApp() < 0) {
return -1;
}
/* Initialize video modes */
BE_InitModes(_this);
/* Init the keymap */
BE_InitOSKeymap();
#if SDL_VIDEO_OPENGL
/* testgl application doesn't load library, just tries to load symbols */
/* is it correct? if so we have to load library here */
BE_GL_LoadLibrary(_this, NULL);
#endif
/* We're done! */
return (0);
}
int BE_Available(void)
{
return (1);
}
void BE_VideoQuit(_THIS)
{
BE_QuitModes(_this);
SDL_QuitBeApp();
}
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */